CCM1 (epic mod)

Yes only the AI can use them to attack towns, humans cannot. So they will be one of the invisible units available at that stage. Most have a weak attack number.
 
Yes only the AI can use them to attack towns, humans cannot. So they will be one of the invisible units available at that stage. Most have a weak attack number.

Not that weak... 2 attacks killed 2 arquebusiers!! :cry:
 
Very interesting so far. My enslaver just got a great leader from his enslaving exploitations far out yonder against the Persians... now I am trying to get him back to safety across the semi-vast expanse, and I know enemy enslavers are in the area.

I have not been able to get a single Wonder yet, because of my concentration on survival in a new world. With my Leader, I may be able to sneak one in somewhere.

I am behind in tech. But I am powerful with plenty of units to build. Chariots, Roman Legionary, war Elephants... so taking me down for AI won't be easy if they try.

Netherlands has suddenly in 200BC been pounding me with Enslavers on my southern border (3 Chariots and an archer lost), so I have brought down 3 of my own, destroyed 1 of their Great Leaders, and now am going to cause havoc in their territory.

No new bugs have been noticed... so far so good.

Tom
 
Not that weak... 2 attacks killed 2 arquebusiers!! :cry:


Like all combat in C3C, it is very dependent upon the rng. You may have a attack 2 unit kill one much stronger or you may die attacking a defense 1 unit. I have already done both many times.

So all I can do is go by the odds and a two attack unit, attacking full health units is going to have some problems and fail from time to time and be often as the game gets farther along.
 
Tom I have had several Leaders from invisible units, but they are hard to get home as you tend to be in someone else land. I even got one from a Crusader and got him home as I was not at war and they had no Enslavers in range.

I just went into AW mode to see how that fares now that we are in the third age. I can make workers now, so I have a rail system up from one end to the other touching most key towns. So defense will not be as bad.

It is attacking that has me worried, with no armies.
 
One tactic I have been using against the Netherlands to 'sucker' their enslavers in to a monumental deathtrap, is to set up one of their own enslaved workers up in a strategic spot on a forest. Then I have some Chariots and War Elephants right behind.

The AI tends to (but not always) take back their worker. Then since the forest stops the enslavers movement, I blast him with a chariot, and the other chariot takes the worker back (and the worker goes back to the forest for the next enslaver) :devil:

KillTheEnslavers.jpg

EDIT: So far this has never failed, in fact it happened right after the above screenshot, and I keep the Dutch worker, and kill the enslaver! AI will go after it's captured units with a frenzy it seems.

Now I am setting one up for the Persians, to stop their nonsense. Although Enslaver attacks have slowed considerably as of recently (probably due to using this method - but it's tough to do without the right terrain setup).

@vxma: same with enslaved workers, if they are in a foreign land, I just kill them now instead of trying to get them out (which usually fails). I recently took out a Dutch settler, and did the same for that worker.

Tom
 
Ran into a problem; a file couldn't be found and so the game quit. The file in question is supposed to be in the Shoni No Kagesuke folder under CCM/Art/Units. No such folder.

So I did some "spotlighting" and found the folder under Play the World Game Data/Extras/Medieval Japan/Art/Units. Duplicated that folder, moved it to the CCM mod folder, deleted the "copy", and when I return to the game it is my hope I did the right thing. If I got the wrong SnK folder, I'll try the one under Sengoku in Conquests.

So if you play Civ III on a Mac, that's one problem (plus solution) you'll run into with CCM. More as play continues.

CCM directly grips on the unit files in the Civ3PTW/Extras/Medieval Japan/Art/Units folder. If the path and the files on your computer are named differently, CCM of course can´t find these files and they must be added manually -what you did. :)
 
When coming home after long working days of 15 hours and more a day, I´m happy about your interest in CCM and try to answer at least some of your questions. :)

Units with the king-flag:

That has been cover already. It is a method being used to allow unit upgrades for "king units". IOW it is needed as no other means has been found.

Where in the thread are king units mentioned?

N/M, it seems enslavers can be targeted in a stack even if protected (was protected by King unit I think, enslaver was on top, not sure if AI can do this when enslaver on bottom)

In CCM there are no “King-units” as you may be used to them in standard C3C, but CCM has a lot of units with a “king-flag”. Units with a king-flag:

a) Can´t be built normally, but normal units that were produced in game can upgrade to such units (upgradeable but not buildable). The advantage is, that by upgrading a normal unit you can get a lot of different units with the king-flag for different civs.

b) Are always defending last in a stack, as here they are treated like kings (so they don´t are kings). Exception: If they are attacked by stealth attack

c) In CCM are mostly stronger than the normal units, but very limited in number as they are autoproduced by only one building per civ.

d) These units can even appear in the techbox of the correct tech so they can´t be built normally.

With this methode a greater variety of units is available for the human player and the AI and therefore the strategic depth of CCM is enlarged. For example in era 3, the normal tank for Germany is the Kpfz. III, but there is also a SW for Germany, that produces the Tiger tank in small numbers for a certain time. The Tiger tank has much better unit stats as the Kpfz III. If both units could be produced normally the human player and the AI normally always would tend to build the Tiger tank (if both units need the same resources). But in history there were much more Kpfz. III than Tiger tanks. With the methode described above, I named Advanced Autoproduction, the AI (and even the human player) are triggered to a greater multitude of units and more variants of gameplay, p.e. where will you use the Tiger tank to achieve a breakthrough?). The philosophy in CCM mostly is, to give the civs the weaker units for normal production and to give the civs the chance to beef them up with some stronger units in very limited numbers (that would otherwise be the only units that would be produced in the game).

As written in one of the replies, C3C only has 256 slots for buildings. So it´s not possible to set a special building for the autoproduction of every one of these special units.

BUG: Just researched The Wheel, and built the Royal Stables in my Capitol. But then I noticed that Chariot's are directly buildable in all of my cities! :D (Pedia states that they are only available by upgrading the Training Chariot autoproduced by the stables, which I am sure is what should be happening)

Here the king-flag accidently wasn´t set, so now the unit is buildable by all the civs that normally could only receive that unit by upgrading the autoproduced trainings chariot. This error will be fixed with the next biq.
 
Not that weak... 2 (added: invisible) attacks killed 2 arquebusiers!! :cry:

May be this was your first contact with lawyers. They are even more nasty than enslavers, have 6 A and can move on mountains, marshes and volcanos. Lawyers can easily sue arquebusiers to leave the map (erm..kill them).
 
May be this was your first contact with lawyers. They are even more nasty than enslavers, have 6 A and can move on mountains, marshes and volcanos. Lawyers can easily sue arquebusiers to leave the map (erm..kill them).

No not lawyers, just lucky enslavers.
 
Two issues:

1) ship of the line will not upgrade to steam frigate in town with harbor. The town can build Stream Frigates.

2) I cannot trade for Maps. The pedia says Nav is needed. I can make a trade for lux and techs, but no option for maps?
 
My Frigate will not upgrade and now I am not able to upgrade Frigate/Ship of Line nor Steam Frigates to Ironclad. Again the towns can build Ironclads and the Editor says they can be upgraded.

Is this one of those things I saw in AoI where you have to be in the capitol or some town with a certain wonder/sm wonder? The pedia does not mention any restrictions.
 
Two more items:

1) pedia Concepts has Parts of Space Race, Race To Moon and Space Race at the end, out of order.

2) Zepplins can upgrade (it says) to a biplane bomber, but I think you need an airport. Airports come much later in the tree. There are two more plane techs prior to getting to airports.

Not sure what is the best way to handle it. I tend to not make airports nor upgrade planes, so I did not think of it as I was deciding to build Zepplins. I probably would have made some anyway, just not as many.
 
Powerful Egypt

If Egypt beline to be able to build settlers at Imperialism, they can build settler 14 techs ahead of the other tribes. Feels abit too early compared to the others.

And about trading maps, the entry in pedia for navigation seams to be the orginal one so i guessed maptrading was out of the game? makes exploring more important, or if you got the cash there is steal maps.

I had a bug with a real furious leader:
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Took a while to figure out the other lines were there, they were just invisible.
 

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I stole the German map, but that did not help. I could see the last nation I had not met. That did not give me contact and they have no coast, so it will be a long time, before I can. I am not looking ahead on the tech tree more than a few, so I do not know when comm can be traded, presuming it can.
 
I don't think that's a bug. You have made that civ furious and now they aren't interested in any trade any longer.
 
I think the bug is that all the dialog is not showing. You should have two more choices iirc. All he sees is one.
 
Here is something of a suggestion, and observation....

Game on Emperor... AI is much weaker than should be on an Emperor lvl compared to me I think due to Workers and Garrisons... It feels like I am playing on low difficulty almost.

Anyways, it is 800 AD in my game, and wars were breaking out all about. I am still behind on tech to everyone, but my civ is quite powerful with Roman Legionaries, Praetorian Guard, War Elephants, Anc Cavalry, Catapults, and Chariots. I am ranked fairly well on Demographics, and am 5th on World Ranking (out of known civ's so far). (I am surprised at this).

Out of the neighboring 11 civ's, 9 are weak and 2 are about the same compared to me (playing on Emperor). This was somewhat surprising also; as in a normal Conquests Epic Emperor game, it's never like that so quickly... I could probably sweep everyone out at this point without even thinking about it.

But I noticed that the Dutch, who I just took their first city with complete ease, has some roads built here and there, but the ONLY city with any real terrain improvements, is their Capitol. The rest of their country is pretty darn barren (just grass and a stray road). Same with Persia to an extent, but not as bad.

AI builds Garrison's with ALL of it's workers
I think that once the Garrison's became available, suddenly they are built all over the place... and the AI uses all of it's precious and few workers building those things, thus crippling itself probably for a very long time during mid-game. I will see how it goes, but for being 5+ tech's behind all of these civ's on average, they have no ability since they have no workers and no improved terrain; and I am going to steamroll them with not much problem likely.

Much of their cities are still at this point making under 5 shields per turn.

Just something to think about.

Enslavers also allow human to absolutely cripple neighboring civ's. AI won't protect it's workers, and they are easy targets, whereas AI cannot do the same. This adds to the problem above. Perhaps less Enslavers would do well, or at least let workers see invisible? (workers know lay of the land, etc).

Tom
 
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