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- May 5, 2005
- Messages
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Virote and Drakarska, thank you very much for the explanation of Raxing. It is always interesting to learn something new. 
Raxing in my eyes is the simpliest way to win a civ-game. The power of Democracy in CCM is to allow a much faster research as most other governments that are able to rax - and this in a zone of research, where techtrading is not longer allowed. So with Democracy you can bring your military units ahead in quality, (at least in games up to emperor-level). Additionally you can upgrade your existing veteran units that you have produced before switching to Democracy and produce a lot of new veteran units in cities that contain small or great wonders that also work like barracks. It is a part of the gameplay in CCM to place these buildings wisely.

Raxing in my eyes is the simpliest way to win a civ-game. The power of Democracy in CCM is to allow a much faster research as most other governments that are able to rax - and this in a zone of research, where techtrading is not longer allowed. So with Democracy you can bring your military units ahead in quality, (at least in games up to emperor-level). Additionally you can upgrade your existing veteran units that you have produced before switching to Democracy and produce a lot of new veteran units in cities that contain small or great wonders that also work like barracks. It is a part of the gameplay in CCM to place these buildings wisely.
We're about to wrap up LK150, and we're deciding what our next big game will be. Is CCM 2 likely to be playable by, let's say, mid-March? I know there's great enthusiasm to resume the series of CCM succession games, and I suspect the team wouldn't mind playing the new mainfile in a somewhat unpolished condition, provided everything is basically functional.
I hadn't known about the complication with SOC, and of course we understand that a massive project like this will slow down when real life is demanding.
