One City challenge

I think that the Russians had a few nukes and they collapsed. The indep nuked somebody with these nukes but I don't know who.
 
I have a question: As you can see, I still have old roads in my Japanese game. I used a Great Scientist for Ethanol so oil was made. In my city screen this happend:

OIL (3) Tokugawa has 0

What's the problem with this?
 
I have a question: As you can see, I still have old roads in my Japanese game. I used a Great Scientist for Ethanol so oil was made. In my city screen this happend:

OIL (3) Tokugawa has 0

What's the problem with this?

That's weird. I can't think of a reason that would happen unless you're trading them away somehow. Do you have a save?

EDIT: I played around in WB a little bit just now, and I think Ethanol Co. may be bugged. I started as Egypt, founded a city, entered WB, and added corn, Ethanol Co, a farm, a road, and some workers, along with all the techs. I saw the same kind of thing on the city screen as you saw, and I couldn't build a railroad. Then I changed the corn to oil and added a well, saw "Ramesses II has 1" next to oil on the city screen, and could build a railroad. I've never founded Ethanol Co. in any of my games, so I haven't encountered this problem until now. A search of the RFC forums didn't turn up anything; can anyone else confirm that Ethanol Co. doesn't work?
 
You can't trade the oil produced by ethanol co, it's local to a city.

I could be wrong, but I'd say that it shows that the city has 3 oils (thanks to ethanol) despite it's civilization having 0 (global oil, that is, the one you get from offshore and the like and can trade), so perhaps just a weird display
 
You can't trade the oil produced by ethanol co, it's local to a city.

I could be wrong, but I'd say that it shows that the city has 3 oils (thanks to ethanol) despite it's civilization having 0 (global oil, that is, the one you get from offshore and the like and can trade), so perhaps just a weird display

I see. Actually, now that I think of it, that would also be why oil from Ethanol Co doesn't let you build railroads, wouldn't it? The city has access to oil, but the workers don't.
 
I'm not sure if this should really count (though nobody's really counting these days anyway) since I reloaded a few times early on to work out the best early game strategy, but I think it does show that a Chinese OCC spaceship victory is doable on Monarch, and not too difficult, either. I founded Beijing 1E of the starting location; Tianjin, 1SE of the start, might be good as well, but I'm not sure which is better. I sent the starting warrior to India, getting him promoted to Woodsman III along the way, to capture some workers as outlined in usi's UHV guide. The initial tech path was the same as usi's as well, up through calendar, and the initial build order was similar (except for settlers and extra warriors, of course) The Oracle was still available after I traded for Priesthood, so I used it to get Construction and build the Great Wall. Next target was Civil Service, followed by Drama, then Education, Liberalism, Astronomy, Railroad, Medicine, Rocketry, and Computers. Spaceship techs after that, starting with Ecology and Genetics. Once I had all the spaceship techs, I changed some farms to workshops and watermills and let the city starve down to size 20 to maximize production. I launched the spaceship with 1 engine in 1986, and it arrived in 1998. No one else launched before then, though a few other civs had started building their spaceships.

Despite China's being less isolated than Japan, for example, I never had too many problems from the other civs. Mongolia started out at war with me but never actually did anything. Japan declared on me a few times in the 1800s; each time, they sent out a small stack of units, which I massacred with my small stack of better units. They did pillage my fishing boats a couple of times, which was a little annoying.

I was a little lucky with the Oracle. If the Oracle's not available, it might be best to research Construction right after Math--barbs are a real problem without the Great Wall. Also, I don't think my late-game research order was optimal. It might be better to go for Plastics and Computers right after Railroad (or at least after Medicine), both to get a lab built earlier and to reduce the cost of Industrial and Modern Age techs.

And for some reason, I'm being told that my screenshots are not valid image files. I'll try uploading again later.
 
Is there someone still interested in this thread?

Civ4ScreenShot0052.JPGCiv4ScreenShot0053.JPG
 
:clap: You cap seems rather undefended though
 
Nice try!

I've won an Indian Historical Victory using Usi's strategy. My starting warrior has captured 6 Chinese workers and 2 settlers!

Civ4ScreenShot0055.JPGCiv4ScreenShot0056.JPG
 
wonder ... would Viking UHV be do-able ... on 3000bc save i'd go cap Rome (often fallen to barbs/independents at that point) and use that as my capital, prehaps even moving it 1n (starting as rome)
 
Since the Viking UHV requires you to have a city in the Americas, you couldn't do it as an OCC, but there's no reason you couldn't achieve the other two goals.
 
You cannot win an UHV victory with all civs with only one city. These are theoretically possible:

Egypt, India, Babylonia, Greece, Ethiopia, Japan, Maya, Arabia, Khmer, Dutch (if your capital is in Australia), Mali, Inca, Aztecs and America
 
No. One city cannot cover that by itself.
The UHV for Persia is impossible to win without vassals on OCC. You need to control 8% of the world. That would be really hard because the most you can get from one city is 1.something %. The maximum culture is 50000. Look at my Roman spaceship just above.
 
I'm afraid the Dutch are impossible. The AI never trades a resource you already have unless it is for a corporation. Unfortunately you can only have 1 or maybe 2 spices at the same time. The Americans could in theory found Standard Ethanol, and then buy oil but they will have to get a huge amount of money each turn to buy all that oil. Huge challenge.
 
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