C2C SVN Changelog

It only works in a new game. Unless that reset thingy Koshling wrote fixes it. I can't remember the keystrokes.

ctrl-shift-R, but I don't think it will effect this - it just recalculates player/city/trade-network modifiers.

@DH - looking at what you had to change to fix this I can't see why it would only operate in a new game. All the 'TerrainMakesValid' stuff is in the assets, and queried at runtime dynamically, so as far as I can see new game or old game so long as it was loaded against the new assets shouldn't matter
 
Just pushed some performance tweaks. Should knock off a few seconds a turn from the 30+ second turns.
 
Just discovered a bug in unit attack, whuich I think I inadvertently introduced fixing one of the crashes reported earlier today - when you win an attack, destroying the last defender you don't immediately advance into the tile as you should. I'll try to fix it tomorrow, but I'm out of time today.
 
Updates
  • Removed and re posted sea animals because it appeared to be corrupt
  • Fix Aluminium and Bauxite to be traidable at the same time. Mining no longer says it shows aluminium on the map and allows both to be traded.
  • Adjust healing promotions and the promotions health care units can get. mostly as discussed on the unit promotions thread.
  • Merge the reptiles (cobra, komodo dragon and land based crocodiles) into one set of files. Adjust their spawn data.
 
Fix for galactic double "era" text:

attachment.php


Please push to svn someone.


It wont let me uncompress the file. :( Maybe I need to update my 7zip.

Ok it's rar now.
 
Update
Make Nomadic Herd increase yields with cow, pig, horse, sheep (It didn't before.)

Should horse gives :food:? It does with Scavenging Camp (This name should be changed. There are two Scavenging Camp now. It's confusing.), but it does not with Pasture.
Considering that Herd - Horse gives 1:food: in a city, I think increasing :food: with a improved Horse tile makes sense.
People usually didn't eat Horse after they settled and farmed their land because Horse was very valuable (for military), though.
 
Update
Make Nomadic Herd increase yields with cow, pig, horse, sheep (It didn't before.)

Should horse gives :food:? It does with Scavenging Camp (This name should be changed. There are two Scavenging Camp now. It's confusing.), but it does not with Pasture.
Considering that Herd - Horse gives 1:food: in a city, I think increasing :food: with a improved Horse tile makes sense.
People usually didn't eat Horse after they settled and farmed their land because Horse was very valuable (for military), though.

There are two scavenging camps because functionally that is what they are. You can't build both in the same place so there should not be any confusion.

Updates
  • All birds can now be subdued. Even penguin which I have decided is a type of fish.
  • Ibex can be subdued and has its own alternate time line of one unit and three buildings.
 
Shouldn't Hawk folder be deleted also?

+ Can "Myth of Flightless Birds" be just Myth of Birds? Since it can be built by Subdued Eagle, Hawk, and Vulture, it's little weird. :lol:
 
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