Casual 1 - Player Vote

@Mauer: the second warrior wasn't acting as a second MP. I had him there, so he would escort the settler. If we had sedentary or no barbs, I wouldn't care, but we have restless barbs, and also, Carthage is nearby(they could have been tempted to attack an undefended city). Just wanted to explain my moves. I reported that on my last turn.

We could now build the granary, if we want, but the first thing with Carthage so close, was to find a second city ASAP. A granary takes some time to be completed, and a second city before it, offers great help. I generally go with a settler(when the city's pop is closing 3 or 4), before I build a granary.

Our worker is fast enough, and we should be ok with 1 worker for 2 cities so close. Utica should build the barracks, and begin with many archers. As for the granary, it really depends on our situation, I think. If we're going for an early war, barracks, a and another settler(maybe a couple of archers before, so our capital doesn't drops to pop1 again) would be best. I'm reffering to archers(maybe we'd buy the WC from Incans), because I think it woudn't be the best choice to have our GA so early(if we built our UU, the NM).

Anyway, that's only an idea: I'll go with what the team decides.
 
Turns rotation will be 20 for Ancient Era, 15 for Middle Ages, 10 for Industral Revoluation, and 5 for Modern. Players have 36 hours to confirm they have the file/pass control or play automatically defaults to the next player. Players have 7 days to finish their session and post
.

Are you going to play the other 10 or no? Let me know. I would get a curragh out as soon as possible , we need to meet more people. Also we need to but the fog to the south of us to see where we should be settling. I tend to build a bit tighter that what you have started. I like to have my early cities go city-tile-tile-city. This makes it possible to defend the cities easier if they can make it there in one turn. If we are going domination/conquest we will not likely ever need more that 12 tiles for any city to use. This of course is my humble opinion. Feel free to argue with me :D
 
Mistfit said:
Are you going to play the other 10 or no?
Sorry, missed that one, will play them right now.
I tend to build a bit tighter that what you have started. I like to have my early cities go city-tile-tile-city.
Well, I wasn't really sure about this. I think you are right, and all the consequences will be blamed on me. Sorry.
Feel free to argue with me :D
Not a chance :p . I have read your gamepost before, and have alot to learn from you.
@King- Sorry didn't mean to sound snotty. Just comes across that way as type and no tone of voice :lol: .
 
Sorry about the lapse. Here is the rest.

2550BC- nothing but exploring

2510- Just find a barb camp

2470- Barb attacks southern warrior and it loses. Build a curragh in carthage, set to barracks. Contact Babylon via a bab warrior. They are down alphabet and up CB. Trade staight up.

2430- Southern warrior attacks a barb, losing 2hp and wins becoming a veteran. Inca have a worker for sale, but they want 101g + 1gpt. Think it is too much so I don't push it.

2390- Spot a good hut

2350- zzzzz

2310- Inca and Maya have the wheel. They both will take 113g + 4gpt. I think we can catch up in some of these techs once we get writing, and it won't cost near as much.

2270- zzzzzz

2230- pop a GH and get 25g

2190- nothing

Carthage grows in 1, barracks in 1
Utica grows in 4, barracks in 3.
Didn't know what else to build, growth is too slow for a settler right now. maybe build a settler from carthage next. Like Mistfit said, expansion to the S, SE is probably the best way to go. Would force the Incans and Mayans to settle some unpopular territory.

Sorry about the lack of exploring to the direct south, got tied up with some barbs down there. Barbs are infesting the western peninsula, the south, and the north east Tundra.
 
Being the casual game that it is I may not play until wed or thurs of this week so if Sir Schwick wants to pick up the save in the interum I'd have no problem with that. Just let me know.

A little note about myself: I have a lot more time on-line (at work) than I do for playing at home. I am at the office 60-70 per week and I do sales so I have quite a bit of down time. That's how I am able to post here so much. It is also why this SG was appealing to me. I enjoy the discussion of playing as much as the playing itself. I have found that since I joined CFC my game skills have improved immensely. I went from a struggling regent player to a fairly confident Empreror player in a matter of months.

If I am talking to much let me know. Also I agree that :
@King- Sorry didn't mean to sound snotty. Just comes across that way as type and no tone of voice
Please never take offense to what I say unless I specifically tell you to take offense to a comment :lol:
 
Mistfit said:
Please never take offense to what I say unless I specifically tell you to take offense to a comment
For example: Mistfit, why don't you pipe down and let the rest of us get in some ideas! JK! actually I like alot of posting. Check out my SGOTM3 teams thread count, and at 300 and something, I have about 1/3rd of them. Reason I wanted to play this one too is time. A wife and 2 kids, and 50 hours a week. So if we want to use the amount of time alotted by Sir_schwick, that is fine. Just give everyone a timeframe like you did Mistfit.
 
Mistfit said:
Exactly! Or actually I can even make it better:

Take Offense To the Following

Bite me Mauer
HHMMMmmm. Seems we have a rebellious and offensive poster amongst us :lol: .
EDIT:When our fearless leader returns, me thinks he will not care too much for our CASUAL spamming :mischief: .
 
Mauer said:
HHMMMmmm. Seems we have a rebellious and offensive poster amongst us :lol: .
That's why I like him :goodjob: Keep up the good work, Mistfit :)

Back on topic: I don't know about you, but I think, we shouldn't play before sir_schwick posts his suggestions/comments. After all, this is his SG. The rules are clear, and we're in no hurry to play. I enjoy to discuss about strategies a lot.

@Mauer: I don't mean to offend you; it's not my thing to do. I was just explaining my suggestions. I don't like "wars" with my SG-mates. We can all be benefitted from SG's, at least that's the reason I participate.

We should discuss about our strategy, as we're waiting sir_schwick to post his suggestions.
As I said, I think that we won't be benefitted much from granary and settler factory from our current position.
The best we can do, IMHO, is to get ready for war. Barracks in both cities, have them build many archers. Carthage could begin to build another settler, when it goes to pop4: until then, it could help with building units.
A tighter city placement is good for our current position.
 
If you have the save look at it and possibly suggest the next couple of city placements. I'll do the same if I have time today. IMO I think that we should stop trading for techs until we meet a few more people. Then we can play them between each other and get the techs cheaper. I also like "pointy-stick" research but that will not come into play until later. I'm currently playing 2 no research variants where we can never research anything. Both are on Emperor and in both cases we have been the tech leader through the game so far by good trading and good war mongering. :hammer:

Edit:Here are my initial thoughts

casual.jpg


1st off: This is pretty crappy lands around us. A whole lot of white and brown tiles. We will need to find somplace to put our FP that has a good food/shield potential. In a conquest or domination game we will need settlers through-out the game. For now we will need to pull them from where ever we can.

2nd: I believe that the lake to the NE of us is fresh water so we need to use that to our advantage.

3rd: my oppinion is to head for A, B, and C first. But that may change as the fog is busted.

4th: When we do choose to go to war with our neighbor if Tiwanaku razes when we take the city we may want to settle it one tile north. If not no big deal.

Much of this is a bit early to talk about but I thought I'd throw some of this out there for discussion. Let me know what you think.
 
Sorry for the delay.

I usually try to take a single or couple enemy cities with my first couple warriors. This is usually crippling to most opponents. Of course I have never played against the INcans so I don't know how well they do early. I'm guessing our window may have passed, if it hasn't try to get the techs they wouldn't trade in peace.

As for city sites, I have a preference for A(as do everybody), mostly b/c it is on fresh water and I can see the terrain. F does not look bad, since it could have good production, and slow pop growth could be handled with workers or a harbour.

Of course I am a relative newbie, so remember that if you decide to take any of my advice.
 
@Sir_Schwick: Do you want to pick this up and run with it or would you prefer to wait till after I get to it (prolly tomorrow night or thurs) Also please consider using one of the other Avatar's that I cleaned up. The one you have right now is dithered quite a bit around the edges so it looks a bit blocky.
 
Ok, Mistfit. First you call me stupid for my city placement, then you say sir_schwick is ugly, and then you say King is a nancy boy, will it ever stop :lol: . J/K, actually you didn't call king a nancy boy, just thought I would throw that in there :p .

Well, the land is crappy! I wish I could have gotten that warrior to explore more of that southern area. I think (hope) there is better land down there to get us rolling along. All of the games I have played with or as INCA/Mayans they really sucked. Except for culture anyways. At least there production isn't really any better than ours. Also I agree with A and B being the best to go with.

@sir_schwick-I am actually fairly new to this as well. So we might be depending on Mistfit and King for most of the opinions and outlooks. And I don't think our window has passed necessarily, as far as an extremely early war. If that's what is decided. Just my one cent. The wife has the other one.
 
Mistfit said:
I did not! I had turned his avatar into a transparency for him and my 1st try was not as good as the second attempts.
Ok, I may have thrown that in there too. But the fact remains that Mauer is still stupid for his city placement. Hey wait a minute :eek: .
 
Really it is all a matter of preference. Some like to place 'em close others prefer the OCP. I have seen the power of tight city placements. This is a pic of our homeland from Jumpmasters 1B: Power is Knowledge (Vanilla, GOTM mod - Emperor - No research) this is the no research SG I'm in as a "silver wing" (student) and I have picked up lots and lots of great ideas here
WOW2.JPG

We went ring placement of 3 - 6 - and 9.
 
I was under the impression, maybe wrong though, that RCP wasn't a factor in Conquest :confused:
And now I suppose you are gonna tell me I'm ugly too :cry: .
300 post! 300 post!
 
Mistfit said:
We might be in trouble if we are depending on me
I really haven't any choice but to say, "Mistfit, we're depending on you! You're our Great Leader, guide us wisely, so our Empire will stand the test of time!!!"

I like your dot map, especially the lake with fresh H2O. I say, let's get them now! Let Utica build it's barracks, crank out archers like crazy, and go after them. Their UU, is 1-1-2(good that it has a 2 movement: it can flee easier from our *future* mighty archers!).
Maybe we'd built a 3rd city, settler when our capital has pop 4, and have a spear in our cities: they will be history in no time.

EDIT: 1-2 spears combined with our archers, and the Incan UU wouldn't touch us.

btw: for a moment I thought that we were 4 players in this SG, but I looked at the roster. bed_head7, where are you?
 
I like the lets crank out archers idea. I'm really not a big spearman builder though. IMHO defensive units, are pretty much just a waste of shields unless you are on a really tough map settings. No spoiler info here for SGOTM3, but I know we didn't build one single spearman, and we didn't miss them one bit. Why not just build the att units and make them build the def units. Just my opinion though.
 
Spearmen in the cities are always discouraging sneack attacks in the higher levels.
btw: since the legionary is 3-3-1, why to bother to build spearmen?

Archers have 1 defence: the Incan UU has also 1 defence, but 2 movement, so it can attack and retreat(if losing). That's why we should have 1-2 spearmen with our SoD.
If they build many spears, we're in trouble: we'd need MANY archers to get them.
Right now, they don't have a major force, and they're busy, trying to settle the land, which means, they will not be prepared for an attack.

EDIT: btw: it's not much fun to lose our archers from enemy warrriors: spears are very useful to protect our SoD(so they'd not kill our half SoD until we're in position to strike).
 
Back
Top Bottom