C3C PBEM : "Haiti" - Restart

@Von C, did you make your move and emailed it already?
If so, you should write "GPS" in order for us to know who has the turn.

So, who has the turn after all?
 
@Von C, can u send your email to fe3333? BTW, u should to all of us!

@Fe3333, can u send the saved file to Von C?
 
GPS to Classical

Official Proclamation from the Royal Family of The Netherlands

There is a new ruler in The Netherlands. It's good to be the King! The new regime agrees to abide by the following.
- Europe : no war can be raged on the European territory. If you are at war with another power, you must keep your fight in the colonies, no land battle allowed in Europe (naval battles are of course authorized around Europe, including Gibraltar).
- Religion : If a country research protestantism while another chooses the counter-reformation then these countries should declare war on one another (whether you actually fight is another issue but no trade, no agreement anyway).
- Natives and Techs : forbid tech-trading with Natives, at least from a certain tech and up (before gunpowder for instance or even earlier).

Now if someone could send a list of e-mails, individual proclamations could then be sent to the other rulers of the great European nations.
 
Turn 5 - Court of Her Most Catholic Magesty, England ... Year of the Lord - 1496


Irish problem? ... What Irish Problem :lol:

Seems our New England has a lot of guests and uncililized savages.

Spoiler Lurkers Only :

:nono: For Lurkers only ... come on guyz play fair :D ... Bet you cheat at Patience :p

Happenings
Bristol, Plymouth and Dublin all hire Workers



Economy - 184gp -14gp
Research - Banking in 4 turns @ 50%
Entertainment - 0%
Government - Catholic Monachy
Resources - Iron, Dyes



Cities

Bristol (G,T,M,L,C,W,H, - 3pop+2, Culture 28/100+4, +6gp (0xTaxer), +7r&d (0xSage),
Shields = 3 ... Settler in 5

Plymouth (G,T,M,L,C,W,H, - 3pop+2, Culture 28/100+4, +4gp (0xTaxer), +6r&d (0xSage),
Shields = 3 ... Workers in 2

Dublin (G, - 2pop+3, Culture 0/10+0, +3gp (0xTaxer), +3r&d (0xSage),
Shields = 2 ... Worker in 3

London (P,B,G,T,M,L,C,W,A,K,U,H - 8pop+9, Culture 177/1000+11, +15gp (0xTaxer), +20r&d (0xSage),
Shields = 9 ... Navigational School in 4

York (G,T,M,L,C,W,A,H, - 4pop+7, Culture 78/100+4, +6gp (0xTaxer), +7r&d (0xSage),
Shields = 7 ... Barracks in 1

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
M - Marketplace
L - Library
C - Courthouse
W - Walls
H - Harbour
A - Aqueduct
K - Cathedral
U - University
Nav - Navigation School



Military

HMCaravel - Piety, () -> Dublin anchored
HMCaravel - Hope, (mace) -> South down coast ... mace unloaded.
HMCaravel - Faith, () -> LANDED, Unloaded
HMCaravel - Charity -> Blockade in Channel
*Medieval Infantry = mace


Combat

Irish Nest
>1 conscript Archers remain


Dipomacy

vs Spain - classical_hero (classical@X)
>
Researching XXXX in ???
>
Want to enter a research tech swap agreement?
>
We need to have a tech trading agreement together so that we can research fast into the game ... sent tp ALL :shakehead
>
I'm researching Mag in 10ish ... what and when are you? :evil:
>


vs Portugal - qummik (urmas@qummik)
>
Researching = Printing Press in 3
>
Yes ... I think I'm researching Printing Press.
>
I will have Banking in 11ish ... when will you have Printing Press?
>
I will have Printing Press in about 7 turns
>



France - Luthor_Saxburg (mario.galvao@X)
>
Researching Magnetism in ???
>
I guess... what are you researching?
>
Banking
>
OK ... I'm researching Magnetism. What are u researching? ... sent to ALL :shakehead
>
I'm sending you wines. Later on I'll ask you a favour ... What about this? If u don't like it just reject the deal.
>
Thanks for wine I decline ... don't need it yet ... watch your back with Spain ... When will Mag be finished?
>


Dutch - von_Clausewitz (???@X)
>
Researching Gunpowder in 4
>
Had a deal with last Dutchman ... he probably didn't leave spoilers ... but you got Gunpowder soon and I another tech, are we still open to trade in less than a handfull of turns??

I will tell you the tech if we are still on

Fe of the English

>





Notes



>
>
On to the Dutch von Clausewitz


How many AI Indiginous tribes are there?
 
OK ... so if only Meso American and no Irroquois ??? ... does that mean that no Natives up North.

If Correct ... This gives Spain and Portugal advantage as they would logically land south where there are Natives ... Therefore, I say NO Trading of any technology with Natives, else Spain and Port get advantage over England and Dutch.

If Not Correct and the Natives are spread evenly ... I would like to know EXACTLY what technologies are available to trade with the Natives ... else if there is no list, then confusion will happen.


This Statement - Natives and Techs : forbid tech-trading with Natives, at least from a certain tech and up (before gunpowder for instance or even earlier) ... neeeds clarification and if the Natives are not evenly spread, should be changed to no tech trading.
 
Turn 6 - Court of Her Most Catholic Magesty, England ... Year of the Lord - 1497


Nothing to declare but the new world is sure suddenly crowded.

Seems our New England has a lot of guests and uncililized savages.

Spoiler Lurkers Only :

:nono: For Lurkers only ... come on guyz play fair :D ... Bet you cheat at Patience :p

Happenings
York builds Barracks



Economy - 170gp -12gp
Research - Banking in 3 turns @ 50%
Entertainment - 0%
Government - Catholic Monachy
Resources - Iron, Dyes



Cities

Bristol (G,T,M,L,C,W,H, - 3pop+1, Culture 32/100+4, +6gp (0xTaxer), +7r&d (0xSage),
Shields = 3 ... Settler in 4

Plymouth (G,T,M,L,C,W,H, - 3pop+1, Culture 32/100+4, +6gp (0xTaxer), +6r&d (0xSage),
Shields = 2 ... Workers in 1

Dublin (G, - 2pop+2, Culture 0/10+0, +3gp (0xTaxer), +3r&d (0xSage),
Shields = 2 ... Worker in 2

London (P,B,G,T,M,L,C,W,A,K,U,H - 8pop+4, Culture 188/1000+11, +15gp (0xTaxer), +22r&d (0xSage),
Shields = 9 ... Navigational School in 3

York (G,T,M,L,C,W,A,H,B, - 4pop+3, Culture 82/100+4, +7gp (0xTaxer), +7r&d (0xSage),
Shields = 5 ... Pike in 3

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
M - Marketplace
L - Library
C - Courthouse
W - Walls
H - Harbour
A - Aqueduct
K - Cathedral
U - University
Nav - Navigation School



Military

HMCaravel - Piety, () -> Dublin anchored
HMCaravel - Hope, (mace) -> South down coast ... mace unloaded.
HMCaravel - Faith, () -> LANDED, Unloaded
HMCaravel - Charity -> Blockade in Channel
*Medieval Infantry = mace


Combat


Dipomacy

vs Spain - classical_hero (classical@X)
>
Researching XXXX in ???
>
Want to enter a research tech swap agreement?
>
We need to have a tech trading agreement together so that we can research fast into the game ... sent tp ALL :shakehead
>
I'm researching Mag in 10ish ... what and when are you? :evil:
>


vs Portugal - qummik (urmas@qummik)
>
Researching = Printing Press in 1
>
I'll have Printing Press next turn. I'll send it to You and You send me Banking when You get it?

>
banking I will send in 3 turns :)

>




France - Luthor_Saxburg (tui.galvao@X)
>
Researching Magnetism in ???
>
Are we still swapping techs ?? ... Tell me when you are able to swap your Magnetism and I will tell you when I complete banking?
>





Dutch - von_Clausewitz (???@X)
>
Researching Gunpowder in 5
>
Had a deal with last Dutchman ... he probably didn't leave spoilers ... but you got Gunpowder soon and I another tech, are we still open to trade in less than a handfull of turns?? ... I will tell you the tech if we are still on ... Fe of the English
>
though I am making some minor changes to the internal policies of the previous regime, a trade of techs would be just fine ... another matter that I am certainly unclear on is the Channel. do you mind if I sail ships through the Channel?

>
as long as we are friends and help each other ... then it is ok ... I get Banking in 4 ... when do you finish Gunpowder?
>
I'll have gunpowder in 5 turns ... A friendship with England would be most welcome.

>


Notes



>
>
On to the Dutch von Clausewitz


Any thoughts about the trade thing?
 
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