CCM2 Epic Mod

Do I have to finish my game or can I use that new biq right away?

I think, the game will be finished with the settings of your current biq.
 
Hi Civinator, as you maybe noticed, I play as the Scandinavians and their Settler can move on a mountain, however the upgrade of that Settler, the Northeuropean Settler, can NOT move on mountains. Is that correct?
 
Hi Civinator, as you maybe noticed, I play as the Scandinavians and their Settler can move on a mountain, however the upgrade of that Settler, the Northeuropean Settler, can NOT move on mountains. Is that correct?

Yes , this is intended. :yup: The settler is a special unit with a little more mobility than 'normal' settlers, that only can be received at the start (here a little better mobility is needed to soften up some bad starting locations) or by some autoproducing GWs. I´m reflecting about giving them therefore ATR (all terrain as road) option in the next version of CCM2.

The Northern Settler isn´t an upgrade of the settler. It is an upgrade of the autoproduced clan unit.
 
Thanks for your answer, Civinator, but the settler is an upgrade of the settler, see the picture.

Settler upgrade to Northeuropean Settler.jpg
 
XTC, I will have a look into the complete upgrade chain of the clan and its upgraded units, when I have the time for this.
 
Take your time, Civinator, I continue enjoying your fantasic mod!
 
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The Swedish Musketeer has an upgrade to the Swedish Musket Infantry. But is has the same attributes, the same prerequisites and the same stats. And the upgrade costs 10 shields extra. Isn't it better to raise the defense OR the attack stat to 6?
 
The Swedish Musketeer has an upgrade to the Swedish Musket Infantry. But is has the same attributes, the same prerequisites and the same stats. And the upgrade costs 10 shields extra. Isn't it better to raise the defense OR the attack stat to 6?

XTC, this is intended. The Swedish Musketeer has better values than other musketeers of that time, showing the great military innovations done by Gustavus Adolphus of Sweden. In the later time when the Swedish Musket Infantry becomes available, other civs had equalized this miltary level and there is no more reason to set this unit better than its contemporary military equivalents. The unit is treated like the Musket Infantry units of other civs in that time.
 
Hello again! Found another issue.
M 4 Bison has the same graphic files as M 4 Bison Nuke.

Also, is there any decent User Interface mod for civ3? I would love the "upgrade all" function, or at least a proper unit sorting in cities. It's getting tedious in late game to upgrade units, and military adviser screen is laggy as hell/

And one more thing. I'm considering to turn on Military Alliances for my next playthrough, cause Mutual Protection Pact is too inconvenient , AI tends to declare wars on a whim. Can you suggest what tech and era is better for it?
 
M 4 Bison has the same graphic files as M 4 Bison Nuke.

Thanks for reporting that graphical error. :) The M 4 Bison should have normal explosion graphics, not the nuclear one. Nevertheless a bombardment by the 'normal' M 4 Bison is not a nuclear attack. The victory graphics for the M 4 Bison will be changed with the next update.

Also, is there any decent User Interface mod for civ3? I would love the "upgrade all" function, or at least a proper unit sorting in cities. It's getting tedious in late game to upgrade units, and military adviser screen is laggy as hell

Please use the C3C shortcut commands. Shift-U upgrades all obsolete units.

shortcuts-jpg.551762


And one more thing. I'm considering to turn on Military Alliances for my next playthrough, cause Mutual Protection Pact is too inconvenient , AI tends to declare wars on a whim. Can you suggest what tech and era is better for it?

I took them out (and the map trading, too) because I found the tons of pop-ups in the late game in 31 civs games annoying, especially as in CCM there is the tendency, that a higher number of civs survives until the late game. Military alliances in C3C come with tech Writing.
 

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One of the lamest things in the game imo, is the AI and MPP. They will sign an MPP with someone that is already at war, with the largest civ in the game.
 
Thank you, Civinator.
About Military Alliances, I realize the possible inconveniences, but Mut. Prot. Pact is not a viable substitute. I made a pact with Spain to fight off Maghreb and in course of several turns these idiots managed to declare war on seven more civs! Three of them being close and quite strong.
MPP puts too much binds on the player.
MA allows a more versatile approach, gives more flexibility.
Besides it adds more atmosphere to the game. Without diplomatic intrigues (even as primitive as they are in civ3) the game feels to dry, empty.
And for long turns - my solution is to make a tea, take a good book (preferably some Alt. History one) and glance at the screen every 5-7 minutes. Makes it much less frustrating )
 
About Military Alliances, I realize the possible inconveniences, but Mut. Prot. Pact is not a viable substitute. I made a pact with Spain to fight off Maghreb and in course of several turns these idiots managed to declare war on seven more civs! Three of them being close and quite strong.

That´s why in CCM the MPPs come short before WW1 and WW2 . They stand for garanting big wars in that phase of the game - and this is what is intended.

MA allows a more versatile approach, gives more flexibility. Besides it adds more atmosphere to the game. Without diplomatic intrigues (even as primitive as they are in civ3) the game feels to dry, empty. And for long turns - my solution is to make a tea, take a good book (preferably some Alt. History one) and glance at the screen every 5-7 minutes. Makes it much less frustrating )

If a civ offers you a military alliance or a trade boycott (and this happens frequently) while you are reading a book, you will finish this book and notice, that there was no progress in the game, because you haven´t closed the popup window with the offer of the AI civ. :D
 
Civinator, I read a complaint in the RARR thread that the nucleair carrier was too loud, but the Norther Carrier (WWII) in CCM2 doesn't have sound at all.
 

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XTC, the Northern Carrier (WWII) in my expanded CCM2 mainfiles has its sound and that sound is activated in the INI file of that unit. Please have a look into that unit, if the files shown in the screenshot below are in the folder of that unit. If they are not in there; I will post them for you. If they are in the folder and you are still hearing nothing, I will make a test of that unit in DEBUG mode.
Spoiler :

northern-carrier-wwii-jpg.553025
 

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The Mobile Flak is also silent
 

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