C2C SVN Changelog

Update
-Extracted all anarchy modifiers from the education buildings and put a 5% per level modifier on a duplicate set of education buildings that should only build in the capital.
 
SVN7035

Fixed the Routes Pedia.

It probably needs some additional work i only made some basic changes to stop it from crashing.
 
after the last update (I updated after 3 days or so), I got xml and sax errors while loading, am I the only one? (maybe I updated wrongly).

Are you playing as administrator.
 
7042 update

- Fix Great Zimbabwe ans Lascaux movies
- Remove requirement for Canal Systems tech to build hunting camp on peat bog.
- Adjust spawn for megafauna kangaroo
- Place holders for two new screens Nation Advisor to show what world views are active, ordenances built and diplomacy with Indigenous Peoples and the Main C2C Options screen.
- Art for yet more animals.
 
7043 update

Uploaded new skins and models for 4 civilizations:
- Middle Eastern for Uzbeks
- Native Americans for Apache
- African for Congo
- European for Confederacy

SO if you have some questions send me PM
 
7043 update

Uploaded new skins and models for 4 civilizations:
- Middle Eastern for Uzbeks
- Native Americans for Apache
- African for Congo
- European for Confederacy

SO if you have some questions send me PM

Then committing changes to the svn please also add the description of the changes to the SVN Log.
 
SO if you have some questions send me PM

Yeah we cant have 2 files with duplicate units in them. The core has alot of these already, so all that should have been in yours was the ones that were NOT in the core.
Also, if you look at them there was already a Bandit Footpad/Rider and you just made another completely different folder withOUT the _ in them?? There was more also, i believe warlords ??

Dont know for sure but i believe ALL units MUST have no whitespaces in the folder name, need to as DH about that.

I believe there in the works for a new release this weekend, but i dont know for sure, what DH has going on right now, but the duplicate canNOT be there when they do this.
 
Duplicate units should be removed from Units1.FPK and Units2.FPK
I dont touch these files coze dont want to mess fpks and create black tiles bug again.

In units_sparth.fpk I put only Middle Eastern, N.American, European and African units.
 
Duplicate units should be removed from Units1.FPK and Units2.FPK
I dont touch these files coze dont want to mess fpks and create black tiles bug again.

In units_sparth.fpk I put only Middle Eastern, N.American, European and African units.

Tell you what i will do, i will put ALL your re-skins in your FPK then, that way there will be NO mistakes, hows that??

HUGE DOWNLOAD

EDIT: 7044 moved ALL the re-skins into this FPK by Sparth

7045-7051 moved the art into the core FPK's, getting ready for new release.
 
Duplicate units should be removed from Units1.FPK and Units2.FPK
I dont touch these files coze dont want to mess fpks and create black tiles bug again.

In units_sparth.fpk I put only Middle Eastern, N.American, European and African units.

Tell you what i will do, i will put ALL your re-skins in your FPK then, that way there will be NO mistakes, hows that??

EDIT: 7044 moved ALL the re-skins into this FPK by Sparth

Do I need to worry about any of this now? I will be doing the new FPKs after the bonus graphics by Nevets_ and including 0100010's terrain suggestions that I agree with.
 
Do I need to worry about any of this now? I will be doing the new FPKs after the bonus graphics by Nevets_ and including 0100010's terrain suggestions that I agree with.

see above post.
 
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