CCM1 (epic mod)

It's okay (it gives you the feeling that you're progressing through the ages when read) but a more formal way of putting it would be "The Great Wonder [a], , and [c] become obsolete with the discovery of this tech." Maybe. It's good as it is.
 
tom2050, if you should have some capacity for recouloring units, could you give the Egyptian settler and worker (made by Plotinus) included in the CCM mainfile an Egyptian bronce-brown skin? At present they all have a black (Nubian) skin. I asked Plotinus some time ago if he could give these units such a colour, but he didn´t have the time for it (what I can really understand).

Sure, let me pull that unit up and see what I can do with it.

EDIT: Both are easy to do... I will post a several variation previews so you can yeah/nah which you want for skin color (bronze-brown Egyptian skin tone).

Tom
 
Just an FYI to further support defense issues. Landed 48 units on a backward Incan island. These were mainly T54 and T34. I took only one loss on offense, to a musket. On the IBT I lost a number of tanks to invisible units and one to a LB, again.

It would not be too bad, except these were mainly Enslavers and Priest, not even Lawyers. So it is atttack 2 and attack 3, killing tanks. The attacks were in the field, so I had no Lawyers to see what they were, but I brought up one for the next turn and saw a stack of about 10 of them.

Some of this is the crapping combat design, rng, that lets far inferior units win battles. Still tanks should not have a defense value of 6, they are to large of an investment for that. The engine should have been designed so that attack 2 does wins any battles against defense 6 and 7, let alone more than half of them.

I do not recall any archers killing rifles in C3C, let alone even better defenders. Civinator this is not your fault. Taketwo was going to correct the rng issue during 1.22, but ran out of time and money and pulled the plug.

If tanks would have the same defence settings as infantry (or better), than infantry would really be superfluous. I could have made unit settings that always double (or more) for each level of units. But I decided not to do this, as it would be too boring in gameplay to give such a big advantage to the civ with the better technology. I decided to use small attack and defense values and especially small numbers of additional hitpoints to reduce the rounds of combat calculation. This takes into account such results as you did describe them.
 
It's okay (it gives you the feeling that you're progressing through the ages when read) but a more formal way of putting it would be "The Great Wonder [a], , and [c] become obsolete with the discovery of this tech." Maybe. It's good as it is.


I think Civinator is just responding to my ignorance of the icon symbols. The normal method is to show the Icon with a crossed out mark. This is barely fine for C3C, which has been around for years.

For lames like me all the new wonder Icons are going to be hopelessly unfathomable. I asked, if he could denote the expiration clearly. When I look at the next possible tech I want to know the Wonders that will be obsoleted.


I could not tell from many of the Icon, sadly even some of the ones that have been around for a long time. I have that issue to a small degree in C3C, but as there are only a few, I can figure it out.
 
Pedia for Carrier WW2 says it upgrades to Carrier. That cannot be done and the pedia for Carrier says they can only come from the Hull upgrade, so true. Will the Carrier WW2 upgrade to the Goresky (sp?) or is it a dead end?
 
This look good?

EgyptianSettler.gif

Although not all Egyptian skin tone is as dark as that, I went for something similar to this:
Egyptian.jpg

Tom
 
Not sure how many have noticed this one, you can upgrade slaves to workers for free in a Barracks town. I do not know what tech, if any is required as the pedia does not mention it. I had started to airlift a rail working stack and move into a barracks town and got the pop up.

I could not do it without a rax.
 
Yep understand view on ships, I just tend in my mods to increase their movement potential as eras advance ... all was saying feels better to me and closer to my play method and reality, maybe/maybe not.

Understand extra DP, but was commenting that (and it just may be AI good luck) in game as watch the 3rd era infantry gets killed by Cavalry/Hussars at an alarming rate. A vs D is to close ... just an opinion (if recall cav attack is 8, inf def is 8). Again it is all a matter of your intent, if want them taht close is fine with me as still like the game as is.

Tech cost in late 2 going into 3 seem to be about to low by a factor of 1/2 - 3. Again an observation. Am doing 4-2-4 for spending, sometimes can drop tech spending to 3 and get advance in the 4 turn min of game.
 
Further note on the slaves upgrade. It looks like they have to be plain slaves and not secondary ones. IOW. if they say Slave (Poland) you can upgrade. If they say Slave (Babylon/Iraq) you appear to not be able to upgrade.


EDIT:

I got that wrong. You can upgrade all slaves. I had failed to notice those slaves were already upgrade. They looked like slaves, but had 2 moves now.
 
Tech cost in late 2 going into 3 seem to be about to low by a factor of 1/2 - 3. Again an observation. Am doing 4-2-4 for spending, sometimes can drop tech spending to 3 and get advance in the 4 turn min of game.

I have not looked at this one yet. I think so much depends on play style and maps and level. It looks like the Map Size is 450 for huge. That is too low. I forget the map size, but I think it is near 250x250.

The MM should then be about 650. Then it is only a matter of price out the tech cost base for each tech. The ratios in the std game are just fine, so I would suggest sticking close to them.

Remember that cost go down in maps with more civ. One of the factors is the number of civs left in the game.
 
This look good?
Although not all Egyptian skin tone is as dark as that, I went for something similar to this:
Tom

This skin tone is much better! :) On the other side, as you said, the skin tone of a lot of Egyptians isn´t as dark as the tone used here. May be you can set the skin tone a little bit less dark? :)
 
Pedia for Carrier WW2 says it upgrades to Carrier. That cannot be done and the pedia for Carrier says they can only come from the Hull upgrade, so true. Will the Carrier WW2 upgrade to the Goresky (sp?) or is it a dead end?

vmxa, the hull unit can upgrade to each kind of carrier. If you upgrade a hull to a certain carrier. this carrier can´t upgrade any longer to another carrier. Here I don´t do a change at present.
 
Not sure how many have noticed this one, you can upgrade slaves to workers for free in a Barracks town. I do not know what tech, if any is required as the pedia does not mention it.

Slaves can upgrade to workers when workers are available (what is the case with tech Steel in the current setting of CCM)
 
I finished it about 4 hours ago and just posted it. If you want the skin lighter, I already have the photoshop action setup to auto batch process it, so it can be done in 15 mins. I will make the Worker skin a bit lighter as well when I do that one; so they both match.

Tom

If this is only 15 minutes for you, I say yes. But the unit you posted, looks very nice. :goodjob: Thank you very much! :)
 
I have not looked at this one yet. I think so much depends on play style and maps and level. It looks like the Map Size is 450 for huge. That is too low. I forget the map size, but I think it is near 250x250.

The MM should then be about 650. Then it is only a matter of price out the tech cost base for each tech. The ratios in the std game are just fine, so I would suggest sticking close to them.

Remember that cost go down in maps with more civ. One of the factors is the number of civs left in the game.

This is an interesting information for me, as I didn´t know here any formula. MM is that the Tech Rate setting for map sizes?

The biggest map size for CCM is 260 x 240 (so the product is the same as 250 x 250).
Can you tell me please the exact steps how to come to 650 (tech rate I suppose). Is there a good explanation in these forums about calculating the best tech rate for map sizes? At present it is at 450 as you said.
 
Just started a Deity game with Italy again. This time, I was keeping up in tech for a short while, but now got blown away (as expected), and am already 7-8 tech's behind around middle of 1st era.

I was in the very right corner of the Pangea landmass, and don't have much room to expand... so once I got my Roman Legionaries, I went to war with Spain whom was South of me, and so far have had no problems with them (they are also at war with eastern neighbors Aztac and Mayans, which is why.. i sign Alliance with them). This caused my Golden Age from a win in battle, so now I need to build all the buildings I can, and research the most appropriate techs.

Roman Senate is a Great Wonder but only costs 10 shields! Most all other great wonders cost 40-60 times more :)

This should definitely be a challenge though, AI has alot of units roaming around, so extra care is being taken to defend and keep watch for incoming units.

Tom
 
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