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Caveman 2 Cosmos

Discussion in 'Civ4 - Caveman 2 Cosmos' started by strategyonly, Aug 25, 2008.

  1. makotech222

    makotech222 Warlord

    Joined:
    Mar 18, 2012
    Messages:
    222
    Quick question, how do you build sea tunnels exactly, when you get the prereq techs? option doesn't appear on my constructor ship menus
     
  2. Epona222

    Epona222 Warlord

    Joined:
    Jun 17, 2011
    Messages:
    197
    If I recall correctly - sea tunnels will not show up as an option if you have set the BUG menu to not display obsolete worker actions - try this - open up the BUG menu, go to the C2C tab, and deselect the option that says something along the lines of "hide obsolete worker actions".

    I think last time I tried that it worked and sea tunnels then showed up as an option for my later era workboat type units.
     
  3. Istanbul_Kop

    Istanbul_Kop Chieftain

    Joined:
    Oct 21, 2008
    Messages:
    82
    Any idea why my units aren't automating? The buttons are there, and it is enabled in BUG screen. But when I click the button, they don't do anything. :(
     
  4. Koshling

    Koshling Vorlon

    Joined:
    Apr 11, 2011
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    9,254
    What unit type(s)? Which automation(s)?
     
  5. Istanbul_Kop

    Istanbul_Kop Chieftain

    Joined:
    Oct 21, 2008
    Messages:
    82
    I've only just started playing the game. So, units like Scout & Wanderer won't auto explore for example. Gatherers & workers will not auto improve either.

    When I click the button, an icon appears in the top right of the units image, but nothing else happens.

    Any ideas? :(
     
  6. Koshling

    Koshling Vorlon

    Joined:
    Apr 11, 2011
    Messages:
    9,254
    Vanilla V23 or SVN? I vaguely recall someone else reporting that but it might hve been fixed. Does it persist over saving and reloading the game? What if you move the units manually for a turn then automate?
     
  7. Istanbul_Kop

    Istanbul_Kop Chieftain

    Joined:
    Oct 21, 2008
    Messages:
    82
    It is V23, I downloaded from here:

    http://www.moddb.com/mods/caveman2cosmos/downloads

    It remains on saving/reloading.

    Moving unit first doesn't make any difference.

    Also tried turning automation button off & on (I searched & found that solution) but that did nothing either.

    Thanks for the help, much appreciated.
     
  8. ls612

    ls612 Deity Moderator

    Joined:
    Mar 10, 2008
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    Location:
    America
    Is it just me or is the performance on CFC been absolute crap lately? It took me literally 45 seconds just to load this thread, which is putting a serious damper on my activity. Is anyone else experiencing similar issues?
     
  9. AIAndy

    AIAndy Deity

    Joined:
    Jun 8, 2011
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    3,409
    Yes, same issues but in the last five minutes that seems to have changed and it is normal again.

    EDIT: I take that back. It takes extremely long again.
     
  10. strategyonly

    strategyonly C2C Supreme Commander

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    Yeah i am also, its been slow almost all day today, taking more than 2 minutes to load a page. . . .
     
  11. Acularius

    Acularius King

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    Jan 22, 2012
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    Location:
    Ontario, Canada
    I've been hearing that a lot on the community chat.
     
  12. Istanbul_Kop

    Istanbul_Kop Chieftain

    Joined:
    Oct 21, 2008
    Messages:
    82
    Just an update to my automation problem.

    Started a new game.

    My units automated fine (gather/explore). Then after a few turns, like 10 or so. They now refuse to automate again. :(
     
  13. dusckr87

    dusckr87 Prince

    Joined:
    Feb 7, 2010
    Messages:
    595
    It was that way about 2 weeks ago, then got better (but it was only during "peak" hours). Then it started acting up again Friday, and is still that way (but this time it is 24 hours a day). There is a thread about it on the "site" subforum, but as crappy as the server is I'm not surprised it doesn't get checked very often (ironic, huh?).

    I'm keeping my fingers crossed this post even makes it through.
     
  14. ls612

    ls612 Deity Moderator

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    Most of the slowdown is gone for me now, horray!:)
     
  15. Azurian

    Azurian The Azurian

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    Location:
    Florida, USA
  16. Hydromancerx

    Hydromancerx C2C Modder

    Joined:
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    I don't see why not, however make it known that bugs and ideas should be posted in this forum and not that forum. Its hard enough keeping track of things in one forum. :p
     
  17. Thunderbrd

    Thunderbrd C2C War Dog

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    I wouldn't mind having an off-site forum to enable 'secret mod-team' discussions so we can hide some of our plans from the public until release, whilst still enabling some communication on those developments.
     
  18. Hydromancerx

    Hydromancerx C2C Modder

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    California, USA
    Just a heads up, I suspect many other of us Americans will be busy on the 4th of July. Just letting you know I will be gone to celebrate with family. Hope everyone enjoys the mod during the holiday even if you are not American.

    Also happy Canada Day to the Canadian members that just celebrated over the weekend.
     
  19. anunknownman

    anunknownman Warlord

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    Mar 31, 2012
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    Location:
    outer space
    well in that case, happy independece day hope you all have fun tomorrow!!!!:cowboy::bday:[party]
     
  20. strategyonly

    strategyonly C2C Supreme Commander

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    UPDATE: Version 24, 3 Jul 11:15

    No more rushing in and taking over your neighbors civ, there's a surprise waiting for you if you TRY!!
     

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