lethaltoto
Chieftain
Thank you, Civinator, for your Always so much detailled answers 
- Concerning the Guided Missile Cruiser upgrades, I'm playing with Nubia
Here you can see what I have in the pedia:
- Concerning the missing SlavicSpear-SM.pcx I'm not sure to rightly understand your answer. Is that supposed to be already fixed?
All I can say is that I discovered the mod recently, and downloaded the full setup at the beggining of the summer. So I think that I'm using the latest main file available.
- Concerning the upgrade of Battleships and Dreadnoughts, thank you (and thank you tjs282) for pointing the obsolence factor. I missed it
- Finally, concerning Mig-21 I understand the historical accuracy fact for them not being carrier capable.
But the sad thing is that it breaks the upgrade path of the carrier capable planes. All the previous jets were able to, so carriers are filled with them (upgraded each time it was possible), and suddenly with the cold war discover and their upgrades to mig-21, they all have to be stored in cities, and you have to start building from the scratch some cheaper Mig-19 to fill them. Not really cool
By the way, concerning Carriers I think that the possibility to upgrade Battlecruisers WWII to carriers is not a good thing. Even with an horrible cost (1800 gold
), in the final part of the game we have plenty og gold, and upgrading them is possible. Leading to an overflow of carriers in the game, IMO...

- Concerning the Guided Missile Cruiser upgrades, I'm playing with Nubia
Here you can see what I have in the pedia:
- Concerning the missing SlavicSpear-SM.pcx I'm not sure to rightly understand your answer. Is that supposed to be already fixed?
All I can say is that I discovered the mod recently, and downloaded the full setup at the beggining of the summer. So I think that I'm using the latest main file available.
- Concerning the upgrade of Battleships and Dreadnoughts, thank you (and thank you tjs282) for pointing the obsolence factor. I missed it

- Finally, concerning Mig-21 I understand the historical accuracy fact for them not being carrier capable.
But the sad thing is that it breaks the upgrade path of the carrier capable planes. All the previous jets were able to, so carriers are filled with them (upgraded each time it was possible), and suddenly with the cold war discover and their upgrades to mig-21, they all have to be stored in cities, and you have to start building from the scratch some cheaper Mig-19 to fill them. Not really cool

By the way, concerning Carriers I think that the possibility to upgrade Battlecruisers WWII to carriers is not a good thing. Even with an horrible cost (1800 gold
), in the final part of the game we have plenty og gold, and upgrading them is possible. Leading to an overflow of carriers in the game, IMO...


![Party [party] [party]](/images/smilies/partytime.gif)
You are now the second prominent Civ 4 modder (the other one is keldath), who has a look at CCM2 and in my eyes this is a great honour for this mod. I hope you can find something interesting for your Civ 4 modding here (may be the different leaders changing during the game and many other features) as I found a lot of excellent ideas for CCM in the analysis of Civ 3 written by Soren Johnson in the handbook of Civ 4. Interesting is, that now the Steam version of Civ 3 Complete seems to be working again without the patch. May be they have corrected their mistake in an 'overnight action' in the same way as they did introduce it. I´m really happy that I don´t have the Steam version and become a victim of their decisions.


The reason for this is, that there must be enough turns for the new units researched with new techs for performing in the game, otherwise the new units would be nearly always obsolete when they are appearing in the game - and this is no fun.