Ok, so I compiled those lists into a single google doc located here!
This could be helpful for further development tasks. Thanks again to both of you guys!
If you dont want people accessing it, i understand, just PM the password or make another withOUT password protection??
When i got Combat VI, i lost the Hunting Sight???
When i got Combat VI, i lost the Hunting Sight???
Once i got Combat IV i lost the Marauder Promo, it needs to stay with the Roguegold
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It was probably an older game, only one of a few now that i can play because of the CTD's.
Also what is the difference in these promos??
I like the second pic ones better.
Ah... well that makes sense. I fixed the promo loss bugs you're experiencing but did not provide a cure for units already trained before the fix - they will still have the bug and unfortunately be doomed to lose their free promos. At least they gain a retrain out of the deal. But be aware, if the unit was trained in a game that did not have the fix updated, it was not able to be repaired without a very large project taking place to do so. The new units you now build should not be losing their free promos when they upgrade or promote like the one's you're reporting.It was probably an older game, only one of a few now that i can play because of the CTD's.
Control points vs Control Range. Same as FFH.
Control Points is how many units the general benefits and draws experience from.
Control Range is how many tiles around the general benefit from his bonuses, and give him XP.
By default, you can control 5 units and have a range of 0 (AFAIK). This means you can give bonuses up to 5 units in one turn, and they have to be stacked on the general.
If you increase the range to 1, he will draw from all units nearby. So if you have 3 units stacked on the general, flanked by two more, all 5 will receive the bonuses and give him XP.
On the first issue and the next I've checked everything I can think to check and still haven't come up with an answer but with a save where you can guide me to replicate the Hunter losing his hunting sight I may be able to isolate the problem.Hunter is STILL losing its Hunting Sight??
Also the Silver Tongue has no use ingame? meaning its ok ingame it just does NOT do anything at all??
As stated above, I've not been able to identify the issue. I'm suspecting that somehow the tech prereq placeholder of TECH_SPECIAL_PROMOTION is what is failing as everything about the town watchmen and the policing promos appears to be setup correctly to work. The going theory is, somehow the Tech prereq check is being allowed to validate or invalidate. If proven true, then it would also explain DH's reported issue but again... can't find in the code any way to verify this at the moment which is a bit odd.and in recent svn new build town watchmens dont have access to policing promos
I'd like to propose a new Tech: Code of Conduct (and early form of code of laws). Prereq: Dualism or even earlier. Shift access to Town Watch and the Law Enforcement II to Code of Conduct. Seems odd to me that we have Town Watch unlocked at a tech that has so little to do with an advancement in law enforcement.