strategyonly
C2C Supreme Commander
8872
Thx for doing bugs so fast. . . SO
8872
8882
[*]Reduced the negative effects of the BUILDING_CRIME_LOOTING to help the AI in the early game
8883
- Reverted svn-rev 8881
I believe he noted it on snail based on a previous bug thread post.
BTW, thanks to all who've helped with the new status promo. Nice to see a deeper involvement on the team from you too Cal!
And welcome back Alberts! Hopefully we can get everything sorted out properly there.
Really!!! Please stay out of the Individual Crimes till I'm finished with them. I've tested Normal thru Eon gamespeeds and the AI can handle Looting in all those gamespeeds. If eternity is the reason you changed it you just stepped on my toes, hopefully not on purpose!
Thanks.
EDIT:
8885
-- Revert recent change to BUILDING_CRIME_LOOTING
JosEPh
Well it's been changed back. Snail doesn't have a problem with it either. Nor did any previous versions. Under Hydro's original settings for this building the Only thing that was changed by me was it's MinCrime level, until now. Note: I do plan on moving this Crime back to a later tech in the Preh Era
JosEPh
The AI has a problem managing crime in the early stage of the game now, that has changed in the last few months. It was reported before but it has nothing to do with gamespeeds unless Snail is now unsupported.
I started a AutoPlay an hour ago after ~550 turns the initial Civ was destroyed by another Civ because of the negative from crime. It then switched to another Civ and that Civ was already done as well it had only one city and only one unit to defend it. All other units where disbanded because the Civ had no to support them.
If you say so sorry for messing with your stuff.
Spoiler :