Lincoln was not running a very stable empire before I declared war on him. Philadelphia had flipped a couple of times, and Atlanta had just spawned some barbarian units that I had to deal with after burning the city. So it's no surprise when another revolt breaks out in a couple of American cities. The only surprise is who they are -- the Babylonian Guerillas. Yes, Saladin is back. This time though, I am not at war with him, so I can dance around him until I'm ready to crush him for the third time.
Animation technology. This is another empty tech that I have some ideas on how to improve.
Machu Picchu finishes the Theory of Evolution.
Huamanga starts building Sydney Opera House. This Wonder turns up far too early -- its only technology requirement is Realism, which is a Renaissance Era technology. I've suggested it be moved to Modern Art, to at least push it into the Industrial Era.
The 3rd Flying Squadron burns Miami, which is located on a tundra island.
I've also used my airlifting ability from Flight to move in some Modern Grenadier units as "cleanup squads" to take out lightly-guarded cities that I share a continent with. One cleanup squad burns Barcelona...
... and another burns the American city of Tartar.
I quickly move in some Pioneer units to build cities on the emptied land. Pisac is founded on the ruins of Tartar. With Flight, I can send in a Pioneer to build a new city and then airlift fresh defensive units right to it.
Llactapata is built on the ruins of Nippur.
Finally, Kuelap covers the area once held by Babylonian Ellesar and then Spanish Cordoba. I conquered that city a while ago but forgot the screenshot.
The 5th Army finally captures Washington after grinding down its defenders. Washington is too good to raze -- it has Petra, Sphinx, and the Shinto-specific Wonders of Itsukushima Shrine and Matsumoto Castle. It's also the Holy City for Shinto, Taoism, and Voodoo. This is definitely a city worth keeping.
So Saladin now controls the former American cities of Boston and Chicago.
However, at the same time, there's a rebellion going on on the main American continent. Hatshepsut of the Zulus has taken over Minneapolis and New York. Between the two revolts, the burning of Tartar, and the capture of Washington, Lincoln is down to one city.
One catch about a revolt is that Forts that are occupied convert their tiles to being owned by the occupying unit. A revolt doesn't change that, and I get to leave the 4th Army parked in a Fort right next to Minneapolis.
Minneapolis has a nice stack of defenders, but the 4th Army is both larger and has better-quality troops. That army is going to sit on Hatshepsut's doorstep until I decide the time is right to finish her off. (The currently selected stack of units is actually the stack in Washington. I sent a Story Teller with them to pacify the city.)
Unfortunately, there are some casualties in the revolt. Several National Wonders were shifted to World Wonders in C2C, but not all of the XML code was properly adjusted, especially iConquestProb and bNeverCapture, both of which govern a building's chance of survival after capture. National Wonders have an iConquestProb of 0, meaning they are always destroyed on capture, while World Wondders have an iConquestProb of 100, meaning they always survive capture. This code was not changed for some of the ex-National Wonders. So before the Zulu revolt, the Hermitage existed (see the top of the list)...
... but after the revolt, it doesn't (the list is alphabetical by city, showing no wonders in New York). Oh well, that just gives me more impetus to burn the city down.
The 2nd Flying Squadron has arrived in the Holy Roman area, and it starts off by burning Adana.
Huaras has finished the Eiffel Tower. It has the same effects as it does in BTS, with an additional +3 gold once I research Tourism.
That was an eventful two turns, don't you think? (Really. That was all turns 733 and 734.)
Next time: The end of the American War.