platyping
Sleeping Dragon
I know you don't, but DH will if he think that is a simple enough solution.
Do we have all the Promotions for Civilization 4 Colonization in c2C?
http://www.colonizationfans.com/civ...tion/colonizopedia/combat-and-promotions.html
I do not have trouble with Golden Ages, I can't chain them very well etc. However I don't play with Great Commanders.
It is fairly easy to exclude barbarians (and animals) from the trigger. However we have a Barbarian Generals option that turns on/off experience (and GAs) from Barbarian and Animal combat. Do we want this change added to that option? Ie if on then you also get GAs from them.
It comes from that simple promotion. 5% chance to cause a 10 rnd golden age on each combat victory on a unit that attacks 3 times each round means you can quite easily achieve limitless GAs. Particularly when you build up 3 such units or so. Limiting it to only working on combat with units from other civs (not barbs) doesn't stop this at all - just means you need to be at war a lot... and its quite easy to play cat and mouse with a weaker enemy.
I said:I'd suggest to implement a promotion line that has 5 layers, each one adding just 1% chance to start a golden age on victory AND increases the length of the golden age starting at the base being about 1/10th of the amount of time it takes now.
Recall that I added and exposed to python a dll function that could be called to start a golden age with a % indicator in the parameters of the call that would modify the length of the golden age in accordance with a normal golden age length. Thus if a normal golden age on the game speed being played on would be 10 rounds and you called this function with 10 as the % value you'd get a 1 round golden age. I can explain more on how to use this function if someone does pick up working on this further.
To which I would agree, no barbs, no animals.Platypus said:Ways to tune it down:
1) Do not allow it to trigger when GA is already active
2) Not from Barbs
3) Not from Animals
4) Remains at 20%, but add a min and max turns, such that even at fast speeds, it is min 1 turn, or at super slow speed, wont exceed x turns.
5) Kill Unit after triggering