PurpleMentat
Videographer
In a short test game today, I ran into an interesting side-effect of the new Naval promotions and Carthage. I found an isolated city-state I wasn't going to want, picking up a level or two of Coastal Raider along the way, and declared war. The initial battering of ship against city gave me quite a bit of money and let me unlock Supply. I moved out of range, healed up, and went back in.
I kept this up from turn 50 to turn 176 of an Epic game. It basically added around 20 gold per turn to my economy, and provided me with an armada of 5 Quins that had Supply, Medic 2, City Raider 3, and 2 Dromons that had Targeting 3, Range, and Logistics.
Without Medic, it would not have been possible. The extra healing (30 a turn, in neutral waters!) let me run in, smack the city once, get shot at by city and archers, duck out, and repeat in two or three turns. With every boat. City states have high enough combat strength that it was never captured. Without the 17 strength of Quinqueremes, I wouldn't have been able to survive getting Supply, do enough damage to make real money, or live through the early Medieval turns when the CS had Composite Bowman and was at Strength 24.
I'm not sure if anything needs changing here. It's a pretty unique edge-case of adding Medic when one civ has a really strong early game boat. Just wanted to bring the topic up, for the more experience to theorycraft and test.
I kept this up from turn 50 to turn 176 of an Epic game. It basically added around 20 gold per turn to my economy, and provided me with an armada of 5 Quins that had Supply, Medic 2, City Raider 3, and 2 Dromons that had Targeting 3, Range, and Logistics.
Without Medic, it would not have been possible. The extra healing (30 a turn, in neutral waters!) let me run in, smack the city once, get shot at by city and archers, duck out, and repeat in two or three turns. With every boat. City states have high enough combat strength that it was never captured. Without the 17 strength of Quinqueremes, I wouldn't have been able to survive getting Supply, do enough damage to make real money, or live through the early Medieval turns when the CS had Composite Bowman and was at Strength 24.
I'm not sure if anything needs changing here. It's a pretty unique edge-case of adding Medic when one civ has a really strong early game boat. Just wanted to bring the topic up, for the more experience to theorycraft and test.