C2C SVN Changelog

Just pushed to SVN (5415):
  • Fixed hang reported by StrategyOnly
  • Fixed crash when a barbarian unit wins a respawn roll (reported by Chmoosi)
 
Update

- All Combat Classes now shown for a unit. Ooops I am showing all not just the valid ones I think. I'll need to check. I also need to play around with the screen layout to improve the display.
 
Updates
  • Bug fix to Developing Leader trait Charismatic on Focused Trait set

  • Generation of and reporting to python a CvCity::localCitizenCaptureResistance() function

  • Exposed the Promotionline tag on Promotion Infos, the Promotionline class itself and all its tags to python.

  • New function: CvPlayer::doGoldenAgebyPercentage(int iPercent) and exposed to python. This allows us to initiate golden ages at fractions of the normal length by calling this function with a % of the usual golden age length indicated. Thus indicating 50 in the iPercent starts a 50% length golden age while 150 starts a 150% length golden age. Useful for my future plans as well as for some items of discussion regarding Natural Wonders taking place on the forum.
 
Chávez vive - La lucha sigue! (Chavez lives - the fight goes on!)

Hehe nice seeing El Commandante making it into the game. :cowboy:
 
Just pushed to SVN (5423):
  • More optimizations to mission processing
  • Fixed calculation of attack odds (and therefore of choice of best attacking/defending unit in many cases) when withdrawal modifiers are involved

Edit - another push (rev 5424):
  • Fixed CTD reported by DRJ
 
Update (rev 5425)

- Fixes for Canaanite monastery
- Other combat classes for the Unit now displayed correctly in the pedia
- Two new (but empty) Promotions pages for equipment and afflictions.
 
- Other combat classes for the Unit now displayed correctly in the pedia
- Two new (but empty) Promotions pages for equipment and afflictions.
Awesome! Thank you DH!

On a side note: I think I've figured out a sufficient alternative to needing the assistance on the promotion prereq issue though it would still potentially have some issues at times.
 
On a side note: I think I've figured out a sufficient alternative to needing the assistance on the promotion prereq issue though it would still potentially have some issues at times.
:( Nevermind... it doesn't work the way I'd hoped. It would've been a less than perfect solution anyhow.
 
I can't seem to find the 'checkout' option, only 'repo-browser' 'export' 'create repository here' 'import', and a couple of what look like general Tortoise options at the bottom. Has it been renamed?

EDIT: It seems to have 'appeared' above the main option list (that is to say, I was too blind to see it before). On we go!
 
Just pushed to SVN (5430):
  • Fixed crash due to too many barbarian units (by auto-culling animals)
 
Updates
  • Removed a lot of headers from the precompiled header files to avoid them being visible from the compiler heavy Python interface files.
    There are still some Cy interface files that include Cv files directly which in turn include other Cv headers so some more restructuring might be needed.
    But for now it should allow to add some more template heavy code to the Cv headers without breaking the compilation right away.
    The disadvantage of removing some precompilation is that it takes longer to compile the entire project.
  • Added the necessary includes to each CPP that were previously included from the precompilation header.
  • Fixed some accidental variable definitions in headers of the form struct X {} X; that were hidden by only being compiled once in the precompilation.
 
Updates

- Work rate is now showing up for worker units in the pedia.
- Tried to fix some of the captives text, ie replace the %d and %s with their values.
- Updated the order some resources are placed in.
- Added art for Maoi Statue improvement - still need to make the improvement and assign it to the special worker unit.
- Added bits for another Bad Karma idea Bandits and Pirates still nothing playable yet;)
 
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