Hello Civinator:
Having already tried a few other epic Civ3 mods/conversions, I am very interested in CCM (currently lurking the LKT CCM-SGs), because it looks awesome I know you're working on v.2.0, but I'd be happy to play v.1.8 in the meantime. However, I appear to have a problem with the CCM Betatest.rar mainfile hosted at Civforum.de. I've tried downloading it twice now, and both times, the archive-file I get in my Downloads folder is only ~740 MB (rather than the reported 759 MB).
And when I try to extract that archive using 7-Zip* (on a Win8.1 machine), I only get about half(?) the CCM-files, before 7-Zip reports a 'possibly broken archive'. That is, with respect to your installation-instruction screenshot, the extraction stops dead at the .../CCM/Art/Units/M551 Sheridan folder (no further unit-information from Ma to Zz, no .../Art/VictoryScreen, .../Art/WonderSplash or .../Art/WorldSetup folders, and no ../CCM/Sounds or /CCM/Text folders either). The CCM 1.8 betatest .biq will fire up, but of course it then immediately crashes.
Assuming that Something Bad has not happened to the mainfile at civforum (I hope not...?), I can only conclude that I'm doing something wrong (most likely) -- but what? (rhetorical). The first post of this thread refers to a CCM betatest.zip (which might play more nicely with 7-Zip than the .rar?), but I couldn't find it quickly in the civforum.de CCM thread: it's not linked in the first post, nor did I spot it in a quick scan through the first 5-6 pages. If it's still available, could you point me to it?
*Spoiler :FWIW, I tried to install and use WinRar on previously DL'd .zip and .rar files, but couldn't seem to get it to work properly, which is why I tried 7-Zip instead: 7-Zip worked fine with the various archives for Rhye's Mod, LKT's Earthmap and Civ3 WorldWide (off the top of my head)
Thanks for doing that, Civinator -- I will have another go at downloading it within the next week or so (after the family have gone home, and after I've figured out how to repair my -- currently bollixed -- Civ3 installation). I will let you know how I get on.Today I corrected the the wrong build-sound-files in the last CCM betatest upload (version 1.8) and also attached a "Steam-Patch" for the labels text file for those civers, who must use the Steam version of Civ Complete.
tjs282, first I tried to use the zip-software attached to win10 to avoid the problems you posted above. Unfortunately here I received the error message that some files can not be zipped with that program, per example the wondersplash Prophet´s temple (because of the "´" in the name of the file). May be this is a part of the problem you described above. In the next version of CCM I will avoid such names. I don´t have 7-Zip, but I can remember, that I was not able to unzip some unit-files, that delta_strife had done with 7-Zip and sent to me some time ago.
In the current version 1.8, I refrained from such renamings as this could cause some irritations between players who use different versions of CCM 1.8. I used the best level of quality for raring these files, I had no problems with downloading and unraring the mainfile and I hope you now can unrar these files, too.
I just DL'd 'RAR-Opener', a freeware specifically intended for unpacking RAR-files (from the same developer/publisher as 7-Zip). This App also failed when it reached the Sheridan Art-files, but I'm not sure whether that repeated result implies a problem regarding the integrity of the .rar file, or rather that I should try using a paid-for archive-extractor instead.
So (Civinator, or anyone else following this thread) I would like to ask: What App did you use/would you recommend (for a Win8.1 system), to extract the CCM-mainfile?
Got the 64-bit English version directly from www.rarlabs.com. Took a bit of fiddling about (and cocking up, to be honest), but ... iiiiiiiit's working !!! Yeeeeeaaaaah! At last!* I don´t have Win 8. I have Win7, Win10, WinXP, Win 98 and Win 95 - but not Win 8.
* The best program to open winrar is winrar. For a trial-phase of 40 days it is free. Here are some German downloadlinks for winrar:
- 64 bit: http://www.chip.de/downloads/WinRAR-64-Bit_37666786.html
-32 bit: http://www.chip.de/downloads/WinRAR-32-Bit_12994655.html
Let us test this truly great news
Just off the top of my head, based on what I've done/seen so far in my current game, might I also suggest (if possible and not already done) thatIt´s still too early for such tests. So the civilopedia entries for the land- and airunits and most buildings are finished, there must be made the civilopedia entries for many of the modern ships and some fixes with entries of buildings.
tjs282, thank you very much for your kind words about CCM and your constructive feedback! The C3C random map generator frequently generates much better worlds with the bigger map size.I'm having a lot of fun with this mod -- yes, even on a Tiny map!
tjs282, that´s an interesting suggestion and I think this could be fixed by setting the 'Create Army' button to transparency. I will make a test.I also discovered that -- even though Armies are not buildable in CCM -- when an MGL arrives in a town, the two Leader-action buttons, 'Create Army' and 'Hurry Production' (still) appear. If the (potentially misleading) appearance of the 'Create Army' button is fixable, it might be useful to other new CCMers (if such creatures exist?) to fix it.
Yes, it is intended that the players should use the happiness buildings in CCM - there must be a reason why they are in the game.UnHappiness is also becoming problematic: with LUX%=10% or 20%, I still need(ed) Temples(!) in my larger towns (the ToA-boost being only reason that Thebes is still standing), because I'm having difficulty acquiring additional Luxes -- are these scarcer than in C3C
"Barbarisch" was an overlooked relict of the adjective in the original German biq, that was the base for the first versions of CCM. You were the first who noticed it. In the next version this error doesn´t exist, as that version is based on the English biq.Just off the top of my head, based on what I've done/seen so far in my current game, might I also suggest (if possible and not already done) that
- (If you want the names to be English, then) The nationality of barb-units converted into Slaves should be 'Barbarian' rather than 'Barbarisch'
- Similarly, the 'Merchand' Specialist -- renamed from Tax-Collector, I believe? -- should be 'Merchant' (reported by KingColtrane way back on p.2 of this thread, and still not fixed, tsk-tsk, you slacker... )
- The 'Trainings Chariot' should be renamed to the 'Training Chariot'
- Various unit- and building-names containing what Terry Pratchett called "greengrocer's apostrophe's" could also be edited accordingly
The 'Trainings Chariot' is a special case, as I had to find a fitting word for something that didn´t exist in history.
Quite understandably, considering the huge effort entailed in putting CCM together...The 'Trainings Chariot' is a special case, as I had to find a fitting word for something that didn´t exist in history. The 's' was influenced by German words like 'Trainingsanzug' and 'Traingshose', but I always had a feeling that there something must be wrong - on the other side I didn´t want to waste much time with that problem.
You're welcome. I did go poking through the CCM Civilopedia.txt later on that day, and found that I will also later be able to build an Arsenal to auto-produce a 'Trainings Launcher' which might similarly be re-named (under "#PRTO_Traingslauncher" -- there are also multiple {comments} noting the latter mis-spelling, but I think this doesn't matter so much, since all the links for the Arsenal and all the civ-specific rocket-launchers use it anyway)When looking in my 'Weyers Flotten Taschenbuch' I see, that the term for the AX is 'training ship' and therefore your suggestion fits much better for that historically not existing unit. I will rename the unit to 'Training Chariot'. Thank you very much for this hint.
I did go poking through the CCM Civilopedia.txt later on that day, and found that I will also later be able to build an Arsenal to auto-produce a 'Trainings Launcher' which might similarly be re-named (under "#PRTO_Traingslauncher" -- there are also multiple {comments} noting the latter mis-spelling, but I think this doesn't matter so much, since all the links for the Arsenal and all the civ-specific rocket-launchers use it anyway)
Try "training wheels"
Ok... those lines are awesome, congrats to the author. What do they do ingame?