- Unhealthiness part 1 - Malaria but no outbreaks yet.
Malaria is not a killing disease but it does reduce your production % and slow your growth. I have erred on the side of caution with the numbers. City disease level and population are used to determine how bad Malaria is affecting the city.
I have also limited this by not only requiring mosquitoes but also the city needs to be in or near the tropics.
Outbreaks has not been coded yet but when it is there will be further reduction in production and growth while they are happening. I have installed this in its own modules folders because it needs to be loaded after Hydro's and my folders.
Meso-American skins for Olmec civilzation
If everything will be ok then SO will link them to Aztec, Jivaro, Zapotec, Mexican, Cuban and Mayan civs too.
- Change the reveal tech for copper ore, lead ore, spices and tea. lead ore, spices and tea were all enabled before they were revealed. I swapped the reveal and trade techs for lead ore, made copper ore reveal at Hard Hammer Percussion because of its importance to game play. Tea and spices now become visible at cuisine but are not usable until Spice Trade.
- Add a missing obsolete text.
Savage Beast (I already tagged these to the promotions so I'm not listing the art references.)
Sophistication (I already tagged these to the promotions so I'm not listing the art references.)
Two new Promotionlines, Savage Beast (attack bonus line for animals), and Sophistication (vsbarbs)
Adjusted numerous promo prereqs for Strike Teams
Tweaked the Brute unit (+75% vs non-animal Barbarians & halved the build cost)
Note: @Sargon: for the art on your hero, what FPK did you use? If you're adding to Hydro's you may need to re-include in the new HydroAndTB fpk as I was in the middle of adding that and deleting Hydro and my fpks with this commit when your's came in.
ALSO, very important to report any and all new units (heroes included) on the Unit Review thread.
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