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C2C SVN Changelog

NOTE: This will decrease your local copy's size by at least 2 GB (if you have the root checked out, which all DLL modders probably do), and the old branch was something I made a while ago that never came to anything, so I see this as a good decision.
Ah, you meant the working copy size in that other thread. Then, yes, it reduces local copy size if you have checked out root, but then I don't see a reason to check out root in the first place.
 
Ah, you meant the working copy size in that other thread. Then, yes, it reduces local copy size if you have checked out root, but then I don't see a reason to check out root in the first place.

Oh, that's right, you commit the PDB & DLL in a separate commit (and I assume then that you only check out that folder, and the trunk). I (and Koshling and Thunderbrd as well) commit everything at once, and to do that you need a root checkout as far as I know.
 
Oh, that's right, you commit the PDB & DLL in a separate commit (and I assume then that you only check out that folder, and the trunk). I (and Koshling and Thunderbrd as well) commit everything at once, and to do that you need a root checkout as far as I know.
Yes, but the root checkout is somewhat incompatible with the usual SVN structure of having branches and tags below root (unless you want to check out every single tag and branch). Well, we don't use tags yet though we probably should to mark the release versions clearly.
 
Just pushed to SVN (5294):
  • Added AI for property manipulators on specialists
  • Fixed scaling bug with AI valuation of property manipulators on units

This means the AI is now aware things like crime on slaves. The bug fix aspect was due to me discovering, when testing, that the AI that assesses the value of properties on units had an extra scaling factor it shouldn't have had, which made the property effects about an order of magnitude more significant than intended. This **may** be (highly) contributory to the AI Town Watchman spam effect we've been seeing. Having removed this spurious multiplier it might be that some retuning will be needed (all previous testing was with the bug, so it might need an across-the-board constant multiplier applying to have EBNOUIGH effect). Anyway, as things stand crime values from units, specialists and buildings are all evaluated consistently, which was not the case before, so it's a better basis to tune from.

Let me know if you see any impact on AI crime fighting behavior as tuning input please.
 
Update:

-Removed some old useless branches of mine.

NOTE: This will decrease your local copy's size by at least 2 GB (if you have the root checked out, which all DLL modders probably do), and the old branch was something I made a while ago that never came to anything, so I see this as a good decision.

SVN 5293 is totally missing from my list. Shouldn´t it at least mention files being deleted?
But if 5293 really is only about unused files being deleted then I guess there´s no need to worry...
 

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Just pushed to SVN (5295):
  • Fixed bug that has prevented some saves from loading since rev 4597
  • Fixed lack of automatic maintenance recalculation when some buildings are added or removed (e.g. - crimes)
 
SVN 5293 is totally missing from my list. Shouldn´t it at least mention files being deleted?
But if 5293 really is only about unused files being deleted then I guess there´s no need to worry...
You don't see it because it only affects things that are outside the usual checkout directory.
 
Moved Spartacus, Gladiator, Legend Leonidas, and hero Spawn to core.

I finally figured out why Spartacus was now working in doing so, SOMEONE!! changed the text and left off the top pf the ISO stuff

was this way:
Spoiler :
Code:
<Civ4GameText>
	<TEXT>
		<Tag>TXT_KEY_EVENTTRIGGER_HERO_SPAWN</Tag>
		<English>A great hero has been born.</English>
		<French>Un Héros est né.</French>
		<German/>
		<Italian>E' nato un grande eroe!</Italian>
		<Spanish/>
	</TEXT>
was missing this at the top:
Spoiler :
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
	<!-- Sid Meier's Civilization 4 -->
	<!-- Copyright Firaxis Games 2005 -->
	<!-- -->
	<!-- Game Text - New -->
 
Hi, I am trying to download from the new SVN (non-modders link - svn://svn.code.sf.net/p/caveman2cosmos/code/trunk) since it changed over and cannot get it to work. It starts OK but generally slows down to around 5Kb/sec transfer rate and gets somewhere around 200Mb in and fails with error message:
Can't read from connection: An existing connection was forcibly closed by the remote host.

All other downloads are normal ADSL speeds. The old SVN would transfer at up to 500Kb/sec for me.

It has been this way since changeover earlier this month. I have tried reinstalling Tortoise, clearing any holdover settings from before etc and no good.

Any ideas/suggestions?

Thanks in advance
 
Hi, I am trying to download from the new SVN (non-modders link - svn://svn.code.sf.net/p/caveman2cosmos/code/trunk) since it changed over and cannot get it to work. It starts OK but generally slows down to around 5Kb/sec transfer rate and gets somewhere around 200Mb in and fails with error message:


All other downloads are normal ADSL speeds. The old SVN would transfer at up to 500Kb/sec for me.

It has been this way since changeover earlier this month. I have tried reinstalling Tortoise, clearing any holdover settings from before etc and no good.

Any ideas/suggestions?

Thanks in advance

I hear ya, best thing to do is make a ticket from SourceForge itself with this info (I did it also), they are very considerate and will help, might take you a week to get a response but what the heck. . . . SO

or see next post also.
 
Hi, I am trying to download from the new SVN (non-modders link - svn://svn.code.sf.net/p/caveman2cosmos/code/trunk) since it changed over and cannot get it to work. It starts OK but generally slows down to around 5Kb/sec transfer rate and gets somewhere around 200Mb in and fails with error message:


All other downloads are normal ADSL speeds. The old SVN would transfer at up to 500Kb/sec for me.

It has been this way since changeover earlier this month. I have tried reinstalling Tortoise, clearing any holdover settings from before etc and no good.

Any ideas/suggestions?

Thanks in advance

Once it fails, retry asap. It's what I did and it worked for me. Maybe for you too?

JosEPh
 
Once it fails, retry asap. It's what I did and it worked for me. Maybe for you too?

JosEPh

Unless the problem is a broken database once you've started a checkout if it gets interrupted you can resume it by just updating your local copy via the context menu.
 
Update
The Religious Disabling mechanism has been converted to an option. This will safely realign games that have been updated to the update that introduced the feature but don't have the option on.

Another minor bugfix in the text editor.
 
Update
The Religious Disabling mechanism has been converted to an option. This will safely realign games that have been updated to the update that introduced the feature but don't have the option on.

Another minor bugfix in the text editor.

Looked everywhere but couldn't find it ... Or is it an option to choose at start of a game?

p.s. I reported that in bug thread - Culture wonders impossible to build now after native cultures became autobuildable.
 
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