C2C SVN Changelog

Is the save-breaker fixed?
 
Thanks a lot for the quick answer.
 
9245
  • Renamed Lunar terrains (only in English)
  • Costs of Cryptography and New Urbanism techs brought into line with others in same column.
 
9246
  • Fixes an infinite loop hang
  • Fixes a problem in the AI with units trying to heal on, and other poor choices regarding, damaging features.
 
9247
  • Aqueduct now provides fresh water

  • Artesian Well has population requirement removed

  • Water Pipes need fresh water to be built


9245
  • Renamed Lunar terrains (only in English)
  • Costs of Cryptography and New Urbanism techs brought into line with others in same column.

I think Cryptography had the correct cost for the column it should have been in but there was no room for it there.
 
I think Cryptography had the correct cost for the column it should have been in but there was no room for it there.

I see. The difference between the two is fairly small, and I have no objection to changing that back.
 
does 9245 break savegames?
I mean if it is Type changed or only a Description?
If type does ti break saves for non-lunar maps?
 
I'm having a great time playing the massive MP game of C2C with some modders and fans of C2C, so congratulations on this great mod! :goodjob:

But I miss quick MPs of CIV as I played for years with the LoR mod.

Is there any effort to kill the OOS issue? On norml MP it seems to appear as early as turn 30 (in Epic speed).

And also, is there any other MP mode which is OOS-free besides PBEM?

If my questions were out of place, I'm sorry, just let me know where should I post it and I'll do it.

Once again congrats on the mod :thumbsup:
 
I'm having a great time playing the massive MP game of C2C with some modders and fans of C2C, so congratulations on this great mod! :goodjob:

But I miss quick MPs of CIV as I played for years with the LoR mod.

Is there any effort to kill the OOS issue? On norml MP it seems to appear as early as turn 30 (in Epic speed).

And also, is there any other MP mode which is OOS-free besides PBEM?

If my questions were out of place, I'm sorry, just let me know where should I post it and I'll do it.

Once again congrats on the mod :thumbsup:

There is a thread for multi-player problems. Posting details there will help if finding and destroying these bugs;)
 
Same problem here. I found 9245 to be breaking savegames, for which I had to revert to 9244. I'm using Win7 in Chinese btw.

I apologize for that, and it seems that I should have tested more carefully. Has anyone else had the problem, or has anyone not had that problem?
 
I started my latest game with 9243 and updated it to 9244 and later to 9247. It didn't break my savegames. The map is a PerfectMongoose generated Earth map.
 
9248
  • Restore the advanced settlers, Colonist and Pioneer, part 1.

    This puts back the increase in new city population and the free buildings with Colonisation and Steam Power but in a way that works for the non-human players.

    Part 2 will add the buildings that require the city to be on the coast.

    There may be a problem with space cities getting these buildings but it is easy to fix in the XML if not done in the dll. @Pepper200, Faustmouse could either of you do a quick check on this, thanks.
 
There may be a problem with space cities getting these buildings but it is easy to fix in the XML if not done in the dll. @Pepper200, Faustmouse could either of you do a quick check on this, thanks.

I'm away from my Windows machine for a few days, but I'll check when I can.
 
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