C2C SVN Changelog

You deleted the Air Pollution, Water Pollution and Disease icons in the GameFont_75 file again.

EDIT: Here are the icons. You can put them back since you have deleted them now 3 times.

No. I redownloaded the whole SVN before I did anything to the gamefont_75 file. The fonts you recon were there werent.

Did you delete and then replace when using Gamefont? If you don't it uses the last version you edited.


Gentlemen, Gentlemen, lets play fair now:backstab:
 
Just pushed to SVN:
  • Fixed use of right-click menu (via game option) to perform moves when viewports are active

Edit - also (rev 3118):
  • Fixed automations not working if you force-end a turn while still having movable units
 
Hopefully got the Extra Leaderheads some what working correctly, but i still think it might need to hav e the MLF for "Static" set to 0 haven't had time to check so sorry, but what i did was:

Add new schema's to ALL Animated Leaderheads.
 
Updates
- Minor tweak to Scientology building.
- Spawn kangaroos from their resource.
- Add extra worker units to exclusions in Initial Military Promotions.
- A bit more Extra Diplomacy code. Not yet ready for release.
 
Updates
  • Added caching of XML files (activated with a global define, DO_CACHING, in A_New_Dawn_GlobalDefines.xml)
  • Fixed a lot of bugs in the info class serialization methods
  • Added some info class serialization methods (not all yet, all that are used modular are worth it to add in the future at least)
 
Updates:

-Added Parliaments, Colonialism, and Counterculture techs
-Tweaked Meritocracy and Fundamentalism
-Added Exoarmored Infantry (if someone has a better name for this, please tell me)'
-Tweaked Imperialism
 
That is what I had in mind with that unit, yes. It also has body armor though.

Well, yes, Exoskeletons for combat purposes would have armor, besides the "skeleton" itself. They would still be exoskeletons, imo. Again, my only issue with Exoarmor is that "Exo" seems a bit redundant when referring to "Armor".
 
Updates
  • Added some more cached XML files.
  • DO_CACHING is activated by default now (keep a look out for missing stuff on buildings, units or whatever).
 
Back
Top Bottom