CCM1 (epic mod)

Damn, only 18 turns to mandatory end, and I'm nowhere near the "end" of CCM. Can I continue or will I get kicked out?
 
I doubt the game will end as normal civ does not end. You can play forever, if you feel like. The score just final at the victory condition, even histo. Your score still adds, but is not recorded.
 
Damn, only 18 turns to mandatory end, and I'm nowhere near the "end" of CCM. Can I continue or will I get kicked out?

The best is to try it out yourself jlvfr, as there are only 18 turns until you will know it:lol:, but as your post sounds as if you have fun with CCM: Yes, you can continue but the score is skipped after the last official round.
 
Tom2050 - Your blow-by-blow record makes enjoyable reading.:) How do you remember all the moves and events? It takes me all my time just to play the game.

Moosezilla – I wonder if the lack of funds is the culprit behind the game ‘freezing’? Maybe I’m wrong but in my few beta-CCM games, I have destroyed Civs whose cities had no funds and I didn’t have a game freeze. I’m up to 1830AD in my latest test and no problems so far.
 
The best is to try it out yourself jlvfr, as there are only 18 turns until you will know it:lol:, but as your post sounds as if you have fun with CCM: Yes, you can continue but the score is skipped after the last official round.

Nice :)

MY gamming time lately has been cut to the bone (too much work...). I'm averaging 5-6 plays per day :( which is another reason why I like acelerated construction...
 
Guys I am going to upload my latest turn (end of turn), it shows that Turkey has a ship w/an Egyptian Settler on it. If I had captured their last city rather than declaring war on Scandinavia (my former ally) I would have took a dip hit for making peace. Peace allows espionage. Before I take the island colony of Babylon I will make peace to look at their "plan". The point is that if Turkey has no money their ship sinks -crash! Perhaps an income of ten for civs w/o cities would prevent this?
 

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Tom2050 - Your blow-by-blow record makes enjoyable reading.:) How do you remember all the moves and events? It takes me all my time just to play the game.

Moosezilla – I wonder if the lack of funds is the culprit behind the game ‘freezing’? Maybe I’m wrong but in my few beta-CCM games, I have destroyed Civs whose cities had no funds and I didn’t have a game freeze. I’m up to 1830AD in my latest test and no problems so far.

I suspect Tom does what many SG players do and that is write things down in notepad as they happen. Even then I miss things.

Moosezilla had a settler hanging around. If no settler, then the civ goes away. Staying around, it needs to pay support or disband. I do not understand why that is a problem, if they only have a ship and a settler.

They get some free support normally and that should cover a few units. Maybe their gov and the level does not give any support in CCM, not sure.
 
Can't we test this scenario by making peace with them and donating the Civ that is about to cash crash some money?
Such a simple test should uncover whether it is a monetary issue.
 
They get some free support normally and that should cover a few units. Maybe their gov and the level does not give any support in CCM, not sure.

Republic has 2 and Democracy only 1 free unit (all other governments have more free units).May be I shall enlarge them to at least 4 free units for all governments, but as far as I remember in standard Civ 3 there are no free units for any government.
 
At Chief, Warlord, Regent no free unit, 4 at Monarch, 8 Emp, 12 DG, 16 Deity and 24 at Sid. Regardless of gov. This is for AI only. Straight out of the editor in C3C. I do not know in CCM, did not check.

So if the game is below Monarch, then yes no free unit.
 
If it is the strange confluence of a settler and no cash, try to kill off their units and then take the last town. If they have boats out, that gets to be a chore. I did run into at least one nation with a settler after I took their last town, but they had free unit support and I had to find the settler to get them out of the game. That is normal though.
 
SID Italy continued

1814AD - Buy Colonialism from Inca for 7800 gold. Spain declares war on Israel. A missionary of the great Italian empire was strolling the lands around Nuremberg, when a German Worker attempted to move into the tile my Missionary was stationed in. The Missionary tried to convert the 'lost soul' to the light, but they refused; stuck in their misguided ways. The Missionary had no choice but to brutally slaughter every single last one of the workers, so they could not let the German high command know of their location. :)

1815AD - Cologne falls to my forces with 3 Hussars lost! 22000 gold in the coffers! :drool:
1816AD - Attack on Berlin was a disaster. Many Hussar's dead with nothing to show for it.

That just made me feel like a shaved tailed louie.

Not only that, a bunch of USA units just showed up, War Elephants, Knights, Ancient Cavalry, etc... And to top it off, Hamburg desposed back to Germany! Lost quite a few units.

1818AD - More USA units than I thought (70-80 at least)... I am rush building units every turn in all cities after 1 turn. Put the gold I have to good use. Although the USA units are weaker units, the number of them is still tough.
1819AD - Sign peace with USA, just too many units, slow defenders just aren't capable of withstanding punishment. Will continue rush building units. Israel signs peace with USA (if USA still has MPP with Germany, this won't last long).

1820AD - Efurt desposed to Germans, this is happening very often... I have been leaving all units out of these cities, so I don't lose them. Erfurt is way far away from front lines... annoying. With USA off my back, it's time to smash Germany and destroy them completely to stop this despose non-sense.

1821AD - Take Berlin with horrendous losses... I quit counting because it got so high. After the peace treaty with USA, and the flipped city (it actually happened once before that I did not mention, where I lost 6 units, and 3 units taking it back), I moved 65+ Cavalry and Hussars to attack. I have 37 left.

1823AD - Capture Leipzig! Hannover desposed to Germany, they are WAAY behind my lines... this is getting stupid, happens every turn to some random city. This is why it is impossible to ever go to peace without completely destroying the civ first.

1825AD - Took Nuremberg, and retook Hannover... added 30000 gold to my coffers. Wars have broke out all over the place! I am going to sign some MPP's to keep myself somewhat safe from SoD's! Munich falls to my Stack of Destruction, and I gain another 19000 from the spoils of war. All of these cities are culture bombed, which usually puts my units in range of a quick strike to the next city. I now have Rifleman :)

1826AD - Uhhh... I just went backwards in tech. I can no longer build Cavalry, and am stuck with Hussar's once I bought Imperialism, Democracy, and Steam Power ?
Take the German city of Mainz! No other German city is really close by anymore, even though they still have about 7 or 8 cities (to the east I believe). The thing is... culture flips happen randomly even to cities that are still far far far to the west... extremely annoying, happens almost every other turn. No way to stop it. It's so irritating that it makes me not want to play anymore every time it happens. Nuremburg just flipped and I lost 11 units. I just took the city last turn.. and all these cities have been culture bombed by my monks.

Tom
 
I already have forgotten the deal with settlers in CCM. Can you not rush a settler in the captured town and combat settle it, then culture bomb? It would still be German, but with 1 pop and that pop as a specialist, you should be good.

It may be a function of the government, but I am fairly sure I brough a settler to some large towns and replaced them. That may have been after I had rails though. Just too many mods lately to keep it straight.
 
I already have forgotten the deal with settlers in CCM. Can you not rush a settler in the captured town and combat settle it, then culture bomb? It would still be German, but with 1 pop and that pop as a specialist, you should be good.

It may be a function of the government, but I am fairly sure I brough a settler to some large towns and replaced them. That may have been after I had rails though. Just too many mods lately to keep it straight.

I can't build settlers or workers yet, I usually try to keep a big stack in there to get rid of the resistors, then I remove them and leave a force outside the city of about 4 to 5 Hussars or Cavalry to re-take it if it flips, but sometimes they flip very quickly.

Tom
 
As I stated in my CCM story, I tested the crash of a Civ without a city. I can't be a money issue as the game crashed when I took their last city and remained at war and tried the same with giving them 100 gold for peace. Still a crash :mad:
 
Made it to the "oficial" ending (blah, 18 turns in 4 days... :( ) and am gonna keep up with Carthage, cause I simply don't have time to restart. Although, seeing the Vulcan bomber in the Brits almost made me do it... :cry:

Your "race to the moon" tech+wonder tree is really awesome. Gives a true acount of the whole process and dificulty. A++ for this :goodjob:

I've found that I can't disband flamethrowers. Is this on purpose?... I can disband every other unit (except carrier hulls).
 
Your "race to the moon" tech+wonder tree is really awesome. Gives a true acount of the whole process and dificulty. A++ for this :goodjob:

I´m glad you like it. Thank you for the kind words. :)

I've found that I can't disband flamethrowers. Is this on purpose?... I can disband every other unit (except carrier hulls).

Now you can disband them with the next biq. :)


I think I´m able to upload the CCM biq v1.3 tomorrow. :)
 
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