C2C SVN Changelog

Updates
  • Rewrote part of the XML reading code to allow a global define ID at any position that a bool, int or float is expected. To use that the dt:type="int" (or similar for the other types) has to be removed from the schema. So if you want a specific amount of health on a set of buildings that is given by a global define (so it can be changed for all at once), you remove the dt:type="int" from the iHealth in the schema, then use <iHealth>HEALTH_ON_SPECIAL_BUILDING</iHealth> if HEALTH_ON_SPECIAL_BUILDING is your global define.
  • Added first part of the expression system: Boolean expressions that can use Not, And, Or, If, BEqual (Boolean Equal), Has (feature, building, promotion, trait, ...) or Constant. For starters all property manipulators got an Active tag that is a boolean expression.
 
Updates
- Move Coastal Fisheries building (built by subdued fish) to Aquaculture.
- Step one of fixing Religion and Subdue Animal sounds.
- Put Beast master python back in, some how it got lost. And fix for load games.
 
- Step one of fixing Religion and Subdue Animal sounds.

You are going to drive some of us crazy :crazyeye: around here :p, no offense but that folder you had the sounds go in you spelled: Relgions;)
 
@DH,
If you're the one who put the Original Dido LH back into the Mod I want to say THANK YOU!!! If someone else did then I thank them. Now if the animated version would eventually come back....:mischief::drool:

Every Mod needs a Pretty "face"! ;)

JosEPh :)
 
What do you expect, I spilled coffee on my key board, I am dyslexic and there is no spelling checker on folder names.

ahahaha you make my day :lol:;)

@DH,
If you're the one who put the Original Dido LH back into the Mod I want to say THANK YOU!!! If someone else did then I thank them. Now if the animated version would eventually come back....:mischief::drool:

Every Mod needs a Pretty "face"! ;)

JosEPh :)

Yeah someone put back all the soundtracks i deleted also??
 

Attachments

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Updates
-Hydro's New Techs: Zoology, Botany, and Wildlerness Conservation
-Hydro's altered Techs
-Added Thorium Reactor

Couldnt locate Argiculture Engineering.
Confused about Battlefield Medicine and Medicine (PMd Hydro)

Spoiler :
New Techs

Zoology
Era: Renaissance
Location: X48 Y15
Cost: 4680
Req Techs: Biology AND Anatomy

Botany
Era: Renaissance
Location: X48 Y17
Cost: 4680
Req Techs: Biology AND Crop Rotation AND Agricultural Tools

Wilderness Conservation
Era: Renaissance
Location: X50 Y15
Cost: 4690
Req Techs: Nationalism AND Biology AND Geology

Altered Techs

Mercantilism
Location: X45 Y19

Economics
Location: X46 Y19

Corporation
Location: X49 Y19

Patent Rights
Location: X50 Y19

Stock Brokering
Location: X51 Y19

Gas Lighting
Location: X46 Y11

Scientific Method
Location: X46 Y15

Enlightenment
Req Techs: Romanticism AND Social Contract AND Scientific Method

Geology
Location: X47 Y13

Biology
Location: X47 Y15

Meteorology
Location: X47 Y17

Explosives
Location: X48 Y9

Mine Warfare
Location: X52 Y1

Archeology
Location: X48 Y11

Paleontology
Location: X49 Y13
Req Techs: Geology AND Zoology AND Botany

Microbiology
Location: X49 Y15
Req Techs: Zoology AND Botany

Marine Biology
Era: Renaissance
Location: X49 Y17
Req Techs: Commercial Whaling AND Zoology AND Botany

Nitroglycerin
Era: Renaissance
Location: X51 Y17

Medicine
Era: Renaissance
Location: X52 Y17

Couldnt find it!
Agricultural Engineering
Location: X55 Y15
Req Techs: Steam Power AND Medicine


Antibiotics
Location: X55 Y17
 
Updates
- AI Weight for Crime buildings increased from 100 to 1000! (As requested)

If you have ai logging turned on you can just search the log for the name of the building to see if it's being built. Rig now do we know if it's that the ai is not building the building, or that it's not then building the unit? My guess would be the former, but do we know for sure?
 
That was me. Sorry. Beside I like the choice of four rather than the same one over and over.

I know, so do i, but i have had ALOT of complaints about it, that they only want the Civ w/Lyrics one, sorry:blush:
 
Updates
-Hydro's New Techs: Zoology, Botany, and Wildlerness Conservation
-Hydro's altered Techs
-Added Thorium Reactor

Couldnt locate Argiculture Engineering.
Confused about Battlefield Medicine and Medicine (PMd Hydro)

Spoiler :
New Techs

Zoology
Era: Renaissance
Location: X48 Y15
Cost: 4680
Req Techs: Biology AND Anatomy

Botany
Era: Renaissance
Location: X48 Y17
Cost: 4680
Req Techs: Biology AND Crop Rotation AND Agricultural Tools

Wilderness Conservation
Era: Renaissance
Location: X50 Y15
Cost: 4690
Req Techs: Nationalism AND Biology AND Geology

Altered Techs

Mercantilism
Location: X45 Y19

Economics
Location: X46 Y19

Corporation
Location: X49 Y19

Patent Rights
Location: X50 Y19

Stock Brokering
Location: X51 Y19

Gas Lighting
Location: X46 Y11

Scientific Method
Location: X46 Y15

Enlightenment
Req Techs: Romanticism AND Social Contract AND Scientific Method

Geology
Location: X47 Y13

Biology
Location: X47 Y15

Meteorology
Location: X47 Y17

Explosives
Location: X48 Y9

Mine Warfare
Location: X52 Y1

Archeology
Location: X48 Y11

Paleontology
Location: X49 Y13
Req Techs: Geology AND Zoology AND Botany

Microbiology
Location: X49 Y15
Req Techs: Zoology AND Botany

Marine Biology
Era: Renaissance
Location: X49 Y17
Req Techs: Commercial Whaling AND Zoology AND Botany

Nitroglycerin
Era: Renaissance
Location: X51 Y17

Medicine
Era: Renaissance
Location: X52 Y17

Couldnt find it!
Agricultural Engineering
Location: X55 Y15
Req Techs: Steam Power AND Medicine


Antibiotics
Location: X55 Y17

Agricultural Engineering is TECH_PESTICIDES. (That was probably its original name back in Rise of Mankind).
 
updates

(per Hydro) all fixed.
Spoiler :
1. Exotic Architecture has a random + sign in its text.

2. These techs are missing their strategy text.
- Automated Urbanization
- Transonic Traffic
- Intelligent Pavement (a misspelling)
- Graphene

3. These techs are missing their quote text.
- Intelligent Pavement
- Artisan Firefighter

4. Shouldn't it be "Artisan Firefighting" not "Artisan Firefighter".

5. Shouldn't it be "Genomic Encyclopedia" not "Genome Encyclopedia".


(Per Vokarya)
Spoiler :
Here's what I noticed:
Microbiology: TECH_BOTONY should be TECH_BOTANY.
Animalia Exoskeleton: Is this supposed to be singular or plural? You have it plural in your XML code, but singular in your text. Also, change TECH_lENGINE to TECH_LENGINE; the L after the underscore is not capitalized.
Advanced Computers: TECH_WIRELESSELECTRICITY should be TECH_WIRELESS_ELECTRICITY.
A.U.R.A Command: Needs a period after the second A in Aura. If you have periods, you need them after every letter.
Automated Services: TECH_MESH_NETWORKS_ should be TECH_MESH_NETWORKS (extra underline).
Binary Neurochemistry: TECH_AFFECTIVEALGORITHMS should be TECH_AFFECTIVE_ALGORITHMS and TECH_GENEENCANCEMENT should be TECH_GENEENHANCEMENT.
Binary Psychoactives: SOPHISTICATEDLASERS should be TECH_SOPHISTICATEDLASERS.
Biogel Refregeration: Name misspelled, should be "Biogel Refrigeration".
Biomimetics: TECH_ANIMILIAEXOSKELETONS should be TECH_ANIMALIAEXOSKELETONS.
Exotic Architecture: PHOTOVALTICGLASS should be TECH_PHOTOVALTICGLASS.
First Responder Robotics: TECH_MILITARY_ROBOT should be TECH_MILITARY_ROBOTS.
Flash Memory: TECH_CLOUD_COMPUTING should be TECH_CLOUDCOMPUTING.
Futuristic Theology: TECH_ANIMILIAEXOSKELETONS should be TECH_ANIMALIAEXOSKELETONS.
Gene Enhancement: TECH_PHAGETHERAPY should be TECH_PHAGETERAPHY. It has to be consistent with your main name.
Inaccesable Recreation: The name is misspelled. It should be "Inaccessible Recreation". Also, PHOTOVALTICGLASS should be TECH_PHOTOVALTICGLASS.
Interactive Glass: This tech and Telemedicine have the same prerequisites. Is this deliberate?
Liquidmaterials: What is this tech supposed to be named? I think it should be "Liquid Metals". That matches your XML tech name.
Miniturized Electronics: Misspelled name, should be "Miniaturized Electronics".
Skyroads: TECH_ANIMILIAEXOSKELETONS should be TECH_ANIMALIAEXOSKELETONS. Also, I still don't think this should be required.
Tissue Engineering: TECH_CLONIMG should be TECH_CLONING.
Warmachines: TECH_CYANMP3 should be TECH_CYAN_EMP.
Wireless Electricity: TECH_INTELLIGENTPAYMENT should be TECH_INTELLIGENTPAVEMENT.
 
Update
Spoiler :
-Fized Paleontology to have botany instead of Biology

Please chnage the following in response to Vokyra's Nitroglycerin concern.

Barbed Wire
Location: X59 Y3

Agricultural Engineering
Location: X58 Y17

Modern Sanitation
Location: X58 Y15

Antibiotics
Location: X57 Y17

Medicine
Era: Industrialism
Location: X56 Y17

Nitroglycerin
Era: Industrialism
Location: X55 Y17
Req Techs: Geology AND Patent Rights AND Explosives AND Assembly Line
 
Update
Exposed pathing engine to Python via CyMap:
bool generatePathForHypotheticalUnit(CyPlot* pFrom, CyPlot* pTo, int /*PlayerTypes*/ ePlayer, int /*UnitTypes*/ eUnit, int iFlags, int iMaxTurns);
int getLastPathStepNum();
CyPlot* getLastPathPlotByIndex(int index);
 
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