JosEPh_II
TBS WarLord
Current SVN Updates have caused Crash at Init XML (uncached). Posted in BUG thread too.
JosEPh
JosEPh
The fix for the research issue is a bit speculative, since the save game in which this occurs already has the AI researching the dead-end, so I cannot debug the point it actually made the decision at. However, forcing it to re-make the decision again shows a non-0 value for the religious tech in question due to the fact that it had already made some progress towards it - I cannot tell if that was already the case when it started (and thus could be the cause) or not (e.g. - from an event or from having previously started on the tech and then aborted when someone else got it). Anyway, I have moved the progress already made part from the value side of the equation to the cost side (where it belongs) and also fixed its scaling (it wasn't scaling properly for game speed or difficulty). This does prevent the AI in the save I have from picking it again, but as I say I cannot be 100% certain it will fix whatever caused this in the first place [so keep an eye out for this still happening, and if you see it please provide an auto save from the turn BEFORE the AI picked it if possible]
Could this be due to tech diffusion? If so could we change tech diffusion so that if it gives any points to an already researched dead end tech it gives all points instead, or just give the tech with a note that they got it for free so people don't think the AI is still researching the tech.
While this masks the problem, it does not fix the actual bug.Just pushed to SVN (4983):
- Fixed CTD on load
While this masks the problem, it does not fix the actual bug.
The issue is that code falsely accesses game options when there is no game.
Update
Fixes to displays of outcomes that add the yield commerce.