That has been cover already. It is a method being used to allow unit upgrades for "king units". IOW it is needed as no other means has been found.
That has been cover already. It is a method being used to allow unit upgrades for "king units". IOW it is needed as no other means has been found.
Mine are, until I upgrade them to workersCivinator said:That´s true, but the apprentice isn´t immobile.
Assuming you were addressing me, why would Apprentices, Clans, and Training Chariots be "king units" when holy men (of various sorts) and (apparently) Egyptian Settlers are not. As a matter of fact, other than the prereq of a Palace for Royal Stables the wonder allowing the production of an Apprentice or Clan can be built in any city the player wishes. These are "king units"?
Does CCM need "king units" in order to work?
Where in the thread are king units mentioned?
I did not mean literally king units, that is why it was in quotes.
Civinator said:This is a very important question and here is the answer:
CCM uses the completely new concept of advanced autoproduction, allowing the same building to autoproduce a lot of different units (which in normal ways wouldn´t be possible). For advanced autoproduction you need a building that autoproduces a basic unit, the possibility that the basic unit can be upgraded in the place where it is produced (for land units p.e. the barracks-flag in the editor) a setting of unit stats that triggers the AI to upgrade that unit immediately and (mostly) zero-upgrading costs.
For example the SW Royal Stables you have seen above works the following way:
It autoproduces a trainings chariot all 8 turns. As stated above, this basic unit is weak and not very useful itself. But it can be upgraded for zero costs to different chariot units for different civs. The chariot units in CCM are the best attacking units on flat terrain for a long time. In fact they are something like the tanks of era 1 as they can blitz attack (of course CCM uses another term for that option) with a strong attack value and they can retreat.
and then there is a whole lot more answered by him on the first page of my solo game to be found under stories
look at post #16
jlvfr said:A question: is there no artillery in the "classic" manner, ie, with a range of 1-2-3 squares?
mythusmage said:Okay then, can you explain why the Palace, the Worker Housing, and the Royal Stables have to build --- respectively --- Clans, Apprentices, and Training Chariots, which must then be upgraded to --- again respectively --- Settlers, Workers, and Chariots when directly building Settlers, Workers, and Chariots would be the simpler way of doing it.