Japanese (3000BC) Monarch VV on 1680AD
The strategy was nearly the same as
my previous try, except:
1) I did not expand to Americas. These cities will be super strong, but it takes too much time.
2) I relied heavily on the Internet. It did not help me get very late game techs, but it still helped me a lot.
3) I relied more on tech trading (e.g., went for CoL after researching Sailing; Math, Calender, etc are obtained via tech trades).
4) I had to build a Trireme instead of using an initial Workboat.
5) I got Constitution and Democracy early (1030AD and 1090AD respectively; the latter came from the Liberalism bonus) to boost the beaker output. To do this, I completely gave up researching Guilds, Optics, etc by myself.
Some other things to note are:
1) All the plagues were avoided. The first one did not hit my land, and I got Medicine before the second one came, which was in the 15th C.
2) I was much luckier in battles, and China was less defended than usual.
The Internet helped me a lot, but I still had to research almost all the late-modern and future techs, since no civ but mine could research those in 1-3 turns. If I am to try again, I might capture / build some cities and gift these to my vassals so that they might be able to research a bit faster.
No tech was obtained from huts, but the Chinese cities were great. Shanghai and Chang’an were built in good plots and Beijing had the Hanging Gardens, Mausoleum of Maussollos, and Great Wall (this one is usually not there). Other cities were badly located, so I had to razed those and built new ones.
The picture on 1680 says only 1/3 of UHV won, rather than 2/3, since completing the tech tree thing is not checked until 1700 based on code in Victory.py:
In 1930, China (which became independent from me and got all the techs from me) had the second highest score of 2467, while I got 4213. So, even after losing half of my cities, there was no chance that anyone could beat my score. I could have gotten all the land back to me if I had not felt lazy to do so. Quite probably, then, collapsing should have not altered this result.
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BTW, during the game, I noticed an error in
modified Citynamemanager.py. The error should do no harm, but if you have the error popup turned on, it might bother you a lot. I wrote the erroneous part, and I know how to fix it. I'll post a new one after I am done with Chinese dynamic city names.