CCM1 (epic mod)

I got a problem with Ship-of-the-Line. It's says it can be ugraded to Steam Frigate, but I'm not able to. Do I need an specific building to do this? (note: I allready have harbour in the cities)
 
I got a problem with Ship-of-the-Line. It's says it can be ugraded to Steam Frigate, but I'm not able to. Do I need an specific building to do this? (note: I allready have harbour in the cities)

In the present biq nearly no ship of late era 2 or later can be upgraded. They only dissapear from the build queue. Most of them will upgrade with the next version of the CCM biq as the old ships slow down late phase AI amphibious operations too much (steam frigates escorting modern transports and so on).
 
In the present biq nearly no ship of late era 2 or later can be upgraded. They only dissapear from the build queue. Most of them will upgrade with the next version of the CCM biq as the old ships slow down late phase AI amphibious operations too much (steam frigates escorting modern transports and so on).

Ah ok then :goodjob:

I find myself terribly short on workers. It's 1830, I've discovered railways, but I only got 8 slaves and 16 workers to built railways between my 36 cities! I'm considering razing more towns I conquer to the ground, just so I can get some more slaves. My Mullahs are incompetent idiots; 27 attacks, 2 slaves!! (but my lawyers are great! 4 attacks 3 artists!).
 
Mullahs do seem unlucky but they give monks (not slaves). Perhaps give them (monks) worker attributes? When you can build workers you will be happy. Glad they were moved up from Explosives! I had the Mongols with two settlers extant, two alliances did not bring them down so I built a railroad across Britain (in one turn) and rid the game of them.
 
Drat... I don't suppose there's some way I can dl the new version, and keep playing my old save game?... :sad:

You can dl the new version and keep playing your old save game. BTW.: The next version of the CCM biq and supporting files will come in about two days.

Concerning workers: It´s an old civ tradition, that each tile of a map must be reworked immediately. I don´t like that tradition. The settings in CCM on big maps should be that you recognize the true worth of a road or later a railroad. There shouldn´t be an "early road and railroad spaghetti" all over the CCM map. In reality even today there are places where there are no roads, let alone a railroads. :)
 
You can dl the new version and keep playing your old save game. BTW.: The next version of the CCM biq and supporting files will come in about two days.

Wot?! I thought this wasn't possible! Nice! I'll wait for new ones then

Concerning workers: It´s an old civ tradition, that each tile of a map must be reworked immediately. I don´t like that tradition. The settings in CCM on big maps should be that you recognize the true worth of a road or later a railroad. There shouldn´t be an "early road and railroad spaghetti" all over the CCM map. In reality even today there are places where there are no roads, let alone a railroads. :)

It's not just the railroads. It's the railroads, plus normal work around new and old cities, plus roads to conquered cities... :cry:
 
Changes to the BIQ will only break the old save, if you alter data that is kept in the save. Firaxis and its agents tended to make fairly large changes and that made it so the old saves were incompatible. Things like moving techs around will break it.
 
FYI I found a way to make contact without ships. I chuted a peacekeeper into Nubia. I disbanded it after contact as I did not want to move it all over the map.
 
What's the rate at which "Great Artists" can show up? I've just had ANOTHER come up. That's 6 in 8 attacks! :eek:
 
SU-100 pedia says it upgrades to self propell artillery, but I am not able to do it. The SU-76 does though.

Only the autoproduced basic unit (the 76mm antitank gun) can upgrade to the self propelled artillery. If the tankdestroyer tanks could also upgrade, this would be an upgrade from one unit with the kingflag to another unit with the kingflag and this would cause name issues (ruler-units).

The WW II self propelled artillery units must be fixed so they can´t upgrade for the same reason. Thank you for reporting that. :)
 
What's the rate at which "Great Artists" can show up? I've just had ANOTHER come up. That's 6 in 8 attacks! :eek:

You were very lucky. It´s the same rate as with holy men as both use the enslavement option.
 
Not sure if this was intended or why it would be, but you cannot disband the Carrier. I have a number of them and have no use for them. I tried to disband, but no action button. I normally do not build them anyway, but in CCM not much reason to at all.

You have bombers that can recon and bomb and their range is very large. The Bison is not even the last bomber in the tree, iirc.
 
One request: please consider allowing "acelerated production". The game is sooooo slow without it... :(
 
Not sure if this was intended or why it would be, but you cannot disband the Carrier. I have a number of them and have no use for them. I tried to disband, but no action button. I normally do not build them anyway, but in CCM not much reason to at all.

You have bombers that can recon and bomb and their range is very large. The Bison is not even the last bomber in the tree, iirc.

The carriers have heavy long range bombardement (equal to about half the range of the bombing planes they did carry), modern carriers can even bombard several times a turn. :eek:
 
I am not sure I follow what you are saying. Are you saying the planes once rebased to a carrier have an increase in their range? Even so, it is not required as the bombers have great range.

If in addition, you are saying that those planes based on a carrier can bomb more than once, that could be of value. I would still not care as you have to move the carrier, defend the carrier.
 
A few suggestions from my Deity game.

Deity game is also become a bit easy because of:
- the previously discussed defender issue, being too weak. Even Deity game I think I will have no problems winning because of this. AI usually leaves only 2 defenders in it's cities (spearman/pikeman) which are no match for the offensive units.
- AI is way ahead in tech (10+ techs or so), so this is not an issue.
- BUT, AI has problems getting resources, unless they are in great position by a city. By leaving Enslavers near my Mayan friends next door at their iron resource and their worker/settler producing city, I have cut them off from better units, and destroyed their ability to work their land/expand. Also, if I see a Settler, the Settler has no chance to survive if my Enslavers catch it. Workers and especially Settlers need some defense I think, because AI cannot handle invisible land units from a human player.

I suppose regular C3C games at Deity are so much tougher because AI can spit out so many settlers. Perhaps for tougher difficulties, let AI starts with more Settlers/Workers (Settlers at least could use some defense; Workers with Def means they cannot be captured)?

I think I have already been assured of victory in this game... but will continue to play to see how the other ages play out.

Tom
 
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