Thank you, Thunderbird.
I don't have much time at the moment to write out a lengthy reply, but I'll update the Caveman2cosmos SVN.
I've started a new game, as America, with the new trait system.
Scientific gives the promote units outside of borders, which is amazing.
While the rules of war have changed, I'm still used to the base game where you go up to the city and attack there.
Not build 20 bombers and spam a ton of other things.
Regarding Ranged bombardment, what would turning it off do, I wonder?
Probably make the sieging a lot harder.
The biggest issue with modern warfare is the fact that cities are pretty much unconquerable with any army that doesn't measure in the hundreds, with cruisers parked off the coast stacked with missiles, and more bombers than there are squadrons in real life!
I also don't know why AI cities would have 15,000 production, and it was a capital, so I don't think it was ever taken in a war. THere was no war with his empire until I declared war.
IF the production craziness happens again, I'll send you a link.
I also do believe defense buildings should be altered to have a max damage limit.

And that if you built 4 different types, they can't all target the same unit.
That would help make them less insane.
Just be glad I didn't lose a Nanite swarm, or I would have sent a Nanite swarm after whoever added those things in real life.
Also, Hydro may have explained why he did the meltdown for Toxic Waste Dump, but it's still a rather absurd way of dealing with it, since the dangers in this game for a nuclear meltdown are about 30 thousand times greater than the result of the worst possible Toxic Waste dump disaster.

A bit much, you think?
I mean, just ask New Jersey.

The greatest disaster that happened there from a toxic waste dump disaster was Jersey Shore!
