C2C SVN Changelog

This is bad very bad. You should have done nothing. Hydros new icons are for unfounded religion and are linked to the religions which I did. While the tech ones are for founded religion. that way you can tell if a religion has been founded by what button appears on the tech tree etc.

Btw Hydro I a now thinking it may have been better to have a totally different icon for founding ie large hands and small religion icon. Just to make things more obvious.

Crap. What do you want me to do? I can't revert it until tomorrow. Will it work for now, or can you fix it? I'm sorry, I wasn't fully keyed on to what your plans were for the buttons. :blush:
 
Crap. What do you want me to do? I can't revert it until tomorrow. Will it work for now, or can you fix it? I'm sorry, I wasn't fully keyed on to what your plans were for the buttons. :blush:

It will only confuse the players.:mischief: When a tech provides a religion to the first person to discover it, the tech has two icons. The first is relevant t the tech, the second only shows up when the religion has not been founded and is usually the tech icon with a little religion icon in the corner.
 
Crap. What do you want me to do? I can't revert it until tomorrow. Will it work for now, or can you fix it? I'm sorry, I wasn't fully keyed on to what your plans were for the buttons. :blush:

It will only confuse the players.:mischief: When a tech provides a religion to the first person to discover it, the tech has two icons. The first is relevant t the tech ( defined in tech infos file), the second only shows up when the religion has not been founded (defined in the religion infos fle) and is usually the tech icon with a little religion icon in the corner.
 
I never knew that in all this time! But that dbl post has driven it home now! :lol: :mischief:

JosEPh ;)
 
I don't know why the double post, I just edited the first to make it a bit more exact. And I can't blame lack of coffee this time 'cause I just finished my first of the morning (I slept in today, being retired I am allowed to :D)

Updates

- Change when the Druid and Shaman cathedrals can be built.
- Reduce the size of the Indigenous Peoples graphic.
- Give the stone work shops a small boost with techs so that the upgrade to mine and quarry are not quite so big a production change.
 
This is bad very bad. You should have done nothing. Hydros new icons are for unfounded religion and are linked to the religions which I did. While the tech ones are for founded religion. that way you can tell if a religion has been founded by what button appears on the tech tree etc.

Btw Hydro I a now thinking it may have been better to have a totally different icon for founding ie large hands and small religion icon. Just to make things more obvious.

Actually I had the religious symbol big and then in the lower right corner was a :religion: symbol. In addon they all had a blue background since I had to take a screenshot of them to make the icons. So the normal techs (after founded) should have a transparent background and no :religion:.
 
Actually I had the religious symbol big and then in the lower right corner was a :religion: symbol. In addon they all had a blue background since I had to take a screenshot of them to make the icons. So the normal techs (after founded) should have a transparent background and no :religion:.

IE they look exactly the same.:mischief: I was just suggesting that they be obviously different by shrinking the normal tech icon.
 
@Dancing Hoskuld

attachment.php


On the left is a region not founded yet, on the right is one founded already.
 
Updates
- New sea resource Murex and sea feature seagrass.
- More manufactured resources merged.
- Tornado feature now in core. (events still to be merged to core/Ori files)
 
Updates
Spoiler :
Revision: 3069
Author: mrazure
Date: Monday, July 09, 2012 9:02:39 AM
Message:
Added required siblings for the new Digital Era Techs, and stored my TechTree Prototype [S.Starlight]
----
Added : /trunk/Assets/Modules/MrAzure/Transhuman Prototype/CIV4TechInfosPrototype18.zip
Modified : /trunk/Assets/XML/Text/Azure_GameText_Civilopedia_Quotes.xml
Modified : /trunk/Assets/XML/Text/Mr_Azure_CIV4GameTexts.xml
Added : /trunk/Assets/art/interface/buttons/TechTree/ADS.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/ANIMALRIGHTS.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/AUTOAIM.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/Amissile.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/BIOMATERIALS.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/BIOMETRICS.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/CHRONICIMMUNIZATION.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/CLEAN_FISSION.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/COREGEOLOGICS.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/DEEPSEAWARFARE.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/DNABARCODE.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/DREADNAUGHT_DESIGN.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/EXTREMEHABITAT.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/GMO.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/INTELLIGENTMUNITIONS.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/MACHINESMELL.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/MICROBOTDEFENCES.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/MILITARYCLONING.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/MOBILE_WORKFORCE.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/OCEAN_ENERGY.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/ORBITALMILITARY.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/PASTRO.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/PROTEOMICS.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/Planetaryc.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/ROBOTSOCIETY.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/SBIOCHEMISTRY.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/SILKSTEEL.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/SMART_ARCHITECTURE.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/SOCIALCALCULUS.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/SOFTWARESPORTS.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/SUPERSTEALTH.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/UPLINK.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/UWARFARE.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/drugdelivery.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/elearning.dds
Added : /trunk/Assets/art/interface/buttons/TechTree/mechat.dds

 
Just pushed to SVN (3071):
  • Fixed CTD on loading some people were experiencing (DH)
  • Fixed right-click movement when viewports are in use
  • Fixed broken XML in the OrTechPreReqs for TECH_ISLAM
 
Are these btns to be used in the future or right now?

We we at Team Azurian are 75% done with the Digital Era Redesign and the whole thing will be uploaded to SVN in 2-3 days.

MrAzure gave us creative independence and we eliminated alot of techs, did some renames, and did our best to listen to the advice of LS612 and Vokarya. He is still at vacation.


Techs in the Cyber Era have been moved foward.

Team Azurian
MrAzure
Sarah Starlight
Flashworx
Mindcrafter
MechWarrior88
Siri Lazerhawk

In Game Preview of Progress - 70%
Spoiler :
3YDJv.jpg
 
and this is what we have left to edit

-we might replace Gene Therapy with Metabolism Modification
-we might replace Embryo Replication with Meiosis Multiplication
Spoiler :
hAczA.jpg
 
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