C3C PBEM : "Haiti" - Restart

Not much news from the new or the old world. GPS.

NOTE: My file said "turn 8", so I guess this is still turn 8.
 
Depends on how you count it.

I reckon the AI uses the following methodology:
* 1st turn was Turn0
* 9th turn is Turn8

It's really not that important but I would prefer calling it turn8 in order to be aligned with the F8 screen, avoiding mixups.
 
Turn 8 - Court of Her Most Catholic Magesty, England ... Year of the Lord - 1498


Watching all the ships sailing by :D.

Spoiler Lurkers Only :

:nono: For Lurkers only ... come on guyz play fair :D ... Bet you cheat at Patience :p

Happenings
Plymouth hires Worker



Economy - 158gp -12gp
Research - Banking in 2 turns @ 50%
Entertainment - 0%
Government - Catholic Monachy
Resources - Iron, Dyes



Cities

Bristol (G,T,M,L,C,W,H, - 4pop+2, Culture 36/100+4, +7gp (0xTaxer), +9r&d (0xSage),
Shields = 3 ... Settler in 3

Plymouth (G,T,M,L,C,W,H, - 3pop+2, Culture 36/100+4, +6gp (0xTaxer), +6r&d (0xSage),
Shields = 4 ... Workers in 2

Dublin (G, - 2pop+1, Culture 0/10+0, +3gp (0xTaxer), +3r&d (0xSage),
Shields = 2 ... Worker in 1

London (P,B,G,T,M,L,C,W,A,K,U,H - 8pop+2, Culture 199/1000+11, +15gp (0xTaxer), +22r&d (0xSage),
Shields = 8 ... Navigational School in 2

York (G,T,M,L,C,W,A,H,B, - 4pop+2, Culture 86/100+4, +7gp (0xTaxer), +7r&d (0xSage),
Shields = 5 ... Pike in 2

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
M - Marketplace
L - Library
C - Courthouse
W - Walls
H - Harbour
A - Aqueduct
K - Cathedral
U - University
Nav - Navigation School



Military

HMCaravel - Piety, () -> Dublin anchored
HMCaravel - Hope, (mace) -> South down coast ... mace unloaded.
HMCaravel - Faith, () -> LANDED, Unloaded
HMCaravel - Charity -> Blockade in Channel
*Medieval Infantry = mace


Combat
>
Mace kills Savage



Dipomacy

vs Spain - classical_hero (classical@X)
>
Researching XXXX in ???
>
Want to enter a research tech swap agreement?
>
We need to have a tech trading agreement together so that we can research fast into the game ... sent tp ALL :shakehead
>
I'm researching Mag in 10ish ... what and when are you? :evil:
>


vs Portugal - qummik (urmas@qummik)
>
Researching = Printing Press in DONE???
>
I'll have Printing Press next turn. I'll send it to You and You send me Banking when You get it?

>
banking I will send in 3 turns :)

>
I sent You Printing Press. When You send me Banking, I start researching
Colonization.

qummik




France - Luthor_Saxburg (tui.galvao@X)
>
Researching Magnetism in ???
>
Are we still swapping techs ?? ... Tell me when you are able to swap your Magnetism and I will tell you when I complete banking?
>





Dutch - von_Clausewitz (???@X)
>
Researching Gunpowder in 4
>
Had a deal with last Dutchman ... he probably didn't leave spoilers ... but you got Gunpowder soon and I another tech, are we still open to trade in less than a handfull of turns?? ... I will tell you the tech if we are still on ... Fe of the English
>
though I am making some minor changes to the internal policies of the previous regime, a trade of techs would be just fine ... another matter that I am certainly unclear on is the Channel. do you mind if I sail ships through the Channel?

>
as long as we are friends and help each other ... then it is ok ... I get Banking in 4 ... when do you finish Gunpowder?
>
I'll have gunpowder in 5 turns ... A friendship with England would be most welcome.

>


Notes



>
>
On to the Dutch von Clausewitz
 
Turn 9 - Court of Her Most Catholic Magesty, England ... Year of the Lord - 1499


Watching all the ships sailing by :D.

Spoiler Lurkers Only :

:nono: For Lurkers only ... come on guyz play fair :D ... Bet you cheat at Patience :p

Happenings

>
Printing Press from qummik
>
Dublin hires Worker




Economy - 146gp +8gp
Research - Banking in 1 turns @ 30%
Entertainment - 0%
Government - Catholic Monachy
Resources - Iron, Dyes



Cities

Bristol (G,T,M,L,C,W,H, - 4pop+1, Culture 40/100+4, +9gp (0xTaxer), +9r&d (0xSage),
Shields = 3 ... Settler in 2

Plymouth (G,T,M,L,C,W,H, - 3pop+1, Culture 40/100+4, +6gp (0xTaxer), +6r&d (0xSage),
Shields = 4 ... Workers in 1

Dublin (G, - 2pop+3, Culture 0/10+0, +3gp (0xTaxer), +3r&d (0xSage),
Shields = 2 ... Worker in 3

London (P,B,G,T,M,L,C,W,A,K,U,H - 8pop+1, Culture 219/1000+11, +16gp (0xTaxer), +22r&d (0xSage),
Shields = 7 ... Navigational School in 1

York (G,T,M,L,C,W,A,H,B, - 4pop+1, Culture 90/100+4, +7gp (0xTaxer), +9r&d (0xSage),
Shields = 5 ... Pike in 1

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
M - Marketplace
L - Library
C - Courthouse
W - Walls
H - Harbour
A - Aqueduct
K - Cathedral
U - University
Nav - Navigation School



Military

HMCaravel - Piety, () -> Dublin anchored
HMCaravel - Hope, (mace) -> South down coast ... mace unloaded.
HMCaravel - Faith, () -> LANDED, Unloaded
HMCaravel - Charity -> Blockade in Channel
*Medieval Infantry = mace


Combat
>



Dipomacy

vs Spain - classical_hero (classical@X)
>
Researching XXXX in ???
>
Want to enter a research tech swap agreement?
>
We need to have a tech trading agreement together so that we can research fast into the game ... sent tp ALL :shakehead
>
I'm researching Mag in 10ish ... what and when are you? :evil:
>


vs Portugal - qummik (urmas@qummik)
>
Researching = Printing Press in DONE???
>
I'll have Printing Press next turn. I'll send it to You and You send me Banking when You get it?

>
banking I will send in 3 turns :)

>
I sent You Printing Press. When You send me Banking, I start researching
Colonization.

qummik

I get Banking next turn and will send it then ... thanks ... I will research something other than Colonisation


France - Luthor_Saxburg (tui.galvao@X)
>
Researching Magnetism in ???
>
Are we still swapping techs ?? ... Tell me when you are able to swap your Magnetism and I will tell you when I complete banking?
>





Dutch - von_Clausewitz (???@X)
>
Researching Gunpowder in 4
>
Had a deal with last Dutchman ... he probably didn't leave spoilers ... but you got Gunpowder soon and I another tech, are we still open to trade in less than a handfull of turns?? ... I will tell you the tech if we are still on ... Fe of the English
>
though I am making some minor changes to the internal policies of the previous regime, a trade of techs would be just fine ... another matter that I am certainly unclear on is the Channel. do you mind if I sail ships through the Channel?

>
as long as we are friends and help each other ... then it is ok ... I get Banking in 4 ... when do you finish Gunpowder?
>
I'll have gunpowder in 5 turns ... A friendship with England would be most welcome.

>


Notes



>
>
On to the Dutch von Clausewitz
 
Turn 10 - Court of Her Most Catholic Magesty, England ... Year of the Lord - 1500


Celebration for the dawning of the new millenium ... and the prospects of a new world to discover [party]

In honour of the times ... our Mace abroad hands out English justice to a Cherokee savage camp.

Spoiler Lurkers Only :

:nono: For Lurkers only ... come on guyz play fair :D ... Bet you cheat at Patience :p

Happenings

>
Banking discovered and sent to qummik
>
London builds Navigation School
... Explorer every 10 turns and Naval movement +2
>
York trains Pikeman
Plymouth hires Worker



Economy - 154gp +25gp ... going for cash while I wait for other techs
Research - Standing Armies in 80 turns @ 10%
Entertainment - 0%
Government - Catholic Monachy
Resources - Iron, Dyes



Cities

Bristol (G,T,M,L,C,W,H, - 5pop+2 (1xUnhappy), Culture 44/100+4, +19gp (0xTaxer), +1r&d (0xSage),
Shields = 3 ... Settler in 1

Plymouth (G,T,M,L,C,W,H, - 3pop+2, Culture 44/100+4, +9gp (0xTaxer), +1r&d (0xSage),
Shields = 5 ... Barracks in 4

Dublin (G, - 2pop+2, Culture 0/10+0, +5gp (0xTaxer), +1r&d (0xSage),
Shields = 2 ... Worker in 2

London (P,B,G,T,M,L,C,W,A,K,U,H,Nav, - 9pop+5 (1xUnhappy), Culture 223/1000+11, +31gp (0xTaxer), +4r&d (0xSage),
Shields = 9 ... Bank in 9

York (G,T,M,L,C,W,A,H,B, - 5pop+3 (1xUnhappy), Culture 94/100+4, +16gp (0xTaxer), +1r&d (0xSage),
Shields = 7 ... Colonist in 2

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
M - Marketplace
L - Library
C - Courthouse
W - Walls
H - Harbour
A - Aqueduct
K - Cathedral
U - University
Nav - Navigation School
Bk - Bank



Military

HMCaravel - Piety, () -> Dublin anchored
HMCaravel - Hope, (mace) -> South down coast ... mace unloaded.
HMCaravel - Faith, () -> LANDED, Unloaded
HMCaravel - Charity -> Blockade in Channel
*Medieval Infantry = mace


Combat
>

Barb Clearing
Mace (3/3) -> (3/3)
vs Cherokee Archer (2/2) -> RIP ... 25 gold


Dipomacy

Met Aztecs :)

vs Spain - classical_hero (classical@X)
>
Researching XXXX in ???
>
We need to have a tech trading agreement together so that we can research fast into the game ... sent to ALL :shakehead
>



vs Portugal - qummik (urmas@qummik)
>
Researching = Colonisation in ??????
>
Greetings Portugal from English
Sent you Banking ... met Aztecs interested in their contact? ... I am researching Professional Armies ... when will you be completed with Colonization?

>




France - Luthor_Saxburg (tui.galvao@X)
>
Researching Magnetism in ???
>
Hi France from English
When will you be completed Magnetism ... I have Banking ready to swap ... I also have met Aztec interested in buying the contact?

>





Dutch - von_Clausewitz (???@X)
>
Researching Gunpowder in 3
>
Had a deal with last Dutchman ... he probably didn't leave spoilers ... but you got Gunpowder soon and I another tech, are we still open to trade in less than a handfull of turns?? ... I will tell you the tech if we are still on ... Fe of the English
>
though I am making some minor changes to the internal policies of the previous regime, a trade of techs would be just fine ... another matter that I am certainly unclear on is the Channel. do you mind if I sail ships through the Channel?

>
as long as we are friends and help each other ... then it is ok ... I get Banking in 4 ... when do you finish Gunpowder?
>
I'll have gunpowder in 5 turns ... A friendship with England would be most welcome.

>
Hi Dutch from English
I am ready to send Banking, I am prepared to trust you and send now for Magnetism ... however I would accept 1 gold per turn before I receive your technology as an early delivery fee he he he ... also I have contact with Aztecs if you are inteested?

>
:wallbash: Idiot ... but ends up good :mischief:
Sorry I should read your correspondences before sending mine ... ooops I said Magetism ... which should read Gunpowder which you are researching ... I have started on Magnetism now!
>
Hmmm ... this just in after I sent errata (but before he read it) ... I think he may be trading with others ... will have to watch that.
Thank you for the consideration. I would happily accept Banking, though I can't remember how many more turns till Magnetism. I can send over 1 gold for each turn until delivery as an 'incentive bonus' for the rapid progress from your end. No need to send contact with Aztecs, I spotted their cultural borders last turn and will be making contact soon enough. I think you had a unit close to where I lost my Explorer. The savage that did it may likely be wounded and his camp is now short 1 unit either way. Good luck and happy hunting.



Aztec - AI



Notes



>
>
On to the Dutch von Clausewitz
 
Turn 11 - Court of Her Most Catholic Magesty, England ... Year of the Lord - 1501


Spoiler Lurkers Only :

:nono: For Lurkers only ... come on guyz play fair :D ... Bet you cheat at Patience :p

Happenings

>
Portugal Trade
qummik sending Inca contact for ... Banking and Aztec contact
... accept but they owe 1 gold per turn.
>
Dutch Trade
Aluminium Knight spending 3 gold for Aztec contact and Banking
>
Bristol commissions Settler
Dublin hires Worker



Economy - 204gp +17gp ... going for cash while I wait for other techs
Research - Professional Armies in 79 turns @ 10%
Entertainment - 0%
Government - Catholic Monachy
Resources - Iron, Dyes



Cities

Bristol (G,T,M,L,C,W,H, - 3pop+1 (0xUnhappy), Culture 48/100+4, +12gp (0xTaxer), +1r&d (0xSage),
Shields = 7 ... Barracks in 3

Plymouth (G,T,M,L,C,W,H, - 3pop+1, Culture 48/100+4, +9gp (0xTaxer), +1r&d (0xSage),
Shields = 5 ... Barracks in 3

Dublin (G, - 1pop+1, Culture 0/10+0, +4gp (0xTaxer), +0r&d (0xSage),
Shields = 4 ... Temple in 5

London (P,B,G,T,M,L,C,W,A,K,U,H,Nav, - 9pop+4 (1xUnhappy), Culture 236/1000+13, +31gp (0xTaxer), +4r&d (0xSage),
Shields = 9 ... Bank in 8

York (G,T,M,L,C,W,A,H,B, - 5pop+1 (1xUnhappy), Culture 98/100+4, +18gp (0xTaxer), +1r&d (0xSage),
Shields = 5 ... Colonist in 1

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
M - Marketplace
L - Library
C - Courthouse
W - Walls
H - Harbour
A - Aqueduct
K - Cathedral
U - University
Nav - Navigation School
Bk - Bank



Military

HMCaravel - Piety, () -> unloads Archer near iron source ... future city
HMCaravel - Hope, () -> exploring
HMCaravel - Faith, (Pike, Settler) -> New World bound
HMCaravel - Charity -> Blockade in Channel
*Medieval Infantry = mace


Combat
>

Barb Clearing



Dipomacy

Met Aztecs :)

vs Spain - classical_hero (classical@X)
>
Researching XXXX in ???
>
We need to have a tech trading agreement together so that we can research fast into the game ... sent to ALL :shakehead
>



vs Portugal - qummik (urmas@qummik)
>
Researching = Colonisation in ??????
>
Greetings Portugal from English
Sent you Banking ... met Aztecs interested in their contact? ... I am researching Professional Armies ... when will you be completed with Colonization?

>




France - Luthor_Saxburg (tui.galvao@X)
>
Researching Magnetism in ???
>
Hi France from English
When will you be completed Magnetism ... I have Banking ready to swap ... I also have met Aztec interested in buying the contact?

>





Dutch - von_Clausewitz (???@X)
>
Researching Gunpowder in 3
>
Had a deal with last Dutchman ... he probably didn't leave spoilers ... but you got Gunpowder soon and I another tech, are we still open to trade in less than a handfull of turns?? ... I will tell you the tech if we are still on ... Fe of the English
>
though I am making some minor changes to the internal policies of the previous regime, a trade of techs would be just fine ... another matter that I am certainly unclear on is the Channel. do you mind if I sail ships through the Channel?

>
as long as we are friends and help each other ... then it is ok ... I get Banking in 4 ... when do you finish Gunpowder?
>
I'll have gunpowder in 5 turns ... A friendship with England would be most welcome.

>
Hi Dutch from English
I am ready to send Banking, I am prepared to trust you and send now for Magnetism ... however I would accept 1 gold per turn before I receive your technology as an early delivery fee he he he ... also I have contact with Aztecs if you are inteested?

>
:wallbash: Idiot ... but ends up good :mischief:
Sorry I should read your correspondences before sending mine ... ooops I said Magetism ... which should read Gunpowder which you are researching ... I have started on Magnetism now!
>
Hmmm ... this just in after I sent errata (but before he read it) ... I think he may be trading with others ... will have to watch that.
Thank you for the consideration. I would happily accept Banking, though I can't remember how many more turns till Magnetism. I can send over 1 gold for each turn until delivery as an 'incentive bonus' for the rapid progress from your end. No need to send contact with Aztecs, I spotted their cultural borders last turn and will be making contact soon enough. I think you had a unit close to where I lost my Explorer. The savage that did it may likely be wounded and his camp is now short 1 unit either way. Good luck and happy hunting.
>
Yes Gunpowder. Should be done in 2 turns, sent to you in three so I added 3 gold to the deal. I will likely go for Printing Press next.
I guess I was wrong about the Aztecs, it was the Mayan borders I saw.
I sent contact with them in a seperate deal.

>
Received your offer you I tust you so I have accepted BUT you forgot to send 1 gold ... so next turn send 2 gold



Aztec - AI



Notes



>
>
On to the Dutch von Clausewitz
 
Turn 12 - Court of Her Most Catholic Magesty, England ... Year of the Lord - 1502


Spoiler Lurkers Only :

:nono: For Lurkers only ... come on guyz play fair :D ... Bet you cheat at Patience :p

Happenings

>
Portugal Trade
AluminiumKnight sending Gunpowder and 1 gold
... accept.
>
Maya amd Inca both want maps for Tech ... no can do.
>
York commissions Colonist
>
Jamestown founded


Economy - 216gp +17gp ... going for cash while I wait for other techs
Research - Professional Armies in 35 turns @ 10%
Entertainment - 0%
Government - Catholic Monachy
Resources - Iron, Dyes



Cities

Bristol (G,T,M,L,C,W,H, - 4pop+3 (0xUnhappy), Culture 52/100+4, +13gp (0xTaxer), +3r&d (0xSage),
Shields = 7 ... Barracks in 2

Plymouth (G,T,M,L,C,W,H, - 4pop+2, Culture 52/100+4, +10gp (0xTaxer), +3r&d (0xSage),
Shields = 5 ... Barracks in 2

Dublin (G, - 2pop+3, Culture 0/10+0, +5gp (0xTaxer), +1r&d (0xSage),
Shields = 4 ... Temple in 4

Jamestown (, - 1pop+4 (0xUnhappy), Culture 0/10+0, +2gp (0xTaxer), +0r&d (0xSage),
Shields = 1 ... Granary in 30

London (P,B,G,T,M,L,C,W,A,K,U,H,Nav, - 9pop+6 (1xUnhappy), Culture 249/1000+13, +27gp (0xTaxer), +10r&d (0xSage),
Shields = 11 ... Bank in 6

York (G,T,M,L,C,W,A,H,B, - 5pop+3 (1xUnhappy), Culture 102/100+4, +15gp (0xTaxer), +3r&d (0xSage),
Shields = 7 ... Colonist in 2

Spoiler City Improvements :

P - Palace
B - Barracks
G - Granary
M - Marketplace
L - Library
C - Courthouse
W - Walls
H - Harbour
A - Aqueduct
K - Cathedral
U - University
Nav - Navigation School
Bk - Bank



Military

HMCaravel - Piety, () -> unloads Archer near iron source ... future city
HMCaravel - Hope, () -> exploring
HMCaravel - Faith, (Pike, Settler) -> New World bound
HMCaravel - Charity -> Blockade in Channel, ready for colonist.
*Medieval Infantry = mace


Combat
>

Barb Clearing
Mace (3/3) -> (3/3)
vs. Cherokee Archer (2/2) ... RIP


Dipomacy

Met Aztecs :)

vs Spain - classical_hero (classical@X)
>
Researching XXXX in ???
>
We need to have a tech trading agreement together so that we can research fast into the game ... sent to ALL :shakehead
>



vs Portugal - qummik (urmas@qummik)
>
Researching = Colonisation in ??????
>
Greetings Portugal from English
Sent you Banking ... met Aztecs interested in their contact? ... I am researching Professional Armies ... when will you be completed with Colonization?

>

>



France - Luthor_Saxburg (tui.galvao@X)
>
Researching Magnetism in ???
>
Hi France from English
When will you be completed Magnetism ... I have Banking ready to swap ... I also have met Aztec interested in buying the contact?

>
Hi.
I thought we had a tech swap agreement - could u send me banking now and I will send you Mag when is completed? It should take 3 turns now.
Aztec... for how much are you willing to sell?
Cheers, Luthor

>
I sent banking ... also I send you Mayan for you to make an offer
>



Dutch - von_Clausewitz (???@X) Aluminium Knight
>
Researching Gunpowder in 3
>
Had a deal with last Dutchman ... he probably didn't leave spoilers ... but you got Gunpowder soon and I another tech, are we still open to trade in less than a handfull of turns?? ... I will tell you the tech if we are still on ... Fe of the English
>
though I am making some minor changes to the internal policies of the previous regime, a trade of techs would be just fine ... another matter that I am certainly unclear on is the Channel. do you mind if I sail ships through the Channel?

>
as long as we are friends and help each other ... then it is ok ... I get Banking in 4 ... when do you finish Gunpowder?
>
I'll have gunpowder in 5 turns ... A friendship with England would be most welcome.

>
Hi Dutch from English
I am ready to send Banking, I am prepared to trust you and send now for Magnetism ... however I would accept 1 gold per turn before I receive your technology as an early delivery fee he he he ... also I have contact with Aztecs if you are inteested?

>
:wallbash: Idiot ... but ends up good :mischief:
Sorry I should read your correspondences before sending mine ... ooops I said Magetism ... which should read Gunpowder which you are researching ... I have started on Magnetism now!
>
Hmmm ... this just in after I sent errata (but before he read it) ... I think he may be trading with others ... will have to watch that.
Thank you for the consideration. I would happily accept Banking, though I can't remember how many more turns till Magnetism. I can send over 1 gold for each turn until delivery as an 'incentive bonus' for the rapid progress from your end. No need to send contact with Aztecs, I spotted their cultural borders last turn and will be making contact soon enough. I think you had a unit close to where I lost my Explorer. The savage that did it may likely be wounded and his camp is now short 1 unit either way. Good luck and happy hunting.
>
Yes Gunpowder. Should be done in 2 turns, sent to you in three so I added 3 gold to the deal. I will likely go for Printing Press next.
I guess I was wrong about the Aztecs, it was the Mayan borders I saw.
I sent contact with them in a seperate deal.

>
Received your offer you I tust you so I have accepted BUT you forgot to send 1 gold ... so next turn send 2 gold



Aztec - AI



Notes



>
>
On to the Dutch von Clausewitz
 
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