2) In case you accidentally hit the bug (most notable when capturing a city without popup), just open your science screen by F6 and close it with your mouse. Then all missing popups will be restored.
I'm having the same problem too. The bug sometimes occurs in games and sometimes doesn't. Does the solution in post 64 work?
I've played a fair few games post patch and in all but one very strange case this does work. Anytime you notice you've missed a popup (meeting a CS, capturing a city etc). Call up one of the windows and exit and the message queue should catch up.
Actually, the situation before saving is falsely positive. Cities have already been auto-annexed but the effects are not calculated correctly. After a reload, the cities will still be auto-annexed but the effect calculation has catched up. However, the proposed workaround (see post 64) should still work post-load. Have you tried it?It still exists and it's absolutely game-breaking. If you cannot resolve it before you save, it saves as if you annexed all those cities, which anyone can understand, is just terrible. everywhere.
Confirmed. Fortunately after a reload I do get the option to puppet.Unfortunately this bug is still present after .318 patch