C2C SVN Changelog

9526
- Added Renewable Energy, Megacities and Nano Architecture techs from the Space Mod.
- Tweaked existing techs to link to the new techs.

Happy St. Patrick's Day!
cool_st._pattys_day-1928.gif
 
@Thunderbrd in your 9527 commit appeared this:


CvUnit.h(1689): error: badly-formed pure specifier (only "= 0" is allowed)
virtual bool isWaitingOnUnitAI(int iIndex) = false;
^

CvUnit.h(1690): error: badly-formed pure specifier (only "= 0" is allowed)
virtual bool isWaitingOnUnitAIAny() = false;
^

recheck it please
 
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9528
Revert All GameSpeeds back to Previous working version
9529
Revert Bad Math in EraInfos
9530
Adjust all Game speeds to new 200,000BC start.
9531
Fix for missing tag from Schema file that was not letting the dates scale correctly. Someone has removed the iYearIncrement from the schema so i had to revert back to using iMonthIncrement, till Schema is fixed.
 
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I was going to edit the "Notes for the next breaking of save game compatability cycle.txt" file but it is not my mod anymore, so two points here instead
  • map bonus BONUS_WINE should probably be renamed to BONUS_GRAPES

  • renaming TECH_religion_name to RELIGION_religion_name is a very bad idea because there is already a RELIGION_religion_name and it defines the religion. Having two things with the same KEY but different objects is just asking for trouble
9533
  • Giving Druidism the same attention Shamanism got with all the new animals. Plants which are stables give 5% food bonus others now give 2% food bonus. They require the map bonus in the city vicinity. Unlike with the Shamanism herds you can't add new plant bonuses to a city. I also experemented with one non-food plant
 
I was going to edit the "Notes for the next breaking of save game compatability cycle.txt" file but it is not my mod anymore, so two points here instead
Whether or not you work on another mod does not mean you're not part of the team here. You're always going to be that. Whether you work on things or not.
 
it is not my mod anymore, so two points here instead
OFF TOPIC: Dont know what ur talking about, u have been here almost since i started this modmod, and u were supposed to be the person in charge, but u opted out thats when TB said he will be in charge . . its just like before when u said u left, u can and will always be a "team member." PERIOD .. .SO. now stop talking in this thread, (for NON- team members) its for changes in the SVN only from team members . . ,, thx. . .
 
OFF TOPIC: Dont know what ur talking about, u have been here almost since i started this modmod, and u were supposed to be the person in charge, but u opted out thats when TB said he will be in charge . . its just like before when u said u left, u can and will always be a "team member." PERIOD .. .SO. now stop talking in this thread, (for NON- team members) its for changes in the SVN only from team members . . ,, thx. . .

From what i have seen since I have come back TB has done a great job is keeping things on track and listening to everyone's ideas. His fair judgement and respect for other opinions is one reason when I left I asked him to be the caretaker of my work. Now that I am back I am happy to see not only have many of my ideas stayed but have been improved upon!. Sure there are some things I wish don't get changed that I did too, but I have seen the reasons why they were changed. And have since agreed with his judgement on many of the issues.
 
9534
  • Fixes a major bug

This should repair the loss of savegame compatibility some games experienced.

I've gotta run without seeing the commit complete here so hopefully it finishes without a hitch.
 
9535
  • Brought back the old permafrost terrain, exactly how it used to be. (per Hydo's request.)
Spoiler In game image of the permafrost terrain. :
Untitled-1.jpg
Next step is to make the mapscripts place it again.


Edit: 9536
  • Some txt key clean up, to show B.I.B the kind of structure we want in this area.
 
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In the pedia Tundra has the Permafrost icon. It should have the icon that your Taiga currently has (its brown). And the Taiga should get a brand new icon. Likewise Tundra should be changed to the 50/50 snow and soil it use to have.

Likewise I posted some other changes in the terrain thread for new terrains so they can all have different stats.
 
9537

Added new building group Elite Military Academies

West Point
Evelpidon
Accademia Aeronautica
Royal Air Force Academy
Republic of China Naval Academy
Imperial Japanese Naval Academy
 
In the pedia Tundra has the Permafrost icon. It should have the icon that your Taiga currently has (its brown). And the Taiga should get a brand new icon. Likewise Tundra should be changed to the 50/50 snow and soil it use to have.

Likewise I posted some other changes in the terrain thread for new terrains so they can all have different stats.
The button in the pedia is the one defined in the XML.
 
9539
- Added Cosmic Perspective, Intersteller Communication, Molecular Assembly, Data Archival, Xenodiplomacy, Xenomining, Planet Scouting, Adaptive Radiation, Gerontocracy, Adaptive Architecture, Astroindustry and Posthumanism techs from the Space mod.
- Tweaked Galactic techs to link to the new techs.
- Added all the tech icon buttons from the space mod in prep for more techs.

9540
- Added Star Lifting, Planet Scanning, Ecosythesis, Astroimperalism, Orbital Engineering, Astroengineering, Picotechnology, Stellar Computing, Stellar Engine, Neutrino Communications and Species Amalgamation techs from the Space Mod.
- Tweaked Galactic techs for the space mod.
- Added in all the space mod tech text files for future tech additions.
 
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9541
  • "World" map-script - Improved level of detail in temperature and rainfall mapping.
  • set sea critter to spawn the same date as before the change in start date.
  • Techs with unfulfilled requirements are now shown in the tech tree by default.
 
9542
  • Fixed a whole bunch of buildingclasses pointing to text entries that does not exist.
  • Sorted out some of what B.I.B reported: ([B]@B.I.B[/B]: use this, and rev.9536, to get a better insight in how building related tags should correspond to each other).
    • BUILDING_PUBLIC_SCHOOL
    • BUILDING_ESTATE
9543
  • Fixed unintentional multithreading change in A_New_Dawn_GlobalDefines.xml
  • Fixed an even bigger bunch of buildingclasses pointing to text entries that does not exist.
 
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