C2C SVN Changelog

Probably it's just my local copy messed up. Forget this, if noone else reports about something similar

Yeah that happens to me also, what i do is delete JUST all the assets folder in the game one i am playing then replace it with the SVN assets folder, that way i know what is there is what is supposed to be.:)
 
Maybe it's just that when I try to open the files Notepad++ uses an enconig different from UTF; if nobody else has problems, this is the only problem I can think of :dunno:

I get the same problem in Notepad++ when I use it. I use XML Marker the free version to edit XML as it catches most tag errors.
 
New CULTURES, (Great Plains and MidWest) i made these for someone hopefully to make scenario's, and to just have a different kind of flavor/fun factor if you like these i am going to do more, if thats ok with everyone??
Not exactly correct yet, will need more input and ideas on these, thx. . . SO

EDIT: Cultural Link for Am Confed, Great Plains and MidWest Cultures in python.
 
Updates

*Adds 5 new promotionlines: Hunt Down, Chase, Back Down, Cautious and Stall. Hunt Down, Chase, Cautious and Stall all are only applicable to the Fight or Flight Gameoption and thus may appear as if they do relatively nothing otherwise.

Back Down is a lesser version of Flanking and replaces the use of Flanking on some units like Throwing line units as well as gives some units that have previously not had access to withdrawal the ability to develop withdrawal, however seemingly slight. Some prereqs on these will be adjusted when the Fast and Slow combat classes come into play.

Some further details:
Hunt Down: The 'strong' version of a Pursuit development line. Available primarily to hunters, canines and mounted units. As with many that have been added here, it grows in value with each step.

Pursuit is only available on the Fight or Flight option so these pursuit based promos will look inert in the civilopedia if viewed there but they won't be accessible in the game at all without the option being 'on'.

Chase: The 'weak' version of a Pursuit development line. Available to most other types.

Back Down: A weak version of Flanking that enables some lesser withdrawal development. I may find I'd like to expand on the Flanking line and adjust its numbers so that it matches the thinking implemented on these promo lines if people like them.

This is the one promotion line that will be available without the Fight or Flight option.

Cautious: In the Fight or Flight option, units may also have Early Withdrawal, an ability that's been taken out of the main game without the option being active. Cautious is a promotion development chain that enhances Early Withdrawal on the unit while gifting the unit with a slight bonus to withdrawal chance as well.

Again, to reiterate, the Cautious line is only available to units when the Fight or Flight gameoption is in effect.

Stall: Sometimes you might have units you'd prefer would stick around in a fight longer than they are made to by default. Units like mounted archers have fairly high base early withdrawal and early withdrawal can deny them the full damaging impact they might have before they choose to start getting out of the fight. So stall works in the opposite direction as caution by reducing the unit's early withdrawal value while at the same time gifting it with a bit more withdrawal skill as well since it matters all the more that they get out of dodge when they finally choose to do so.



*Implemented Albert's fixes to the dll and they are working wonderfully. The debug dll runs just fine as of this update so whatever art problem we had has been resolved as well (thank you!)
 
6443

Alpha Male gives -5% War Weariness
Alpha Female gives -5% Maintenance
Bloodhuntress Hut gives -10% War Weariness
Omega Crew now gives +2 :hammers: because its prerequisites are longer.
Wood Carvings now correctly at Wood Working.
Alpha Female now correctly requires Strongman to be Active.
New Prehistoric Buildings that needed a civic active now have it require to be active.
Renamed Omega Crew to Omega Child Crew.

6444
Alpha Female give +10% Worker Speed Modifier instead.

6445
Alpha Male War Weariness increased to -10%.
 
I'm guessing the reason Notepad++ doesn't work is because you use UTF-8 without BOM, which it interprets as ANSI. If you go to the "New Documents" tab in settings and select UTF-8 without BOM and Apply to opened ANSI files, that will probably solve the issue.
 
6449
Tweaked the stats of Insects Cost.
Ornamental Insects give the correct stats now of +2 :culture: + 1 :gold:
Omega Child Crew now requires Raw Fish or Raw Meat or Eggs or Mushrooms or Kava or Cocoa.

6451
Because of Civic Incompability:
Removed Alpha Male Prereq from Omega Child Crew.
Removed Alpha Female Prereq from Wet Nurse Hut and Bloodhuntress Hut.

Omega Child Crew, Wet Nurse Hut, and Blodhuntress Hut already have specific specifics and don't need to go obsolete when you change Strongman.
 
6450 update

- Update schemas in OV's Mine Warfare and my Food Merchant mods
- Fix boolean value in one of the units in Subdue Animal mod.
- Change the Sneak, Marauder and Industrial Espionage promotions to not display the owner if the unit is hidden nationality.
 
- Change the Sneak, Marauder and Industrial Espionage promotions to not display the owner if the unit is hidden nationality.

Good fix, thx for catching that one:)

There were 2 zip files someone added, no need for them here, i believe . .
 
Revision: 6458

World Builder completely broken. You can't do anything, you can't select things, and half the tabs for Buildings / Tiles are empty. When you cancel out of the World Builder, the GUI stays up on the screen.
 
Update
Fixed Bloodhuntress Issue (Had to remove TechCommerceChanges)
 
Deleted rightfuture folder from the modular area, also deleted the WoC files, i see NO need for them, if you want them you can always get them in the SVN or your file copies already

I use the WoC files all the time in complex bug hunting.

edit If you want to reduce the size of the mod get rid of the Mine Warfare folder Orion Veteran's mods as we never got that merged.
 
I use the WoC files all the time in complex bug hunting.

edit If you want to reduce the size of the mod get rid of the Mine Warfare folder Orion Veteran's mods as we never got that merged.

But we will... eventually. It's still on the task list here.
 
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