Caveman 2 Cosmos

Oh. I see. That's a bummer. I imagine, then, that the biggest mod in terms of content for civ 4 would just be vox populi, right?
No. This mod is the biggest ever made for Civ IV BtS.
 
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How does education work? My cities have more than 100 education yet they still only have the "Intuitive" education effect active. The "Cultivated" education effect is supposed to exist in a city with between 50-2000000 education, and "Knowledgeable" education effect is supposed to exist between 100 and 2000000 education. So why does they only have the "Intuitive" education effect (which should exist between 10-2000000 education)?

It could be me that misunderstands something, are there other prerequisites for the higher tiered education effects? (if so I hope someone will pop by to educate me ;) ). Im still in the prehistoric era btw.
 
How does education work? My cities have more than 100 education yet they still only have the "Intuitive" education effect active. The "Cultivated" education effect is supposed to exist in a city with between 50-2000000 education [...] Im still in the prehistoric era btw.
Yep, that's it.
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Great Generals receive xp when accompanying hunters that defeat animals, is this intended? Im a leveling my generals to greatness through hunting.
 
Great Generals receive xp when accompanying hunters that defeat animals, is this intended? Im a leveling my generals to greatness through hunting.
Yeah and the AI tries to do this but does it so poorly I'm strongly considering just cutting that off and getting them to stop. It's just getting their generals to die pointlessly more often than not.
 
Hello,

I've just tried to install the latest version of C2C. I put the new file in the folder called "mods" which had been empty, and then I did the unzipping and the new file was still there though it looked different, and then I loaded Civ4 BtS and clicked "advanced" and C2C was there as a mod to click on.

I clicked on it, and the loading started but almost straight away there was a grey box saying "Load Error" at the top and in the middle a red cross and "GFC Error failed to initialise the primary control theme" and at the bottom "OK" which when I clicked on it it went away but came back a second or two later exactly the same. The second time it wouldn't let me click on it until after I'd pressed the windows button next to my spacebar, but then when I clicked the OK the whole programme went away. I mean it stopped loading, it's still there in the folders.

Can anyone give me some advice please on what I can do about this? Many thanks.
 
You need the Mods folder in the same folder as your BtS exe. It should not be empty (although technically it's possible and doesn't matter if it is).
 
You need the Mods folder in the same folder as your BtS exe. It should not be empty (although technically it's possible and doesn't matter if it is).
Thanks.
I have a folder called My Games, and Beyond the Sword is a subfolder. Within the Beyond the Sword folder, the next set of subfolders are
assets
CustomAssets
Logs
MODS
Patch
PublicMaps
Replays
Saves
Screenshots
TransferredMaps
and there are two files called CivilisationIV and Civilisation.ini.bak.

Most of the folders seem to be empty and I can't see anything called BtS exe. Can you suggest a sensible place to look please? Sorry if that's a stupid question and I should already know.
 
That's what I thought. That's the wrong one. The right one will be under C:\Program Files (x86). The exe is called Civ4BeyondSword.exe

What Windows vers do you have?

What version of BtS (Steam or non-Steam)?
 
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That's what I thought. That's the wrong one. The right one will be under C:\Program Files (x86). The exe is called Civ4BeyondSword.exe

What Windows vers do you have?

What version of BtS (Steam or non-Steam)?
I have Steam. I'll have a look in the C:\ place, thanks.

Edit - YES! Thank you for helping, I'm pretty sure I'm in.
 
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Egypt is angry at me because "war is going badly". I have attacked and killed some of their units with my neanderthal warrior, who attacks without revealing nationality. Well, seems the the Egyptians are on to me anyway, must have left some clues behind. That's what you get for sending neanderthals. :lol::egypt::hug:
 

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it kind of makes sense. as a player you too can easily guess where enemy hidden nationality units come from so i would say its only fair for ai to do that too. although it is weird that this is the modifier. what i would like to see is for the ai to actually blame you for stuff like that and making demands.
 
it kind of makes sense. as a player you too can easily guess where enemy hidden nationality units come from so i would say its only fair for ai to do that too. although it is weird that this is the modifier. what i would like to see is for the ai to actually blame you for stuff like that and making demands.
Yeah probably would be an improvement. A complicated one to setup though.
 
it kind of makes sense. as a player you too can easily guess where enemy hidden nationality units come from so i would say its only fair for ai to do that too. although it is weird that this is the modifier. what i would like to see is for the ai to actually blame you for stuff like that and making demands.

I agree, I think I like that there are some repercussion for state sanctioned assault/piracy/robbery/murder, or whatever you want to call it. It feels proper that the enemy you secretly attacked would at some point get at least a suspicion about who dunnit and thus their negative attitude towards them; the negative effect doesn't show until you've destroyed several units. TBH the amount of units from certain civs that I have massacred secretly probably should result in more than just a -1 to diplo (Idk if it goes up to -2 at some point, but it seems to stay at -1 despite regularly destroying a unit from a specific civ every 3rd/4th turn. And yes, a different text for that specific diplo effect would be nice.
 
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At Galactic Lifestyle, you haven't made it out of the solar system yet. It should be called eg. Galactic Aspirations.:p
 
At Galactic Lifestyle, you haven't made it out of the solar system yet. It should be called eg. Galactic Aspirations.:p
Well I suppose you're starting to step out and explore the galaxy thanks to those techs in the era, right?
 
Well I suppose you're starting to step out and explore the galaxy thanks to those techs in the era, right?
Are you agreeing with me, but as ambiguously as possible? Because what you describe is exactly what my rename reflects.
 
Are you agreeing with me, but as ambiguously as possible? Because what you describe is exactly what my rename reflects.
I'm not agreeing with the rename but stating that like other eras, we've named it according to what is happening in that era.

EDIT: Take the Nano era for example, it's not that because we reached nanotech prior to it but because of the major advancements in that area during it.

EDITEDIT: Even at Galactic Lifestyle, you're finally having major colonies living off the home planet... the solar system is a part of the galaxy beyond earth's boundaries as well no?
 
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