[C2C] Ramkhamhaeng of the Incas

Is realistic corps anything like Guilds? Guilds were horrible in my game, they never stood in the same city for more than 2 turns.
 
Is realistic corps anything like Guilds? Guilds were horrible in my game, they never stood in the same city for more than 2 turns.

Both have always worked fine for me.

And I know what you mean about the Great Prophets, they do seem to come in overabundance.
Just curious, how many civs did you start with?
 
Both have always worked fine for me.

And I know what you mean about the Great Prophets, they do seem to come in overabundance.
Just curious, how many civs did you start with?

The Guilds and Corporations stay pretty stable for me, although it's a real pain waiting for a corporation to found itself.

I used a Huge map with no extra players, so 10 starting rivals. I was really surprised by just how much fragmentation the rivals went through.
 
The Guilds and Corporations stay pretty stable for me, although it's a real pain waiting for a corporation to found itself.

I used a Huge map with no extra players, so 10 starting rivals. I was really surprised by just how much fragmentation the rivals went through.

I can count 30 live civs in the last screenshot, considering I only see maybe 5 new civs pop up so that is pretty surprising.
 
Lincoln was not running a very stable empire before I declared war on him. Philadelphia had flipped a couple of times, and Atlanta had just spawned some barbarian units that I had to deal with after burning the city. So it's no surprise when another revolt breaks out in a couple of American cities. The only surprise is who they are -- the Babylonian Guerillas. Yes, Saladin is back. This time though, I am not at war with him, so I can dance around him until I'm ready to crush him for the third time.

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Animation technology. This is another empty tech that I have some ideas on how to improve.

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Machu Picchu finishes the Theory of Evolution.

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Huamanga starts building Sydney Opera House. This Wonder turns up far too early -- its only technology requirement is Realism, which is a Renaissance Era technology. I've suggested it be moved to Modern Art, to at least push it into the Industrial Era.

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The 3rd Flying Squadron burns Miami, which is located on a tundra island.

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I've also used my airlifting ability from Flight to move in some Modern Grenadier units as "cleanup squads" to take out lightly-guarded cities that I share a continent with. One cleanup squad burns Barcelona...

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... and another burns the American city of Tartar.

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I quickly move in some Pioneer units to build cities on the emptied land. Pisac is founded on the ruins of Tartar. With Flight, I can send in a Pioneer to build a new city and then airlift fresh defensive units right to it.

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Llactapata is built on the ruins of Nippur.

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Finally, Kuelap covers the area once held by Babylonian Ellesar and then Spanish Cordoba. I conquered that city a while ago but forgot the screenshot.

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The 5th Army finally captures Washington after grinding down its defenders. Washington is too good to raze -- it has Petra, Sphinx, and the Shinto-specific Wonders of Itsukushima Shrine and Matsumoto Castle. It's also the Holy City for Shinto, Taoism, and Voodoo. This is definitely a city worth keeping.

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So Saladin now controls the former American cities of Boston and Chicago.

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However, at the same time, there's a rebellion going on on the main American continent. Hatshepsut of the Zulus has taken over Minneapolis and New York. Between the two revolts, the burning of Tartar, and the capture of Washington, Lincoln is down to one city.

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One catch about a revolt is that Forts that are occupied convert their tiles to being owned by the occupying unit. A revolt doesn't change that, and I get to leave the 4th Army parked in a Fort right next to Minneapolis.

Minneapolis has a nice stack of defenders, but the 4th Army is both larger and has better-quality troops. That army is going to sit on Hatshepsut's doorstep until I decide the time is right to finish her off. (The currently selected stack of units is actually the stack in Washington. I sent a Story Teller with them to pacify the city.)

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Unfortunately, there are some casualties in the revolt. Several National Wonders were shifted to World Wonders in C2C, but not all of the XML code was properly adjusted, especially iConquestProb and bNeverCapture, both of which govern a building's chance of survival after capture. National Wonders have an iConquestProb of 0, meaning they are always destroyed on capture, while World Wondders have an iConquestProb of 100, meaning they always survive capture. This code was not changed for some of the ex-National Wonders. So before the Zulu revolt, the Hermitage existed (see the top of the list)...

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... but after the revolt, it doesn't (the list is alphabetical by city, showing no wonders in New York). Oh well, that just gives me more impetus to burn the city down.

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The 2nd Flying Squadron has arrived in the Holy Roman area, and it starts off by burning Adana.

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Huaras has finished the Eiffel Tower. It has the same effects as it does in BTS, with an additional +3 gold once I research Tourism.

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That was an eventful two turns, don't you think? (Really. That was all turns 733 and 734.)

Next time: The end of the American War.
 
That size update for that length of turn is Tycho style :lol:
 
One : your cities have insane sizes.
Two : don't you get bored when you get in a position like this? I doubt anyone will put up serious resistance, seeing as the largest empire beside yours has 9 cities.
 
That size update for that length of turn is Tycho style :lol:

Well, it was two very eventful turns. I'm trying to keep my updates at about 20 screenshots per post, but I'm also looking for good break-points in the narrative. This was 18 screenshots for 2 turns; the next update will be another 18 screenshots for 7 turns. Wars generate lots of screenshots.
 
One : your cities have insane sizes.

The insane sizes of cities results from three things:
1. There is a bug that sets the food requirement for cities to grow to 1 (I think it is related to particular civics). This has been fixed in later versions. So cities grow really fast to their maximum size and then stop.

2. C2C has a lot of early- and mid-game buildings that provide food. The only BTS buildings that provide food directly are the Supermarket/Mall and the Baray.

3. I built Farms everywhere. I rarely have gold problems once I get through the early game, so I almost never build Cottages. BTS Farm only generate +2 food (enough for 1 extra person); C2C Farms get up to +11. Citizens consume 3 food instead of 2, but that's still +3-4 citizens per farm. Cities can also work a 3-tile radius with sufficient culture, so that adds even more to city sizes.

Two : don't you get bored when you get in a position like this? I doubt anyone will put up serious resistance, seeing as the largest empire beside yours has 9 cities.

It does sometimes get boring, but I like building even more than fighting, and I especially like to explore the Transhuman and Galactic Eras without competition. The Galactic Era is really empty at the moment, but there's work being done on that.
 
The galactic era, in time, will allow you to play on four seperate maps: the standard Earth, Moon, Mars, and Space. A certain (non-C2C) minimod by someone else has to be finished first (one that allows for a tactical battle map seperate from the main map)
 
oh that would be soooo awesome
 
Plastics is fantastic. Especially when it offers the Three Gorges Dam.

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A new Deer resource appears near Tumbes. I like new resources. (C2C has since expanded this event to other animal resources. I once had three Horse resources spawn really quickly.)

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I've pretty much finished off Lincoln at this point, so I go hunting for the last few cities. The 2nd Army gets to raze Seville.

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Hammurabi's capital of Madrid has some odd units, many of which I think have been there since he incorporated from a barbarian city. He has a couple gunpowder units (one Musketman, one City Guard, one Guard Dogs), a medieval Warlord Captain, and some ancient units (Bison Riders that haven't been buildable since I destroyed Gilgamesh's Bison Trainer and Vultures that normally require Sumerian Culture to build). When a barbarian city becomes a minor civilization, the units it generates don't have to follow available resources.

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It doesn't help him very much when the 3rd Army comes knocking. Madrid burns.

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Power sources in Caveman 2 Cosmos provide a small hammer bonus alongside their power production. Clean power sources (Tidal, Wind, Wave) provide 1 or 2 hammers, while dirty power plants (Coal, Oil, Natural Gas) provide 5 or more. Nuclear Plants provide 15, and Hydro Plants provide 20.

Three Gorges Dam produces 250 hammers. And that's before modifications. As if I wasn't winning enough already. (In newer versions of C2C, it provides a Gorge Power to all cities on the same continent, providing each of them with +25 hammers.)

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Ollantayambo builds the Bolshoi for a free Theatre in every city.

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Surrealism is another artistic step.

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The 2nd Flying Squadron continues its Holy Roman rampage by burning Tyana. Marines against Longbowmen is not a fair fight.

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The Rubber Factory is a national wonder that allows me to build Tire Factories. I like Tire Factories because they are a good early build for a new city.

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After Surrealism comes Modern Art. Modern Art is actually not a Modern Era technology. I have been developing a lot of ideas for what to do with these nearly-empty artistic technologies.

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I'm still churning out Great Prophets. Sonam Gyatso is my latest.

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Unlike the other two Holy Roman cities, the last Holy Roman city of Ahhiyawa has a Wonder: the SnowCastle of Kemi. This wonder has huge bonuses, providing +100% gold and +6 Great Person Points, but can only be built at a minimum latitude of 55 degrees and requires Tundra or Ice in the city vicinity. It also shows up much too historically early, only requiring Perspective technology (Renaissance Era). It's since been moved to Tourism, since the SnowCastle has only been around since 1996.

That's the last of the Holy Roman cities. One of Lincoln's vassals is down.

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I find America's last city of St. Louis on a lonely island in the northwest. Burning it finishes off the Americans.

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Pop Art is one of the techs that directly leads into Mass Media.

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Chuito finishes the Three Gorges Dam. I'm being very careful with what I build in this city because I have specific plans for it. Three Gorges is an important bootstrap for this plan.

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Electronics is my last technology before Mass Media. Pentagon and Rock N Roll have been moved here.

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The 1st Flying Squadron finds Toledo on the ruins of Portland (which I burned only 11 turns ago) and razes it. The Spanish Civilization is destroyed, and that's the end of this war. All told, it took 11 turns (730-741).

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Next time: Starting the Modern Era with a bang.
 
Nuke everyone?

Not that big a bang. I'm not up to the Manhattan Project yet, and I've been very reluctant to use nuclear weapons after dealing with A New Dawn's "nuclear winter" effects. I think C2C still uses AND's nuclear winter, which can destroy several improvements per turn and is permanent once any nuclear weapons have been used or nuclear plants have had meltdowns.
 
That hammer bonus is just sick, honestly.
I've never seen Nuclear winter in AND, despite playing a game in which I gifted an international Pariah 10 nukes, what does it do beside removing improvements? And can't you terraform it back?
 
That hammer bonus is just sick, honestly.
I've never seen Nuclear winter in AND, despite playing a game in which I gifted an international Pariah 10 nukes, what does it do beside removing improvements? And can't you terraform it back?

It replaces improvements with fallout, if I remember correctly. I think I had 5 meltdowns that game, and the nuclear winter was destroying 3 improvements per turn. The improvements can still be repaired, but I can't trust automated workers to repair the improvements properly.
 
I kick off the Modern Era by discovering Mass Media. Too bad the image for the Modern Era is broken. This happens from time to time.

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Oh, and if you're watching closely, that is a Lara Croft unit.

I have now decided that Hatsheput's usefulness is at an end. With the First Army on ships right outside her territory and the Fourth Army still sitting on the fort right next to Minneapolis that it took when the square was still Lincoln's, she goes down in a single turn. Both cities burn.

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I sweep a Pioneer in to found the city of Pajaten just south of where I burned Minneapolis.

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Having reached Mass Media, I now have 31 technologies to research before I get to Fusion. The first technology is Quantum Physics.

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Tamboccocha creates the first subway, generating +5 commerce from the Public Transportation.

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After Quantum Physics comes Fission. I can build the Manhattan Project when I feel like it. I don't expect anyone else to come close to nuclear technology any time soon.

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I continue to settle the ex-American, ex-Zulu lands with the city of Chucuito on the south end of the desert. I notice that Julius Caesar has already managed to found the Maya city of Lakahma on the southern tip of land. I'll have to deal with that eventually.

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Despite already having Flight, I now need to research Zeppelins. This will lead into Modern Physics.

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The other prerequisite for Modern Physics is Compulsory Education.

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I immediately switch my Education and Language civics to Compulsory Education and Language Education. This boosts my science output even more, but it's starting to cost me in the cash department.

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Machu Picchu coughs up Aleksandr Butlerov as a Great Scientist. It only had a 14% chance to produce a Scientist and a 45% chance to produce a Great Prophet. It doesn't really matter, though - I'm hoarding Great People, not using them.

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Modern Physics kills my Monasteries, but I have to have it.

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On the other hand, Modern Physics also gives me another Great Scientist immediately. This one is Anaxagoras.

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Next stop on the technology train is Laser. Among other things, I can now build Accelerators. I also like how it negates the health penalty from Tattoo Parlor.

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While I've been researching these technologies, I've also been carefully lining up my forces to take out Saladin for the third, and hopefully final, time.

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The 3rd Flying Squadron and 3rd Army burn Chicago...

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... and the 1st Flying Squadron and 2nd Army burn Boston. Babylon is destroyed yet again.

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As it turns out, I felt like building the Manhattan Project as soon as I got Fission. It's been converted to a National Wonder so it can provide a small science boost, and Corihuayrachina builds it as my premier science city. It still unlocks nuclear weapons for everyone, though.

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As we've seen before, it's quite possible for a defeated rival to re-emerge as the leader of a new rebellion. Hatsheput returns as a rebel against the Mongols. She's not my problem this time, though.

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The turn 751 historical popup is most advanced. As expected, I'm way in the lead. #2 is Kublai Khan, and he just got Assembly Line. #3 is Tokugawa, who just finished Steam Power. Everyone else is around Rifling at best.

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Next time: It's a high-tech world.
 
Don't you find at you rate of teaching that what you research is no longer really an important decision?
 
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