Moosezilla
Grognard Warlord
I thought I had posted a reply here and poof it is not here.
I am utterly confused by the Catapult-Trebuchet-Musketman upgrade chain, especially since Trebuchets don't actually upgrade.
Take it back with a Prophet.
@jlvfr: Do you mean the slave's nationality actually becomes that of the Enslaver?
I see that the setup screen defaults to 31 civilizations on a standard map. Is this just for flexibility, or do you recommend all civs on the map? Or what numbers for different sizes?
The pedia entry for the Prophet unit is confusing. The note at the top sounds like Israel can't get them, but then it says that the Temple of Solomon produces them.
Get rid of those Firaxis leaderheads animations!![]()
Is "strategic bombing" actually precision bombing? Isn't that feature broken? (nevermind, I guess that was in vanilla)
I am utterly confused by the Catapult-Trebuchet-Musketman upgrade chain, especially since Trebuchets don't actually upgrade.
The double-extermination effect on later governments is very interesting. I will revolt with extreme caution.
I'm seeing a lot of names that are not quite right after translation from German. I could compile a list if you'd like.
I don't know what to research!![]()
immobile units should not have the "go to" ability (apprentice)
Since the default "worker" starting unit is the only one of those you get, how about giving the poor guy a work rate bonus?
The small icon for Masonry doesn't look like masonry- or the large icon. Is that the right icon?
On a large map, the early game seems rather tedious without the ability to build workers and settlers. At the rate we're expanding, it's going to be the middle ages before international borders start colliding. Maybe the auto-production rates for those units should be increased for larger maps (this would require a tweaked biq, of course.)
I'm sure there's a good reason, but light brown civ-color for Rome seems odd
I like the whale![]()
just got my first Enslaver. Is there anything that can detect this guy? Why not give them Detect Invisible as well, so that you can either use them to enslave or to protect your own units from enslavement?
It's really not cool that barbarians can move on mountains. They just go there and fortify and I can't do anything about it
Even with my research maxed and little micro-management I'm making quite a bit of money compared to a typical C3C game. Is that supposed to happen?
"Greetings! I am the Ruler of the Russians." Looks like some of the diplo script could use some work.
Enslavers make excellent scouts, as Scout units are practically useless on a map with barbarians.
That's all for now! Overall, I'm very impressed. I wish I had more time to explore the mod.
@civinator
I reported it in my solo game thread, there seems to be a problem with dromon pathfinding. Do they not see other units as 3 of them ran into my ships declraing war on me.![]()
I knew there was something else about enslavement I didn't think it was correct...
Enslaver (no nationality, yay) grabs someone, turns him into his slave. Right? Wrong. It becomes a slave of X nationality. So, if you, say, lost a worker that way, you can't recover it because it now belongs to country X!![]()