clamel, thank you very much for your kind words about CCM.
Well, I got to ask a little more about this Nuclear-Safe feature you mentioned....
Sounds very nice...
This setting was reported by justanick in the CivForum.de. It is one of the new features that are working splendid - or better: too splendid for gameplay. I took the NBC-protection away from the CCM tanks and APCs as it was not so much fun to throw one nuke after the other on technological backwards military and the enemy units are blasted away or are severly harmed and your own tanks have zero damage from that operation.
The only backsetting for a nukemongering general would be, if the civ has forgotten to build the Manhattan Project, as in this case all those superpowerful tanks and APCs cannot been built, as they all must carry the nuclear weapon-flag (not the tactics) to become immune against nukes. This is a nice feature for a SF mod.
Then you had an experiment that sounded nice with land-artillery, It looks like it was another dead-end, but I would like to know if you still believe it can be done in the manner you explained. I was thrilled reading it, but it looks like it had it's draw-backs.
The Naval Power tactics-setting for landartillery and especially for attack helicopters with the Quintillus editor is still much too unrelieable and needs much more time for testing. This feature is not in the next version of CCM.
Since you are altering most units lineage and upgrading I will not bother you with my wishes and ideas on how I felt this 1.8 could be altered. It's history as one can say.
The next version of CCM holds some new unit lines, amongst them line infantry, horse artillery, paks, many new planes and tons of Delta_Stife´s (and others ) new wonderful ships.
Perhaps one noted thing is that I wasn't very happy to see Zeppelins able to win vs a Spitfire. Hard to believe, unless the Spit pilot fell asleep and crashed
In other words perhaps a bigger "jump" in off-def between the different aircraft-eras.
Guess same goes when the F-16 face a Spitfire. It should be 99% clear outcome in my book.:
To loose a fighter against a Zeppelin with the defense of 1 is bad luck. For the next version of CCM since a longer time the Zeppelin has a defense of only zero.
For fights of early fighters against more advanced aircraft, it is possible that the oldtimers can take out such a plane. Per example in WW II the old Polish PZL P.11 fighters were able to take out more advanced German fighters, so of course they had heavy losses:
https://en.wikipedia.org/wiki/PZL_P.11. The Polish fighter aircraft featured better maneuverability over their German counterparts and, because of their design, much better vision from the cockpit. Another point here is the training of the pilots. If I would have to fly a jetfighter, I would have no chance in an air battle without proper training, or more precise: There wouldn´t be an air battle if the pilot is not able to start such a jet.
For reasons of gameplay the philosophy in CCM is to give even the weaker opponent a chance to win. Why should I continue to play a game, if it is completely clear that I will always win?
Hope progress is going fine, even with RL intervening.
Yes, even this evening I was working on the next version of that mod. With the solution of the name-problem for units with the king-flag, many building-slots became free in CCM and now I´m doing graphics to use these new free slots. Now it will be possible to give (at least nearly) all 31 civs special wonders to trigger their GA. Today for example I made the "Wiener Hofburg" for Austria and the "Ho Chi Minh Trial" for Indo-China.