Annapolis ...
1519 Founded - Treasure Town
[T,Ct,
Pelt, - 2pop+3 (2xHappy, 0xContent,
0xUnhappy)
Culture 34/100+2, +2gp (0xTaxer), +3r&d (0xSage),
Corruption
+3, Shields = 3
/1 ...
Marketplace in 1 ... Barracks, Library
... road and mine.
>
Williamsburg ...
1520 Founded - Port Halfway Transit Fortess
[H,Ct, - 2pop+5 (2xHappy, 0xContent,
0xUnhappy)
Culture 0/10+0, +2gp (0xTaxer), +2r&d (0xSage),
Corruption
+1, Shields = 2
/0 ...
Barracks in 9 ... Library, Pike, Marketplace, Pike, Temple
... MINE in
3
... road, chop, irrigate, mine hills
>
Richmond ...
1531 Founded - Frontline Garrison
[Ct, - 2pop+4 (0xHappy, 2xContent,
0xUnhappy)
Culture 0/10+0, +1gp (0xTaxer), +1r&d (0xSage),
Corruption
+2, Shields = 2
/1 ...
Barracks in 9 ... Temple, Marketplace
... cut forest over grass, irrigate, mine iron,
>
Baltimore ...
1532 Founded - Treasure Fort
[
Au,Ct,T, - 1pop+5 (0xHappy, 1xContent,
0xUnhappy)
Culture 2/10+2, +3gp (0xTaxer), +3r&d (0xSage),
Corruption
+6, Shields = 2
/2 ...
Walls in 5 ... Marketplace, Barracks
... cut forest over grass, irrigate, mine iron,
...
Treasure 1536
USE Pike (3/3) as Treasure Escort to England ... and then stay as Military Police
>
Calverton ...
1533 Founded - Frontline Worker Garrison
[, - 1pop+2 (0xHappy, 1xContent,
0xUnhappy)
Culture 0/10+0, +0gp (0xTaxer), +1r&d (0xSage),
Corruption
+3, Shields = 1
/1 ...
Temple in 20 ... Barracks, Courthouse, Marketplace
... road, cut forest over grass,
>
Roanoke ...
1535 Founded - Garrison
[, - 1pop+3 (0xHappy, 1xContent,
0xUnhappy)
Culture 0/10+0, +0gp (0xTaxer), +1r&d (0xSage),
Corruption
+1, Shields = 1
/2 ...
Courthouse in 13 ... Temple, Barracks
... road, irrigate grasslands after mine complete
>
Boston ...
1537 Founded - Treasure Town
[, - 1pop+10 (0xHappy, 1xContent,
0xUnhappy)
Culture 0/10+0, +0gp (0xTaxer), +1r&d (0xSage),
Corruption
+1, Shields = 1
/2 ...
Courthouse in 15 ... Prebuild for Pelt, Temple, Barracks
... road, irrigate grasslands after mine complete
>
London ...
1490 Original - Port Navigation School Capital
[
P,B,G,T,M,L,Ct,
W,A,K,U,H,
Nav,Bk,Co, - 12pop+0 (2xHappy, 8xContent,
1xUnhappy)
Culture 754/1000+15, +30gp (1xTaxer), +30r&d (0xSage),
Corruption
+0, Shields = 8
/0 ...
Sea Dog in 2 ... Sea Dog, Frigate
...
>
York ...
1490 Original - Port
[G,T,M,L,Ct,
W,A,H,B,Co,Bk,K, - 10pop+4 (2xHappy, 8xContent,
0xUnhappy)
Culture 296/1000+9, +24gp (0xTaxer), +18r&d (0xSage),
Corruption
+2, Shields = 9
/0 ...
University in 11 ... Frigate, Knight
...
>
Bristol ...
1490 Original - Port Wonder
[G,T,M,L,C,
W,H,B,Co,K, - 9pop+7 (2xHappy, 7xContent,
0xUnhappy)
Culture 278/1000+9, +16gp (0xTaxer), +16r&d (0xSage),
Corruption
+0, Shields = 16
/0 ...
Palace in 182 ... prebuild for
Wonder, Colonist, Bank, Pike, University
...
>
Plymouth ...
1490 Original - Port
[G,T,M,L,Ct,
W,H,B,A, - 9pop+3 (2xHappy, 5xContent,
1xUnhappy)
Culture 214/1000+6, +17gp (1xTaxer), +15r&d (0xSage),
Corruption
+1, Shields = 3
/0 ...
Pike in 2 ... Bank, Cathedral, University
...
>
Dublin ...
1490 Original - Port Empire Dockland Foundary
[G,T,H,L,A,B, - 7pop+12 (2xHappy, 3xContent,
2xUnhappy)
Culture 104/1000+4, +9gp (0xTaxer), +13r&d (0xSage),
Corruption
+2, Shields = 10
/1 ...
Frigate in 3 ... Pike, Marketplace, Colosseum
...
>
Jamestown ...
1501 Founded - Port Settler/Worker Fort
[Ct,H,T,G, - 4pop+2 (2xHappy, 2xContent,
0xUnhappy)
Culture 26/100+2, +4gp (0xTaxer), +4r&d (0xSage),
Corruption
+3, Shields = 1
/0 ...
Worker in 1 ... Worker, Colonist
...
>
Yorktown ...
1505 Founded - Treasure Port Colonial Capital
[T,H,Ct,B,
Tob,Co,A,K, - 7pop+1 (2xHappy, 5xContent,
0xUnhappy)
Culture 95/100+7, +9gp (0xTaxer), +10r&d (0xSage),
Corruption
+8, Shields = 16
/4 ...
Colonial Capital in 3 ... Marketplace, Library
... road Forest
...
Treasure 1537
USE Pike (3/3) as Treasure Escort to England ... and then stay as Military Police
>
Norfolk ...
1510 Founded, Port Royal, 1514 Renamed - Frontline Garrison Fort
[Ct,T,L, - 3pop+8 (2xHappy, 1xContent,
0xUnhappy)
Culture 42/100+4, +2gp (0xTaxer), +4r&d (0xSage),
Corruption
+2, Shields = 5
/2 ...
Marketplace in 7 ... Barracks
... MINE in
xxx
... road, irrigate grasslands after mine complete
>
Port Royal ...
1514 Founded/Renamed - Treasure Town Port
[Ct,
Tob,T,H, - 3pop+4 (2xHappy, 1xContent,
0xUnhappy)
Culture 24/100+2, +3gp (0xTaxer), +4r&d (0xSage),
Corruption
+5, Shields = 5
/2 ...
Marketplace in 8 ... Library
...
Treasure 1534 -> Escorted and on board Ship
...
Treasure 1537
... MINE in
xxx
... get roads then chop
>
St. Mary's City ...
1517 Founded - Treasure Fort
[T,Ct,
Pelt, - 2pop+5 (2xHappy, 0xContent,
0xUnhappy)
Culture 34/100+2, +2gp (0xTaxer), +2r&d (0xSage),
Corruption
+2, Shields = 3
/1 ...
Granary in 1 ... Barracks, Marketplace
... CHOP in
5
... cut forest over grass, irrigate,
USE Pike (3/3) as Treasure Escort to England ... and then stay as Military Police
>