C2C SVN Changelog

You said I had a bit more time so:

UPDATE
- Tweaked city specialist display to give icon(count) in the city bar help hover.

That was based on SO's request a week or so ago. Gotta admit, it does look nicer this way :)
 
Meh... apparently I was using the tags incorrectly due to a mis-assumption as to their function. I messed with the ones he'd 'fixed' because I realized I might've missed those ones and without having seen he'd done a fix update on the work I'd done before (no update mentioned here) I just went in and updated them as well on my files which did not gell with what he'd done in the interim. Sorry H.

EDIT: Apparently he DID mention here that he'd worked on them and I'd not seen it due to the fact it was on the previous page... we've had a lot of posts on this thread over the last 12 hrs - unusually many. Again, sorry for overlooking that too.
 
Update

- Fix capture slaves calculation, resistance is negative so add it don't subtract it.

Edit

- Undo the above. Captives - Use correct sign in XML and equation
- Bulldozer and Terraformer units - builds still to come.
 
Ok, done.

Updates
  • Caught a few more tank references to update

  • Fixed a number of critical XML errors found on running the debug dll
And eliminated any concern that there might be a bug in the capture mechanism so far as I can see.

Hi,

got a ton of XML errors in CIV4UnitArtStyleTypeInfos.xml after launching the game on the latest SVN. For example: "Tag: UNIT_TRIREME in Info class was incorrect".

EDIT:
Meh... apparently I was using the tags incorrectly due to a mis-assumption as to their function. I messed with the ones he'd 'fixed' because I realized I might've missed those ones and without having seen he'd done a fix update on the work I'd done before (no update mentioned here) I just went in and updated them as well on my files which did not gell with what he'd done in the interim. Sorry H.
aha, ok. :)
 
Using Win 8, how does anyone commit? Mine doesnt work?? I have a ticket to sourgeforge 4523

By using https instead of svn+ssh, as I've described a number of times in posts on this thread. HOWEVER, I do NOT recommend it for you, since it doesn't cope well with very large files, so probably won't work for the FPKs. RF dos it by using a Win7 VM running on his Win8 I think.

Have you tried posting for support on the Tortoise site as well as on sourceforge?
 
Just pushed to SVN (5773):
  • Changed back to use of RAPID XML
  • Fixed a concurrency issue
  • Added diagnostics for a crash that some people are seeing

Note - those people with recent saves that won't load, will have to revert to earlier saves. I do NOT know what is causing the save corruption as yet, but what does appear to be the case is that it is the save that is being corrupted, rather than the load code that won't load it, so you'll need to revert to a previous non-corrupt one. If anyone can find the pattern after which saves become corrupt (starting with one that does load) please report the recipe along with the (good) starting save.

The code I have added to catch the intermittent crash (which at least 3 of the recent minidumps show) is not a fix. However, it should detect the situation just before the crash and at that point will pop up some ugly diagnostic messages - please note what these say (or take screenshots) and let me know, if you see them.
 
Updates
- Added Zheng He's Workshop [Wonder] (coded by Sargon).

Pls change the paths to be correct, as if you were making them to fit in the core, also the words Zheng_He are in "small" letters, need to be "capitalized." thx . . .SO:mischief:
 
So I am not understanding what you mean (in bold). :crazyeye:

ie: Right now its listed as

Code:
<Button>Art/Button_Zheng_He.dds</Button>

when it should read:

Code:
<Button>Art/Interface/Buttons/Buildings/Button_Zheng_He.dds</Button>

That way when we move it to the core, it wont need to be changed at all, pretty simple HUH?

Also since this is a learning curve, for some reason its better to have this:

Code:
<NIF>Art/empty.nif</NIF>
rather than an empty area.
 
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