Shiro, one more time thank you very much for your updated flags.
That is awesome! Can I ask what units the UK will have, WWII and after? UK and France are always my favourites to play, I love to roll out their taniks and aircraft!
I have had a blast playing the Brits, but of course I got some thoughts on units.
O.k., the Brits.
The techtree for era 4 from British sight was just posted. Here is the techtree of CCM v.2.00 for era 3 when playing the Brits:
First at hand is the very long running of de Havilland Mosquito as a Ground Attack aircraft, then it is replaced by the Cobra Helo. I would have preferred seeing an earlier aircraft, perhaps with jetprop or tech just after, the famous Canberra (That actually did replace the Mosquito).
clamel, thank you very much for your input to CCM.
In the next version of CCM the Mosquito upgrades to the Canberra with tech Jetpropulsion (see the screenshot of era 4) and the Canberra upgrades to the Blackburn Buccaneer with tech Computers. So the setting was still done some time ago similar to your suggestions. On the other side ground attack for WW2 planes was redefined. Ground attack planes have a lower bombardment factor but a much higher rate of fire for the bombardment compared to strategic bombers, so strategic bombers have a very hard punch on an object (enough to take out buildings) but can only damage one or two hitpoints of an unit. Due to their much higher rate of fire ground attack planes can take away much more hitpoints from an unit and cause severe damage to it. The lethal air bombardment was removed from ground attack planes. On the other side strategic bombers still have the collateral damage flag, giving them the opportunity to take out two buildings with one bombardment.
Second thoughts is the very very long running of the Matilda. Even with the Chieftain in the build the old slow Matilda stay on to be able to be built and even auto-produced. The idea of the slower Infantry Tank, the Matilda, should be replaced by the Churchill. Then a cruiser tank like the Crusader should pop up, later to have the Comet perhaps or the present Centurion. When the Chieftain comes along the Churchill could end it's reign. Eventually all end up in the Challengers of today. Perhaps it's hard to fit this into other nations, but the slower more powerful infantry tank should be consider the heavies (Tiger, KV) and if no fast moving cruiser version is present the variants of Light tanks could perhaps work.
Here some settings about WWII tanks in the next version of CCM and according to your post, I will demonstrate it with the British WWII tanks:
There is the line of heavy tanks and infantry tanks, that are autoproduced by the building Heavy Tank Plant, coming with tech 'Great War experience'. The heavy tanks and infantry tanks hold an additional hitpoint, what is a lot in CCM. As a techbox in the techtree can hold only six informations, this SW cannot be seen in the screenshot for Britain era 3.
Here is a screenshot of the Heavy Tank Plant (in earlier stages of CCMv.2.00 I named that building Tank Factory or National Tankplant):
The Heavy Tank Plant can even be seen in the cityview, if you decide to set CCM as your epic C3C game. It is the building at the left side:
That SW produces heavy tanks. If you want to know more about the production of heavy tanks in CCM, you can activate the link about civspecific heavy tank production. The following information in the civilopedia will be opened:
Now you will get mor informations about that autoproduced 'Early Heavy Tank' by clicking that link. The following information in the civilopedia will be opened:
You can see the upgrading possibilities for the Early Heavy Tank and notice, that for Britain the Early Heavy Tank upgrades to the Matilda II. The hardcoded upgrading hint 'Upgrades to Heavy tank' in the screenshot shows, to what unit the tank is upgrading for the player. When clicking on the Mathilda II you can receive the following informations from the civilopedia:
In normal C3C games, you can only see the upgrading line of the civ you are playing. In CCM v. 2.00 you can see the upgrading lines for every civ in the game. The screenshots with the upgrading information of the Mathilda II were done from the sight of an US player. So every player in the game can see, that the British Mathilda II upgrades to the Churchill tank. When clicking on the Churchill-link, the following information will be opened:
So the player of each civ knows, that the Churchill tank, coming with tech Mobile Warfare, will upgrade to the Conqueror tank.
When clicking on that link, the following information will be opened:
Here you can see, that the Conqueror later will upgrade to the Challenger. So clamel, the existing settings in CCM v.2.00 for heavy / infantry tanks come close to your suggestions.
But when looking at the British techtree for era 3 the British have two other lines of battle tanks (and additionally of tank destroyers and mechanized units):
With tech Great War experience, the British can normally produce Cruiser MKI (A9) tanks. They upgrade to Cromwell tanks with tech Improved Tankdesign. It would be more logically, if they would upgrade to the MK VI Crusader tanks coming with tech Blitzkrieg Tactics. But here another factor in this mod comes into play: The units should have enough room for action in gameplay and not becoming obsolete as soon as they are created. The MK VI Crusaders upgrade to M24 Chaffee, that are weaker than the Cromwells. The MK VIII Cromwell upgrades to Comet tanks.
So the setting in era 3 for all civs in CCM is, to force the player to the decision, if he wants to move on the techtree over Blitzkrieg Tactics first, giving the player partly stronger tanks compared to the tanks coming with Great War Experience, or if he wants to explore first the tech Strategic Bombing, giving the player much better aircraft (not only bombers, for Britain p.e. Spitfires instead of Hurricanes) and later stronger tanks for upgrading.
Another thing that troubles me was the use of transportplanes. Never saw the AI use them, and they gave me a huge advantage. Actually they worked as paratroopers since you could drop them everywhere. The actual para units was only secondary. If you still keep them perhaps adding the gliders (from wyrmshadows) instead of watching a para-drop. After all they work as Glider-infantry. Guess it's the old problem for the AI not understand to load ground units.
Yes!