CCM2 Epic Mod

Hiho folks, anyone has a "no DVD mod/patch" that works? Today the one I used (Civ3Conquests-Antal.EXE) stopped working when I finished updating my new PC; I tried to run the flintlock patch but it says it only works with "civ 1.22"... am getting desperate...
I tried to answer your question in your other post.
 
Thank you for making this mod for Civ 3. It rejuvenated me to play Civ 3 again. I just have a bug issue where the supply shipments won't give me the 25 gold when I escort it with my unit into my capital. It's kinda killing my economy because these shipments take up unit maintenance. Is there any fix to this or should I just turn off the supply shipment mechanic and wait until the future update? To reiterate, thank you for taking the time to make this. Civ 3 is my favorite Civ and the game is about as old as me lol but it feels very different than Civ 4 and Civ 6.
 
(Sorry, but) That's most likely a user-error, not a bug. The player needs to "Enable Supply Shipments" in the "Choose your Civ" screen, before starting the game.

If that box isn't checked, the Supplies can't be redeemed, and then the only way to avoid paying unit-maintenance on them (if they're really not maintenance-free?), is to disband them -- which, if you do it in a town which is producing a normal building or a unit (but not a GW or SW), should at least put some shields into the production-box.
 
Cheburashka_1... Welcome to Civfanatics :)

I am certain you will have Good Times here. Members are Helpful and Friendly as you can see from tjs282.
... and there are Many Great Games that have been made from Civ III Conquests to play as well :yup:
 
(Sorry, but) That's most likely a user-error, not a bug. The player needs to "Enable Supply Shipments" in the "Choose your Civ" screen, before starting the game.

If that box isn't checked, the Supplies can't be redeemed, and then the only way to avoid paying unit-maintenance on them (if they're really not maintenance-free?), is to disband them -- which, if you do it in a town which is producing a normal building or a unit (but not a GW or SW), should at least put some shields into the production-box.
I figured out the issue, my bad. For some reason, one of the options for supply shipments was off and forgot to turn it on at the start of the game. Thank you.
 
Thank you for making this mod for Civ 3. It rejuvenated me to play Civ 3 again. I just have a bug issue where the supply shipments won't give me the 25 gold when I escort it with my unit into my capital. It's kinda killing my economy because these shipments take up unit maintenance. Is there any fix to this or should I just turn off the supply shipment mechanic and wait until the future update? To reiterate, thank you for taking the time to make this. Civ 3 is my favorite Civ and the game is about as old as me lol but it feels very different than Civ 4 and Civ 6.
Cheburashka_1 thank you very much for your kind words about CCM :)and tjs282 for answering the questions.

In the next version of CCM, the entries in the starting screen of CCM will remind a player about activating the victory points and supply shipments buttons when starting a CCM game (and the explanation about supply shipments in the ingame help of CCM will be improved).

 
Is there a need for the Victory Points with Supply Shipments, or is it intended to just be another victory condition? So far I've been using just Supply Shipments and not Victory Points and I've had no issues with collecting the shipments in my capital.
 
Arexander, it seems you are right, that the victory points scoring is not needed when looking at the Civ3ConquestsEdit, as in CCM the supply shipments are tied to the Gold for capture and princess value settings. At present I don´t have the time to test this myself. Arexander, do you receive every time the 25 gold, when a supply shipment arrives escorted in your capital ?

VP scoring.jpg
 
Fun fact: quite often in the early game, those supply runs are what keeps me from going bankrupt...
 
kakdelaaa, thank you very much for your continuing interest in CCM. :)

If the players of the CCM succession games would have had an interest to play with the next version the new version would have been ready for such a game, but they still wanted to play another game with CCM 2.5. On the other side Flintlock is working on some very interesting features for different names of civs (and may be leaders) in the Flintlock mod and, as you know that CCM has different leaders for different eras, it would be great, if the different rulers for the different eras can be named by their different names and not only ruler with an abreviation of the civ, as it is in CCM 2.5.

https://forums.civfanatics.com/thre...rd-and-much-more.666881/page-90#post-16562755
https://forums.civfanatics.com/thre...rd-and-much-more.666881/page-90#post-16565015

In the meantime I am working on the civilopedia to iron out hundreds of hundreds of gaps triggered by the text formation of Civ 3 in the civilopedia. In nearly every entry there is at least one such gap and mostly several of them - but there still will last a lot of them, especially in the secondary links. Also the new entries for two governments must be done.

There are so many changes in the next version of CCM (including the installation) that I think I will call it CCM 3 and start a new thread for it.
 
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I am playing several CCM 2.50 games on 2 computers. As soon as CCM 3 comes out I will keep one computer for it, the other (2.50) games I will finish on the other 😉
 
I am playing several CCM 2.50 games on 2 computers. As soon as CCM 3 comes out I will keep one computer for it, the other (2.50) games I will finish on the other 😉
It is nice to read posts like this one. Thank you very much for your continuing interest in CCM. :)
 
I do have a question about one of the units: I am playing as Persia and when I upgrade my Submarine (WWII) to Submarine I noticed that I cannot bombard anymore. Is there a reason for that?
 
I do have a question about one of the units: I am playing as Persia and when I upgrade my Submarine (WWII) to Submarine I noticed that I cannot bombard anymore. Is there a reason for that?
The reason was, that I had forgotten to add the bombardment values to that submarine, as it is placed far away from the other submarines in the editor. So for the next version of CCM this problem was fixed, thank you very much for reporting this error.
 
The reason was, that I had forgotten to add the bombardment values to that submarine, as it is placed far away from the other submarines in the editor. So for the next version of CCM this problem was fixed, thank you very much for reporting this error.
Ok, I will keep those subs at bay.
 
Civinator, are you aware that we can't upgrade the Persian Imortals to Pikeman?

Wait, now I can... but the upgrade cost is 60 gold!
 
Civinator, are you aware that we can't upgrade the Persian Imortals to Pikeman?

Wait, now I can... but the upgrade cost is 60 gold!
I only have the complete files of the next version of CCM on my pc to avoid mix-ups with CCM 2.5. In the next version of CCM the Immortals cost 10 gold (and are much cheaper than the spearmen for other civs, which cost 20 gold) and can upgrade to pikemen which cost 30 gold for all civs. When looking in the old CCM 2.5 biq the setting there seems to be the same.

jlvr, if you really paid 60 gold for the upgrade of one immortal to one pikeman, it seems you were riped off by the pikeman. :D
 
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