Chickens? I say we pay him in Perfectly Normal Beast sandwiches.

Chickens? I say we pay him in Perfectly Normal Beast sandwiches.
STARTUP: 2012-05-21 13:46:29
STARTUP: C:\Program Files\Firaxis Games\Civilization III Complete\::1.12.6
STARTUP: arguments:
STARTUP: logfile C:\Program Files\Firaxis Games\Civilization III Complete\s2.log
STARTUP: MainThread: 2248
STARTUP: Running on Windows XP Service Pack 3
STARTUP: Loading splash screen...
STARTUP: FAIL: (0)
Where are the install instructions for this tool?
I'm on windows 7, I have gone around 'Programmes (x86)' as suggested by earlier forum advice.
I run Users\Public\Games\CIVIII\ ...
I don't want to read through 500+ replies and notifications on this.
What is the Latest version of this utility that I will need to download,[ I've downloaded and stored in a folder a version from March18 2012 - "v1.12.6". ] and will I have any special requirements from my file system change?????
#Computer skills are limited ("very").
Just use the full installation program. I'll see if I can find an XP machine to try the latest version on, but as far as I know there shouln't be any problem with that. Did you install using the installation package or just unpacked the patch zip?
I have the same problem eric is having, It says that c3mt.dll is missing, but it is in the same folder with the actually program. I reinstalled it multiple times, but it still doen't work. Any help would be appreciated.
The C3MT source code is not relased. The decoding of the Civ3 save file format is a joint effort performed by several utility creators. It has been shared with a few people having a good prospect of what they want to use it for. However we don't want the save file format open to the public, as I did with the BIC format since there are many competitive games, and opening up the format fully would make cheating in such games easier.This thread is a long one and I imagine this was asked at some point. Forgive me if this is the case!
I'm interested in getting replay/state data out of Civ saves - any Civ game will do, but you seem to have cracked it for Civ 3. For instance, I'd love to know when a city was founded (the year) or what a given tile contains (e.g. a road; tundra).
This data must be in save game files, but the encoding is complicated. Do you have any advice on how to extract this data? I want to do it programmatically, so I can't use your (rather lovely) tool. Is it open source at all? How did you pick out the data from save files?
format since there are many competitive games, and opening up the format fully would make cheating in such games easier.
Map Converter, Copy Tool, Civilopedia Editor, Unit Creation Wizard, those're cheating tools? Sure,t here's a savegame editor, but then you can just get a hex editor and cheat your way into it anyway. Let's ban even the almighty Notepad while we're at it.
SO? C3mt is a cheat tool in it'self. So you'd be making it easyier to cheat in other games, So What's the big deal?
IMO making it easier to cheat in games would be doing a service to the gaming community as long as it's in single player mode.