C2C: Promotions

It would be cool if Spies could do Arson missions that raise a cities flammability.

Yeah, and the other values too! Poison water -> Water Pollution. With Biological Warfare (or earlier?) they can increase the Disease in a city.
 
MrAzure said:
I was going to ask Dancing Hoskuld what his thoughts were about adding Gastric Bombs (against neanderthal ), Bloodlust (+1 strength for 10 turns after kill) Excrement Bombs (prehistoric grenade, disease to plot) To his equipment mod.

:cool::cool:
 
I will be taking care of some of that but ideas like these are appreciated. We should talk more about them once basics are put in place really.
 
Not those the Park Rangers that fight pollution.

Yeah excactly^^

I need around 20 Rangers per city just to keep the pollution under controll and I am only at the beginning of the Industrial Era... It's kinda hard on my desert map that greatly lacks any forests and such :crazyeye:
 
Personally, I don't think Park Rangers should work the same as Law Enforcement or Health Care units. Their role in cleaning up the environment is in reality quite minimal. They really only maintain the Parks... and if extended to mean Land Management agency workers and such then yes they help the health of the land itself... but are also as much a Law Enforcement agent for 'wild regions'.

So they help with cleanup but only in wild areas. Some consideration should be given to this differentiation.

The force that would work directly on 'cleanup' would be more directly represented by remediation agents. We have these in the form of workers. Someone mentioned elsewhere something I'd been thinking on too which is that workers 'don't have much to do when all the work is done' except that with pollution, work is never really 'done' is it? I'm thinking we should have workers be given the capability to 'scrub pollution'. As they work to do so they can reduce pollution on the plot they work (including cities.) THIS seems more likely something that can be reinforced by promotions but I do think it should be an action they must engage in. I'm not sure if all that can be setup without code but it would be worth investigation to see what we could achieve there.
 
That is true of the modern Park Rangers but in Medieval times they had much more power over the use of "The Vert" ie the green (vert=green) areas. As an aside our expression "By hook or by crook" originally described the two valid means of taking wood from the forest - using either of these farm implements to pull off dead branches,
 
Haha! I found the Promotions thread. Time for some shameless self-promotion... (I deserve a promotion for finding it:lol:)

:rolleyes: But seriously.....:
- we need promotions (well at least one) for Caves defence
- we need promotion lines against several (mostly newish and therefore) neglected unitcombats: Hunters, Recons and Civilians (possibly others).

(Okay nothing new about any of them, just that they have been greatly expanded upon here...)

I saw that the strength of Wardens has been reduced (in one of the Combat Mod options anyway), and that's a positive step, as every AI stack top defender was a Warden in that era, and they were the AIs' only offensive units - other than mounted and dogs - as well. Maybe the Hunter promotionline would also need toning down for that option, but it - and all the above - are still badly needed.
 
I do agree we need those. I don't think we have tags for the Caves Defense promotions as you're suggesting - that would be an CombatDefenseModifieronImprovementTypes tag that I want to do that would be required. (Second time that's been brought up today...) As it seems to be a recurring theme I may work on that during the next cycle - it's not critical for balance or debugging so is not an appropriate job for me for release preparation.

I definitely agree about the anti-CC promolines you mentioned. There's a LOT of work to be done in THAT department. Hunting offshoots that give hunters specialized promos against particular animal types included. Just one of the many 'floating' tasks that aren't on a list per se because they're so obviously needing to be done that they'll remind themselves to me eventually. If you want to do some promo workups for those I can do the artwork for ya.

The Recon and Hunter strength reductions are being discussed in much more depth now in another thread too. Out of curiosity, why do you feel the Hunter promotionline would need to be toned down for the Combat Mod (and which option are you saying this in regards to?) Just wondering as it's not a thought that had occurred to me yet so I'm wanting to understand your take on that.
 
I like the caves promotion idea.

Also I might as well post this here too since its the more appropriate thread.

Seeing your Straits, it gave me an idea. What if we had like a special Amphibious II promotion that was only for explorer units to cross straights? Note it would be a very high tier promotion.

Likewise it might be cool for a special "Ice Walker" promotion for only explorer units that allows units to travel on Ice Sheets. Maybe make it require Amphibious II and Arctic Combat III.

What do you guys think?
 
Out of curiosity, why do you feel the Hunter promotionline would need to be toned down for the Combat Mod (and which option are you saying this in regards to?) Just wondering as it's not a thought that had occurred to me yet so I'm wanting to understand your take on that.

I just meant the "Vs. Hunter" promotion line would need to be toned down in line with the reductions in the strength of Wardens. SO reported his were strength 5.6 and I think you said that was due to Fight or Flight (or was it Size Matters?...whatever:confused::crazyeye: Last I knew they were strength 10.) A promo designed against them at strength 10 (or even 8 if that's what they are now) would be OP in an option where they were usually strength 5.6. That's all I meant...
 
I like the caves promotion idea.

Also I might as well post this here too since its the more appropriate thread.

Yes good ideas. Hunters will now want to chase birds out over the coast too...

On similar lines, sometimes a thin strip of land can be literally no tiles wide, because two tiles are connected which are only diagonally adjacent to each other, with water on either side. This can also occur with lakes that come within a tileside of each other or of a larger body of water.

So you could have a Portage promotion (or it could just be an action/mission button) for small boats, allowing them to cross from one body of water to the other.
 
I like the caves promotion idea.

Also I might as well post this here too since its the more appropriate thread.
I think the swimming one would need some coding to setup. Plus... it should come along with a unit status - if a Land Unit is Swimming it gets -90% combat modifier - which could be improved with further promos along that chain. Sharks would find swimming explorers a tasty morsel.

The ice one - I THINK we may have the ability to do this via an existing tag used for allowing units to promote to be able to cross mountains. But I'd have to look into it to make sure - that's gonna take me a bit so if you want to take a good look at the promo that does that for mountains and see if it can work for ice, go for it!

Along those lines we also have Craters and Volcanoes that we may want to enable via promos.

I just meant the "Vs. Hunter" promotion line would need to be toned down in line with the reductions in the strength of Wardens. SO reported his were strength 5.6 and I think you said that was due to Fight or Flight (or was it Size Matters?...whatever:confused::crazyeye: Last I knew they were strength 10.) A promo designed against them at strength 10 (or even 8 if that's what they are now) would be OP in an option where they were usually strength 5.6. That's all I meant...
Their core strength has been reduced. Size Matters reduces them by about 20% further. Fight or Flight gives the withdrawal mechanism greater depth. (I'll do a Players Guide to the Fight or Flight Gameoption post here at some point soon. Hopefully pre v34 release.)

Yeah, true... Military units won't need as much of a boost. So I was thinking the anti-Explorer line may be best to be given access to for Animals and Criminals and possibly Mounted. And the combat modifier is only one part of what it takes to really take down many explorers... perhaps a touch of Pursuit should be infused into it too.

So like +20% combat vs explorers, +10% Pursuit vs Explorers per step in a 3 step promoline.

Yes good ideas. Hunters will now want to chase birds out over the coast too...
Not when they can hardly fight in the water... unless they get to land before taking on the bird again.

On similar lines, sometimes a thin strip of land can be literally no tiles wide, because two tiles are connected which are only diagonally adjacent to each other, with water on either side. This can also occur with lakes that come within a tileside of each other or of a larger body of water.

So you could have a Portage promotion (or it could just be an action/mission button) for small boats, allowing them to cross from one body of water to the other.
We used to have boats move like this due to a bug. lol... I can see this being a useful promo. Would be interesting to program for it though.
 
I do agree we need those. I don't think we have tags for the Caves Defense promotions as you're suggesting - that would be an CombatDefenseModifieronImprovementTypes tag that I want to do that would be required. (Second time that's been brought up today...) As it seems to be a recurring theme I may work on that during the next cycle - it's not critical for balance or debugging so is not an appropriate job for me for release preparation.

Improvement? Aren't caves features? You can already do defensive bonuses when on features just fine.
 
Improvement? Aren't caves features? You can already do defensive bonuses when on features just fine.

Are they? Ok, so yeah, you'd be right then. Easily done as is.
 
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