A few suggestions from my Deity game.
Deity game is also become a bit easy because of:
- the previously discussed defender issue, being too weak. Even Deity game I think I will have no problems winning because of this. AI usually leaves only 2 defenders in it's cities (spearman/pikeman) which are no match for the offensive units.
- AI is way ahead in tech (10+ techs or so), so this is not an issue.
- BUT, AI has problems getting resources, unless they are in great position by a city. By leaving Enslavers near my Mayan friends next door at their iron resource and their worker/settler producing city, I have cut them off from better units, and destroyed their ability to work their land/expand. Also, if I see a Settler, the Settler has no chance to survive if my Enslavers catch it. Workers and especially Settlers need some defense I think, because AI cannot handle invisible land units from a human player.
I suppose regular C3C games at Deity are so much tougher because AI can spit out so many settlers. Perhaps for tougher difficulties, let AI starts with more Settlers/Workers (Settlers at least could use some defense; Workers with Def means they cannot be captured)?
I think I have already been assured of victory in this game... but will continue to play to see how the other ages play out.
Tom