C2C SVN Changelog

7432
removing unused lines of code from AudioDefines.xml
Audio2DScripts.xml was already changed

7433

converted all building construction sound files from wav to mp3 format
50Mb less data
 
7434
- converted rest of wav files for mp3
- resample rest of mp3 files to lower KBPs
~160Mbs less data

7435
little cleaning in Megafuana directory
removed 9Mbs data
 
Argh! The total size is now actually smaller than R2R.

I know there is a lot of extra junk in R2R I have not yet cleaned out, but I didn't realize C2C had such a large amount.
 
7436

- Remove some duplicate civics text defines.

Argh! The total size is now actually smaller than R2R.

I know there is a lot of extra junk in R2R I have not yet cleaned out, but I didn't realize C2C had such a large amount.

Some of it isn't junk. The wav files for example are for people who only have the PC speakers. Not many do and you need an above ancient PC to play C2C so I did not complain when they were removed.

Our text file shrinking is much more modest.
 
Updates(7436/7437)
  • Resolves a number of bugs and slowdowns in the new improvement upgrade mechanism.
  • Some text duplicate fixes (A-B of the promotion texts - more to come)
 
Update 7439
  • Fixes all text duplicates in promotions and promotionlines
  • Places all core promotion name text references in one file
  • Places all core promotionline text references in one file
  • Places all UnitCombat text references in one file
  • Repairs missing UnitCombat text references
 
7440
some minor tweaks in texture files


7441
some cleaning in Yudishtira unit art files
13Mbs less

7442
fixed russian great general redblob
 
SVN7445


Small Performance optimizations in CvPlayer::canTrain and CvPlot::isInUnitZoneOfControl.
Merged some changes from AND:
  • Tech Diffusion speeds up when > 2/3 teams have researched a tech.
  • Tech Diffusion slows down when < 1/3 teams have researched a tech.
  • Merge k-mod OOS siege tower changes.
  • Save and load "Do Not Bother Us" status (was left out of save process for unknown reasons).
  • Rewrite AI_bestMakePeaceTeam - AI now picks players to ask for peace intelligently and will ensure you can actually ask for peace from those players.
  • Remove strange code in AI_makePeaceTrade.
 
7446
  • Changes rBombard Mission button
  • Changes Ranged Bombard name to Ranged Assault

7447
  • Fixes a few promotions that were accessible to Sea units that shouldn't have been.

7448
  • Fixes Narbona's text references

7449/7450/7451
  • Sorted out the display routine for unworked bonuses on the plot hoverover

  • Reduced AI willingness to build forts on bonuses within borders by half

  • Removed the first attempts to build improvements on unworked bonuses by automated workers

  • Added a BUG option under the Automation Page to make workers using the infrastructure build automation refuse to build improvements at all and limit them to only roads

  • Added some text displays for the combat help hover for the new size matters combat modifier tags and adjusted the way they work which should resolve some potential bugs in the mechanism
 
7452
added missing KF files

7453
new (better & smaller) leader heads for some leaderheads

7454
fixed missing spy buttons
 
7456
Fixes Health Care units so they cannot merge/split again (was set this way until someone removed them from the core unitcombatinfos.)
 
Updates (7459/7460/7461)
  • Adjusted double move mechanic on terrains

  • Removed more hidden nationality giveaway messages

  • Enhanced AI valuation of siege in city attack stacks

  • New Ranged Assault button

  • 5 example arts for tales buildings from Whisperr who says these are not final due to some tweaks she intends to do with them still but it's there so we can see them ingame.
 
Back
Top Bottom