I found, I think, an error. The camel cannot be upgraded. The same, the chariot, which cannot be updated
For upgrading the camel to a camel musketeer you don´t have enough gold. The upgrading costs 60 gold, but you only have 42 gold. For upgrading the chariot to the (fictive) mesoknight, besides the strategic resource iron (that you have inside your city) you need additionally the strategic resource horses in the city, what you are not having yet.



Ray2, thank you very much for your continuing interest in playing CCM2.
If the supply shipments are not working any longer in your modded biq, you have changed something in the settings of the biq that is needed for the use of the supply shipments or disabled some needed options when starting a game with your modified biq.
These are the settings that must be enabled when you start a game with supply shipments in CCM2:
Mostly civers forget, that the victory point scoring together with supply shipments must be activated for enabling the supply shipments in the game.
Hi Civinator, is it possible to increase the value of supply shipments?
But something must be changed.
If the button for escorting the supplyshipments is not appearing any longer, may be you have disabled the option 'Show advanced unit action buttons' in the Preferences setting of your game.
. I noticed the new content and units (I really like the Diplomatic option), and CCM2 is looking great so far
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No, I didn't change anything and the 'Advanced unit actions buttons' option was enabled. The only thing that I did was to generate a start in the Editor, and assign one of the existing starting locations to the civ I was playing.
Nevertheless, it should still be possible to do the needed settings in the starting boxes (making them blue by tickling the boxes) if the changes were done with the proper editor (editor 1.00 or the Quintillus editor - never use the editor 1.03 that comes with Civ 3 complete).However, I found a way to fix the supply shipments issue: In the Editor, I deselected the ‘Default Game Rules’ and then selected manually the following options: a) Capture the Unit, b) Reverse capture the flag, c) Victory Point Scoring.
Then started the new game and the 'capture shipments' button was there. The only problem was that the Scientific Leaders was disabled in my game, as expected (no way to enable that if you deselect the ‘Default Game Rules’ in the Editor).
Now in my game I am in the Industrial Ages, and I have not encountered a single bug yet. I noticed the new content and units (I really like the Diplomatic option), and CCM2 is looking great so far
.
A few things that I noticed in the last version:
- In Civilopedia, USA are still listed as Scientific & IND, but they are Expansionist & IND.
- Heavy Archers and Longbowmen have Zone of Control. You could add that in the Civilopedia description.

- Medieval Naval Explorers do not have bombardment (the Civilopedia description is wrong).
I noticed that the AI civs do not send their units who carry a supply shipment (red coloured units) to their capital. Instead they leave them fortified out of cities, or even send them to war with the supply shipment.
I think it would be better to list under Luxuries only the luxury resources in CCM2. Although it is stated in their description if they are luxuries or not, it took me some time to understand why some of them do not add to happiness.
Do Bastion Fortifications prevent Stealth attacks?
Can you build anything with Camels if you don’t have the Desert Fort? If not, why do other civs pay (up to 10 gpt for example) to buy them?

Same thing with incense. This is not a luxury in CCM2, but can you do anything with it (again civs will pay to trade for it).

Could it be possible to make some units consume more gold per turn than others?
It is nearly unbelievable, that this expansion of a nearly 20 years old game at CFC in little more than 1 year has exceeded the number of 1.500 downloads, but please don´t forget that I´m not a factory and therefore of course there is no time frame when (and if) such a version will be ready for a later upload.