added Iditarod sled dog event
Has anyone recently changed how the system prioritizes the following files:
STONE_AGE_GameText_Objects_BTS.xml
RoM_GameText_Civilopedia_Quotes.xml
The reason I ask is because in one of the recent SVNs, the quote for Tracking
changed from what I had put in (in RoM_GameText_Civilopedia_Quotes.xml) to the one written in STONE_AGE_GameText_Objects_BTS.xml
I actually had no idea the STONE_AGE file contained quotes but when I saw the quote had changed in-game, I was able to track it to that file. I've VERY positive I saw the quote I added in stock v17, so it seems something has changed, and StrategyOnly says he didn't touch the file.![]()
added Iditarod sled dog event
As far as I can tell there is no priority when it comes to text files in that folder. Having duplicate entries is a bad idea anyway.
Fantastic i like alot of events makes the story line alot better with these pop-ups, so many thx.
Also pushed ALOT of Heroes, they will need to be re-evaluated, (maybe), just give ideas/suggestions in the thread for that, thx.
Then what decides which entry to use? I didn't even know the STONE AGE file had quotes in there until this popped up. Now I see several in there that are also in the RoM file. Strangely, as I mentioned, the game used the RoM quotes until recently.
At strategyonly's suggestion, I'm going to start removing the ones from the STONE AGE file, as the RoM file has the bulk of them.
My Sparticus died on his first attack 87% chance of success to.
ahaaha, happened to me also, but i tell you what, its harder than "heck" to get a Gladiator
BTW Lara Croft in alt timelines is showing up as a hero also.
I thought I'd posted this earlier but it doesn't seem to be here, so a little late:
Pushed to svn a little earlier today:
- Fixed a bug in city extra happiness from civic or building calculation
- Improved evaluation of growth modifiers in both buildings and civics
- Improved algorithm used to decide when to change ai civics, including a degree of look ahead to see what civics wiill soon be available, and holding off to change in a batch if appropriate
- Improved ai checks on whether it's a good idea to found more cities when they are causing unhappiness
- removed ai weights from civic definitions
These changes should address the ai's tendency to switch civics far too often, and it's bad habit of spamming cities to the point where it utterly cripples itself with unhappiness due to soft city limits.
Does that affect already constructed buildings or only new?