C2C SVN Changelog

I read on the SVN that Koshling had reduced the memory footprint for the mod (yay!):goodjob:. Does this apply mostly to gfx memory or normal RAM? (I have lots of one and not so much of the other.)

Also, would it be possible (when someone gets some gets some spare time, this is low priority) to reduce the poly count on some models, to help the graphics card? I (and probably many others *looks at DH*) would appreciate this very much.

Normal RAM. Graphics memory is outside of the code we have source for, in the main Civ4 engine which we have no way to modify. The only way to affect graphics memory usage is lower poly/res models (as you suggest) and lower graphics settings I'm afraid.
 
Yeah thats probably the truth, it either had to e the LH you have or the custom civ, the huns, so you narrowed it down to the LH, there were alot of schema changes since i put those up so more than likely they are OUT of date, best thing to do is just, either put them in another folder, or delete them completely.

Um - where do I find the extra LHs now in order to test this? I'd like to find out why it causes a CTD (as opposed to an XML error)
 
Oh, thank goodness :whew:

Hydro, i am going to send you a bunch of jpegs for promotions i am doing, can you make them better buttons, and if so better icons if you want to also, thx.

Just PM me when you get them, and not post it here, wasted space otherwise, that way i can get my attachments down again, i haven't much space left.:sad:

If you guys would like, I can turn these into buttons / promotions and save you some time.

b3pXs.gif
 
If you guys would like, I can turn these into buttons / promotions and save you some time.

b3pXs.gif

HECK YES, definitely, oh ya baby, good for you, of course. . . hows that for an answer!!:p Again if you can find better ones for the name that is attached to them, go for it also.

Um - where do I find the extra LHs now in order to test this? I'd like to find out why it causes a CTD (as opposed to an XML error)

First post right under the regular download.

http://forums.civfanatics.com/showthread.php?t=288570
 
Oh, thank goodness :whew:

Hydro, i am going to send you a bunch of jpegs for promotions i am doing, can you make them better buttons, and if so better icons if you want to also, thx.

Just PM me when you get them, and not post it here, wasted space otherwise, that way i can get my attachments down again, i haven't much space left.:sad:

I will see what I can do. But I need to post somewhere on the forum for the attachment to work (can't seem to add attachments to PMs).

If you guys would like, I can turn these into buttons / promotions and save you some time.

b3pXs.gif

Were you wanting to do them all or just contributing this?

EDIT: Aside from the Indiana Jones one, I think I am going to try to make some better ones. no offense to either of ya. Maybe make them look more promotion-like too.
 
I will see what I can do. But I need to post somewhere on the forum for the attachment to work (can't seem to add attachments to PMs).



Were you wanting to do them all or just contributing this?

EDIT: Aside from the Indiana Jones one, I think I am going to try to make some better ones. no offense to either of ya. Maybe make them look more promotion-like too.

No, that was just an example. I'll post a few 'promotiony' ones and you can see if you like them.

Edit: Example 'promotiony' button for adventurer:

EmzJs.gif
 
Simplest would possibly be to use existing promotions, just have them in a special colour, just like the Lead By Warlord promotions.
In fact, maybe set Lead by Noble specific promos in a different colour too?

Would be good to have all the special promos easily distinguishable from regular promos that are available to all and any unit.

Cheers
 
@strategyonly
Here are how I am making it. They are green and gold to match the other heroic promotions.

attachment.php

(Left to Right: Spouse, Scholar, Bard, Bandit)

@Nevets_

I will convert yours to green.

Simplest would possibly be to use existing promotions, just have them in a special colour, just like the Lead By Warlord promotions.
In fact, maybe set Lead by Noble specific promos in a different colour too?

Would be good to have all the special promos easily distinguishable from regular promos that are available to all and any unit.

Cheers

Already ahead of ya. ;)
 
About this whole Hero scheme, has anyone here played Rome or Medieval 2 Total War? They have a very advanced hero/general progression scheme, which might be nice to implement into C2C in some fashion.

Also, FfH and Total Realism/Realism Invictus have a special 'civ power' for each civ which has an important effect but can only be used once per game. Maybe we could implement that code into C2C, that would be nice. It might be good to make it 2/game on snail, given how many turns there are on that speed.:)
 
About this whole Hero scheme, has anyone here played Rome or Medieval 2 Total War? They have a very advanced hero/general progression scheme, which might be nice to implement into C2C in some fashion.

A couple of my favorite games. The traits each general would get could be done through promotions, but the neat thing about Rome / Medieval was that those traits were gained based on how you used your generals, which seems like it would take a lot of coding to implement.

The advisers your generals picked up would probably not take much work, though. There is already a 'led by' noble/etc. system in place, seems like you could add a few new types of advisers, that would 'attach' themselves to a hero unit and give him a unique promotion. Not sure how you'd acquire them though, building them would be too OP and remove alot of the flavor, you'd probably want to get them semi-randomly by event, like having a doctor's office gives you a small chance to have a 'personal physician' adviser spawn in that city.
 
Here are 4 more ...

attachment.php

(Left to Right: Adventurer, Bodyguard, Builder, Priest)

I like these infact ALOT better, see i knew i was talking to the right people, thx Nevets_ and Hydro, very nicely done for thinking.
 
Glad you like them. Here are 4 more ...

attachment.php

(Left to Right: Merchant, Messenger, Veteran, Blackwater)

EDIT: Here are 4 more.

attachment.php

(Left to Right: Strategist, Lieutenant, Servant, Apprentice)

EDIT2: Here are the icons except the "Minister" promotion since I don't know if you want a church one or a prime minister one. (See Attachment).

EDIT3: Here is the other promotion.
 
@DH (mainly):

Just pushed to SVN Python event for civic changes. This follows the existing naming conventions:

Event name: civicChanged
Parameters: ePlayerId, eOldCivic, eNewCivic

Code I used to test it as follows. Initialization:
Code:
eventManager.addEventHandler("civicChanged", self.onCivicChanged)
Handler:
Code:
	def onCivicChanged(self, argsList):
		ePlayer, eOld, eNew = argsList
		
		pPlayer = gc.getPlayer(ePlayer)
		pOldCivic = gc.getCivicInfo(eOld)
		pNewCivic = gc.getCivicInfo(eNew)
		
		szMessage = "TEST MESSAGE: Civic change for player " + pPlayer.getName() + ": " + pOldCivic.getDescription() + " -> " + pNewCivic.getDescription()
		CyInterface().addMessage(0,false,100,szMessage,'',InterfaceMessageTypes.MESSAGE_TYPE_INFO,None, ColorTypes(-1),-1, -1, false, false)

Note - it currently is set to fire only for full-blown civs, so it won't go off for barbarians or minor civs. If you need it to do so though, that's easily arranged (just let me know)
 
@DH (mainly):

Just pushed to SVN Python event for civic changes. This follows the existing naming conventions:

Event name: civicChanged
Parameters: ePlayerId, eOldCivic, eNewCivic

Code I used to test it as follows. Initialization:
Code:
eventManager.addEventHandler("civicChanged", self.onCivicChanged)
Handler:
Code:
	def onCivicChanged(self, argsList):
		ePlayer, eOld, eNew = argsList
		
		pPlayer = gc.getPlayer(ePlayer)
		pOldCivic = gc.getCivicInfo(eOld)
		pNewCivic = gc.getCivicInfo(eNew)
		
		szMessage = "TEST MESSAGE: Civic change for player " + pPlayer.getName() + ": " + pOldCivic.getDescription() + " -> " + pNewCivic.getDescription()
		CyInterface().addMessage(0,false,100,szMessage,'',InterfaceMessageTypes.MESSAGE_TYPE_INFO,None, ColorTypes(-1),-1, -1, false, false)

Note - it currently is set to fire only for full-blown civs, so it won't go off for barbarians or minor civs. If you need it to do so though, that's easily arranged (just let me know)

Thanks, I am avoiding doing anything major at the moment and concentrating on getting things that aren't working properly. Since slavery comes long before writing I expect that I will need it for minor civs. I did not think barbarians had civics.
 
@DH (mainly):

Just pushed to SVN Python event for civic changes. This follows the existing naming conventions:

Event name: civicChanged
Parameters: ePlayerId, eOldCivic, eNewCivic

Code I used to test it as follows. Initialization:
Note - it currently is set to fire only for full-blown civs, so it won't go off for barbarians or minor civs. If you need it to do so though, that's easily arranged (just let me know)

OK if i add alot of minor civ(s) (ie like Barb Civ) they arrive at a certain time in an era, like the Huns, will this effect them then to be a full civ?
 
OK if i add alot of minor civ(s) (ie like Barb Civ) they arrive at a certain time in an era, like the Huns, will this effect them then to be a full civ?

No idea to be honest. Internally the game has a concept of 'Minor civ' (you can't have diplomatic relations with it for example), and those will not receive civic chnage events. If the Huns are a minor civ it will apply to them. If not it won't. As I mentioned, I can easily have the event fire for all civs, including minors (and indeed barbs in principle) if that would be preferred.

The no-minors, no barbs, is the same selection the game currently uses to display the 'Mansua Musa adopts Slavery' type messages you see.
 
Here are 4 more
(Left to Right: Adventurer, Bodyguard, Builder, Priest)

Just went though them again, i cant find the Adventurer one? And is there such a thing as a NON_Dominational Priest?
 
Just went though them again, i cant find the Adventurer one? And is there such a thing as a NON_Dominational Priest?

Sorry about forgetting to pack up the Adventurer in the RAR. Here you go.

As for a non-denominational priest? LOL I have never heard of such a thing. I just used a cross since it was already gold and the cross is frequently used to represent religion. If you can think of a better symbol, let me know.
 
Back
Top Bottom