Well, Steph`s new editor should speed things up, no?
I'm sure hoping so. Unfortunately, most of the units are added now, and I'm rushing full steam ahead to get this mod finished. I'm afraid that by the time Steph's editor is fully capable of handling custom mods my mod might be done.
I always hated the original civ science and military advisors, so I decided to stop seeing them every time I test something I added to the mod. Here's my finished science advisor. I didn't really need to hold up adding the units again, but I was going to make these graphics eventually, so I decided to now.
I know that his head is kind of big for his body, but I tried to match the big head with that of the original advisors. It looks a little odd here, but I'm really happy with how it looks ingame.
I'll post all my advisors for download when they're all finished.