Thunderbrd
C2C War Dog
It IS part of the combat mod. I'd actually intended it to be even a touch stronger than those suggested numbers, but the same basic plan. +5% per turn to a max of 5 turns for each step along the Trench line (each being a total possible additional defense of +25%.) The tag for that is iDigIn for base unit ability and iDigInChange for promos.
Although powerful, the trump ability an attacker could develop would be iOverrun (iOverrunChange for Promos.) The value of a unit's Overrun ability would equate to a reduction in the defender's overall fortification defense value(s). Thus if I had a 50 Overrun and I was up against a Defender who was gaining 100% Combat Bonus from Fortification in total, when I attack, the Defender only gains 50% Combat Bonus (100% - 50%)
Tanks and Elephants and such that could charge through and destroy fortifications as they went would be the type of units that could gain Overrun and Infantry and such would be the types to gain DigIn abilities.
It's available for use on the SVN now but as Koshling has pointed out, it could probably use some AI work on a strategic level. It does favor the right type of units for the promo selections though so probably wouldn't be TOO bad for now. Just that the AI should really consider the moving/fortifying of DigIn skilled units more carefully.
Ah... one more note: Trench was also intended to receive the iFortCollatDefChange tag too... maybe 5% per level. This builds up the unit's resistance to collateral damage per round fortified and Overrun also counters its built up resistance value in the same way as basic fortification.
Although powerful, the trump ability an attacker could develop would be iOverrun (iOverrunChange for Promos.) The value of a unit's Overrun ability would equate to a reduction in the defender's overall fortification defense value(s). Thus if I had a 50 Overrun and I was up against a Defender who was gaining 100% Combat Bonus from Fortification in total, when I attack, the Defender only gains 50% Combat Bonus (100% - 50%)
Tanks and Elephants and such that could charge through and destroy fortifications as they went would be the type of units that could gain Overrun and Infantry and such would be the types to gain DigIn abilities.
It's available for use on the SVN now but as Koshling has pointed out, it could probably use some AI work on a strategic level. It does favor the right type of units for the promo selections though so probably wouldn't be TOO bad for now. Just that the AI should really consider the moving/fortifying of DigIn skilled units more carefully.
Ah... one more note: Trench was also intended to receive the iFortCollatDefChange tag too... maybe 5% per level. This builds up the unit's resistance to collateral damage per round fortified and Overrun also counters its built up resistance value in the same way as basic fortification.